Chapter 1089: Nintendo All-Star Smash Bros.

Fighting game!?

Hearing Yang Chen's words, Lin Jiayi, who had just sat down next to him with a fried chicken bucket and fat house water, showed an extremely surprised expression.

Fighting games?

He hadn't heard of this type of game in years.

If the previous MMORPG games like "World of Warcraft" are already fast-paced games that are gradually competitive, there are various stand-alone masterpieces that have kicked to the edge of the cliff, and gradually the sunset is lonely.

Then the fighting game is really like a meteor, leaving a bright light on the history of the game, and then completely disappearing without a trace.

Except for some so-called big fighting companies, the fighting games that may even come out all year round will not exceed double digits.

And most of them are works launched by some independent game producers and small game manufacturers.

After all, although fighting games already feel like they have been kicked into the trash, games of their own kind have left a bright spot, and at the same time, there are more players who are familiar with them, and they have some diehards.

It's not the same as FPS, most of the earliest FPS games were about playing AI and watching stories.

Fighting games, on the other hand, are designed to be fair from the start.

Maybe it's because some of the characters are too strong, but both players can choose, and from a competitive point of view, it's actually a balance, because the starting line is the same on both sides.

Unlike MOBA games, there are also FPS games, where you need to use the mechanics of the game to determine fairness, such as police and bandits, red and blue side swaps, because of the map, there is a situation where one side has more advantages.

In fighting games, the side-scrolling 2D, or 3D, is basically a mirrored map.

It can be said that if you want to say that it is the fairest confrontation ***, the most testing of pure technical confrontation games, then fighting games must be undoubtedly the first.

But it is precisely because of these elements that fighting games have a fatal shortcoming, that is, the difficulty of getting started.

Yang Chen also deeply understands this, for example, in dream memories, there are also many classic fighting games.

Street Fighter, who kicked off the prelude to fighting games in the true sense, broke the fighting game pattern and established a new innovative Samurai Shodown, the indelible King of Fighters in the history of the development of subsequent 2D fighting games, and Iron Fist, which really kicked off the prelude to 3D fighting games.

It can be said that it is very good.

But great is great, and these games can't escape one of the most critical problems of fighting games, which is the difficult barrier to entry.

Or, to put it more simply, it's the negative experience of the players.

Because fighting games are the fairest and most skillful games, it also has a characteristic.

That's the negative experience of the player.

It can be said that there is no type of game that allows rookie players to experience such a negative experience as fighting games.

MOBA games, whether it's DOTA or LOL, even if the player is killed, it's not a completely negative experience.

Playing money, updating new equipment, helping your teammates kill the opposite person, or even secretly stealing someone's head with a skill of their own, or dirtying a wave of troops, can bring players a positive experience.

Not to mention the FPS, players can pick up garbage in PUBG, players can also paddle along the battlefield in the battlefield, even if you can't kill people, you can get a positive game experience with a gun against the airship in the sky, and the tank sweep in front.

Fighting games are different, if you are a dish, you can't figure out the moves, let alone win, and you can't even see the animation of your character's special moves.

This has also led to the continuous decline of fighting games, and as in dream memories, there are basically only two types of fighting games that can survive.

One is to insist on their own hardcore, catering to niche fighting game players, large sales are impossible, small sales can still hold up, but it is also hanging, because fighting games are this type of game, players recognize the version, if the subsequent version is different compared to the previous version, even if this difference is good, there will also be many players who refuse to buy and stay in the original version, which makes the original few players cut off again.

After all, most of the players who can stay and play fighting games don't care about the picture or what everyone is playing.

If they care, they have more good options.

As for the other one, it is IP-oriented.

For example, Guan Gong vs. Qin Qiong, and this is also the most common type, and it can also be regarded as the most nourishing one.

There are also many games of this kind in dream memory, such as JUMP Smash Bros., Naruto Ultimate Storm series, and Soul Ability series.

Or a fighting game that seduces players with other unspeakable content.

There is such a unique game in the dream memory, called Dead or Alive.

Kui Ye has already been hacked from Greece to Northern Europe, while the other dragon falcon, one of the protagonists of the three major ACT, is mixed in the group of female martial artists all day long.

Use the attraction of IP, or other attractions, to get players to buy the game and enter the game.

But after experiencing your favorite characters, or after finishing them, the content of the game itself is not very attractive.

For example, death or life, aside from its more tempting content, in fact, its own combat extremes and excellent physics engine are still very good.

Like most fighting games, this is a game with a high barrier to entry.

If you want to eat, then you can only be beaten.

However, compared to other games, when you are beaten or beaten, you can still enjoy many benefits.

But this is still a fighting game after all, and if it is really purely for welfare, isn't the beach volleyball produced by the same factory next door a better choice?

Listening to Yang Chen's analysis, Lin Jiayi, who was sitting at the work position, crossed his hands to support his chin and nodded his head slightly.

These are indeed the inevitable flaws of fighting games.

But the crux of the matter is how to break the game.

Facing Lin Jiayi's doubts, Chen Xu couldn't help but smile,

How to break the game in a fighting game?

In the dream memory, there is already a game that gives the perfect answer.

Super Smash Bros.

An extremely special game.

Even the producer and the official publicity, they will not say that this is a fighting game, but emphasize that this is a multiplayer action game.

But it can also take care of two extremes, the hardcore fighters, and the average gamer who doesn't play fighting games much.

And as an IP-oriented game, it is definitely not as simple as borrowing a skin like other IP-oriented games.