Chapter 1095: Secondary Propaganda

When the outside world has debates about Nebula Games and Yang Chen, a game called All-Star Smash Bros., Yang Chen and his team are still polishing the story of the overall game little by little.

The mechanics of the game are very clear, and only the detailed values need to be fine-tuned.

The music in the game is also very simple, and it's no problem to compress it directly into the game as a whole.

The place where the whole team really focused was on the in-game art design.

Even though all the characters have their original art models, they still have to be fine-tuned.

For example, as the first character to participate in the battle, Uncle Mario Plumber, his performance in the game still needs to be changed in terms of art.

In many Mario games, Mario's image has always been cartoonish, but in All-Star Smash Bros., its art team has to find a way to make this Mario not so cartoonish.

But it can't change the overall image of Mario's character.

For example, the original Mario is a cartoon character in the classic two-dimensional one, and you can't make it a three-dimensional character without a cartoon.

In that case, it's definitely a spoof for the player, not to mention that it fits the art harmony style of the whole game, and the player's saliva alone can squirt you to death.

So if you want to modify it, then you can only work on the material of Mario's clothing.

For example, the hat he was wearing, and the jeans he was wearing, replaced these materials with more realistic materials.

The same thing happens to other characters.

For example, unclothed characters, such as Kuba, have to make a fuss about his skin and the leather on his body, as well as the needles on his back, to make it more realistic rather than cartoonish.

And a realistic character, such as Snake, has to make him less realistic.

height, and a certain element of the character that fades the character's characteristics.

While this may be a bit of a pity, when it comes to game design, it's not perfect, and sometimes you have to learn to make trade-offs in order to bring out the best in a game.

In addition to the art content, there is also the design of the map, how to let players feel those familiar maps, and from the traps and interactions of the map, feel the culture of its game IP, which is also a very important task for the team.

The same situation is also in the light star of the story mode, such as the design of the soul and the design of the level, which need to conform to the setting behind the game, rather than simply putting on a skin.

For example, Fat Ding's life soul, it must be related to lethargy, there is a sleeping floor on the ground, and the player will fall into a coma after a few seconds when he is fighting, and he must use a life soul that carries anti-lethargy to be able to resist these.

In the same way, Pikachu's life soul, and the levels related to Pikachu, must be related to lightning.

Jenny Turtle's words are also related to water.

As well as the mushrooms and flame flowers in Super Mario, these have to show the player these elements, rather than making a model of a character, or a prop, and then it's done.

When the outside world thought that Yang Chen and Nebula Games were silently preparing for the All-Star Smash Bros., Yang Chen also released a test of a real machine demonstration on his official blog.

On the one hand, it is to maintain the popularity of the game, and on the other hand, it is to give players a general idea of how to play the game.

Let players understand that All-Star Smash Bros. is a different game compared to ordinary fighting games.

And it's not just a demonstration of the actual machine, but also the operation of two players in the camera.

Yang Chen, and Lin Jiayi.

In the video, Yang Chen operates Bowser, while Lin Jiayi operates Bowlord's old rival Mario.

In the background, the castle is very familiar to the player.

On the top of the heads of the two characters, the original health bar was replaced by a percentage, and at the same time, the player finally understood what Yang Chen meant by beating off the well-known popular characters in the game on his official blog.

In the game, whether it's Mario or Bowser, if you keep attacking each other, you can knock each other away.

But as long as the other party is not beaten off the screen, no matter how seriously injured, they are still alive.

However, with the percentage increase, once the player is beaten, the distance to be knocked away will be even greater.

In addition, it is the special killing and attack skills in the game, which gives players a particularly visual impact.

Beat more than a dozen times in a row, more than twenty times, not to mention the other visual sensory impact, it was directly full.

Of course, there is something that players talk about, that is, the game skills of Yang Chen and Lin Jiayi in the game.

"This is rookies pecking at each other! I never expected that a fighting game would last for three minutes. ”

"But it feels like it's interesting, there's no blood bar online, and you don't even have to rub the move to read the introduction."

"Not to mention the rest, the threshold for getting started must be very low."

"It's so cool, I don't know if there will be Claude, I want to see the effect of the super martial god overlord!"

"I don't know how many IP characters will join the game."

Regarding the promotional video released by Yang Chen, different people have different concerns and opinions.

Among them, ordinary players are all focused on the content of the video itself, such as the IP characters in it, and some points that are not shown in the video, and sigh that Yang is really a dish.

But for players in the game industry who like fighting games, after seeing this video, they have a completely different opinion.

There is no online blood bar, there is no system of rubbing moves, and instead of a button to eat all the characters?

So does this still make a fighting game?

After watching the content of the video, all fighting game players, as well as game designers, have a question in their hearts.

After all, judging from the video released by Yang Chen, it is obvious that this game is taking such a path.

Simplify the operation of the game.

However, thanks to the appeal of Yang Chen and Nebula Games, and the number of hardcore fans of fighting itself is indeed very small, the most important clue in this video, simplifying the threshold for getting started in fighting games, has not been mentioned by players.

The main popularity is the completion of the game, when will I be able to meet them, and how many IP characters are in the game.

This is the point that most ordinary players focus on.

For game designers and manufacturers in the industry, they are obviously concerned about the underlying problems.

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