Chapter 1121: What "Devil May Cry" focuses on

Chen Xu is still promoting the plot of the game "Devil May Cry", but the audience in his live broadcast room can't eat a little.

Because it feels a little bit unpleasant to look at.

"Stone hammer, that's the problem with the game!"

"Brother Xu must not be so fierce, didn't you see that when you beat Virgil AI before, you were beaten in the sky and couldn't fall down?"

"But this is the nature of the game, I can't eat the food in my hand, this chef doesn't cook, how can I eat?"

"One thing to say, it's really a little handsome, and the types of weapons in it feel a lot more than "God of War"."

"It's okay, there are indeed not so many weapon types in "New God of War", but there are still quite a lot of them in the trilogy God of War."

"Looking at it, I kind of want to buy a copy to play."

The barrage in Chen Xu's live broadcast room became more and more numerous.

There are still quite a few players who pay attention to the game "Devil May Cry".

On the one hand, it is a new game from Nebula Games, and on the other hand, it is a DLC character launched by "All-Star Smash Bros.", and then it is promoted.

This really surprised many players, normally speaking, Nebula Games should first launch "Devil May Cry", and then get a big enough response in the player base, and then introduce Dante, the character from "Devil May Cry", into "All-Star Smash Bros."

But this time, Nebula Games is doing the opposite.

First came the DLC character Dante, then the new game Devil May Cry, and more than just one.

Now that "Devil May Cry" has been interviewed, there is another game related to Master Chief, and I haven't met with the players.

In this case, even many players who are not interested in action games have also paid attention to the two games "All-Star Smash Bros." and "Devil May Cry" at this time.

In addition, Yang Chen revealed the news on the official blog before: "Devil May Cry" is a refreshing action game.

But with the shadow of soul games, many players are afraid that Yang Chen will play such a game again.

Although the reputation of souls games is very big, and the sales are actually very good, among the many games under Nebula Games, the clearance rate of souls games is considered to be in the penultimate position.

As for the first word, it is a horror game.

Even after so many years, "Resident Evil", "Escape" and "Silent Hill", the three horror masterpieces of Nebula Games, have not passed 50% so far, and they are still gradually declining every year.

As for the reason, it is that there are always some new gamers who appear every year and then register an account on the official platform of Nebula Games.

When it comes to spring, summer, autumn and winter special offers, as well as major festivals such as the Spring Festival and Christmas, these three classic games will always be delivered to players by Nebula Games very intimately.

This back and forth has once again lowered the already low clearance rate.

As for soul games, it's cool to watch others suffer, and it's miserable when you play yourself.

Therefore, the customs clearance rate is considered to be at the bottom.

And now "Devil May Cry" is completely different.

This is a proper and refreshing action game!

……………………

The major game communities and video platforms also closely followed the timing of the launch of "Devil May Cry", once again making the popularity of the game reach a peak.

Refreshing combos, gorgeous combos, this is the most emphasized point of "Devil May Cry".

It can be said that it is also the top priority of "Devil May Cry" in publicity.

In terms of the content of the game itself, how can it still stand out in a game where the open world is the mainstream?

It's very simple, that is to rely on its own cool!

Just like the story and picture of "Final Fantasy", it can be said that the cool has been achieved to the extreme in "Devil May Cry".

At the same time, this kind of coolness is not as pure as "Torture and Killing the Original Form", but it still belongs to a kind of deep coolness.

Just like "All-Star Smash Bros.", novice players will be able to directly feel the game's gorgeous combat style when they get their hands on "Devil May Cry".

The result is a very strong sense of immersion and positive feedback.

It's a well-designed element.

Because most of the moves in "Devil May Cry" are based on the rhythm of the keys, rather than the arrow keys with separate buttons.

This will lead to a situation where the player will roll the keyboard even if he has not seen the moves.

But as long as you press those buttons in order, Dante in the game will be able to perform very beautiful combos.

This is also used in God of War.

It's just that unlike "Devil May Cry", "God of War" shows more of a rough and violent aesthetics, rather than a gorgeous dance-like action like "Devil May Cry".

So in terms of feedback on this kind of combo, "Devil May Cry" is even a little more outstanding than "God of War".

Similarly, the boss battles in "God of War", which are like epic legends, cater to the game style of "God of War" itself, showing the aesthetics of violence.

Kratos, the size of an ant, and the tyrannical BOSS the size of the screen, the contrast and violent game slashing graphics brought by this are the essence selling point of "God of War".

In addition, although "Devil May Cry" guarantees that novices can be happy, it also retains the same depth of content as in "All-Star Smash Bros."

Although Devil May Cry is a game with single-player content.

But in the game, the real masters use different tricks and can even pull off an incredibly gorgeous combo.

For example, enemies that can float in the air will never be able to fall in the air.

Play the game as an ace aerial battle.

So soon, on major websites, new types of new types appeared in addition to guides and live videos.

That is, the various gods show operations, and Yang Chen also retains a major feature of the blood palace gameplay in the game.

And this gameplay mode, that's where the gods of all walks of life can best show off their operations.

A large disc field, 1v1 battle against the boss, and then give him a set of infinite connections in the air.

Ordinary players can feel the thrill of the game even if they are blind, and hardcore players who pursue depth can also experience the hardcore ACT system of "Devil May Cry" under high difficulty.

It can be said that the rise in popularity of "Devil May Cry" is also expected.

After all, with most games, sometimes you only need to focus on one point to achieve a certain amount of success.

For example, the gameplay framework and the plot, as long as it is not bad, it is surprising in terms of painting style, and it can also be successful.

Why are card games the same, but most of them are still alive and well, and even become popular?

It's the advantage of the painting style.,As long as the operation doesn't pull the crotch.,The painting style is enough to set up.。

Of course, if you're too bad, you can't save any advantages, for example, if you make a mobile game, and then the plot depicts the protagonist as a licking dog who has nothing, and then the player charges money to improve the favorability, and improves and finds that the girl in the plot is still given by others, this kind of Minotaur plot Do you still want the game to take off?

I'm going to blow your head to pieces.

What's more, the other points of "Devil May Cry" are also remarkable.

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