Chapter 482: Okura's Topography
In addition to Port G, which is the most familiar town in the most familiar old map, P City, it can be said that there are too many of our game stories that have happened here.
Although everyone knows P City very well, no one can guarantee that it will be easy to take this city, P City is famous for its many houses and rich materials, so players who like steel guns will choose here. Since everyone who comes to the steel gun may not be bad at marksmanship, why can some teams get out of P City, while some players land into boxes? This shows the importance of tactics and skill, and the level of understanding of the game can have a lot of impact on our actual combat.
The first is to choose the landing point, or the landing point, which is generally more concentrated in one team and one position.
There may be more than one line of people jumping in the two housing blocks on the outskirts of P City, and the fighting is even more intense in these two places.
Then we choose to avoid these places, and if there are fewer people, we can consider it.
The location of the fake garage inside is a good choice, although it is relatively poor, it is relatively independent, there are fewer people who interfere at the beginning, and it is more reassuring to search for materials, and it is not difficult to search.
Try to follow this route to search to save time for our subsequent transfers. Search things faster, this is skilled work.
We're going to get into the action, and by the time we're done searching the area, the other teams may already be fighting, and P City has at least two or three teams to choose from, sometimes more, if the route isn't too biased.
The aqueduct next to this P city is a good thing, we can use this terrain to sometimes move to the rear of the enemy, and this kind of place the enemy rarely notices, most people pay attention to the enemy inside the building.
It can be seen that the position is quite good, completely deep behind enemy lines. This is a good opportunity to annihilate them, especially if they are fighting with others.
Let's talk about the houses in the middle of P City, everyone should know that you can go up to the roof here, and the view is very good, but it is located in the center of the town, and it is easy to be targeted by all around. So don't go up to this position easily. When we need to understand the specific distribution of the enemy, we can choose to go up and observe the direction of the opponent.
The advantage of this kind of house is that the slope roof will form two anti-slopes, and we can use both sides of the anti-slope as cover.
If you are worried that you will lose a lot of money by jumping from the roof, you can take the opponent off guard and easily take the opponent by jumping into the building.
There are a lot of such houses in P City, and attacking the second floor is also a very troublesome problem for us, if the opponent is squatting on the balcony, the best thing is to take him away with a grenade, or force him to go back.
If the opponent squats at the staircase of the building and does not go to the balcony, then the grenade should be thrown like this, facing the upper left corner of the window frame, using the rebound to force the opponent to move.
Press R for three seconds and throw it, then immediately go up, trolls are better than submachine guns than rifles to attack buildings. Hip shot is fine, the lens is too slow.
If there are too many people in P City and there is no good place to go, then this small housing area next to P City is a good choice, and the houses here are relatively rich houses, enough for the basic supplies of two people. From here, you can go to the church to observe, and then enter P City.
The brushing point of P City is the garage, although there are not many, but the brush rate is still quite high, and P City is in the middle of the map, and the pressure of running drugs is not great.
Finally, it is an important point very close to P City, because most people will take a detour through P City, and walking on the wheat field may overturn on the ground and be easily strafed, and the hill in this position has become a necessary place, where we can ambush and squat against the enemy's drug running troops, sometimes there will be unexpected gains.
P City can be said to be one of the largest maps in the island map, and it is also one of the most jumping points for players, and the housing area is very complicated, but there are still many people who like to come here, because there is no need to run poison here many times, and the materials are abundant, which is very convenient.
In addition to the houses in the city, there are now some more large warehouses. These warehouses first appeared on the desert map, and later on the rainforest map.
In the game environment of Chicken, large warehouses are distributed in various locations on the map, whether it is the pre-middle stage or the final round, and it is what we need to do to gain terrain advantages according to good points during the battle. When preparing for battle in Okura, we can't ignore the battle in the surrounding housing area, and the multi-dimensional and all-round battle is about to start.
There are several types of large warehouses, one is a large warehouse with only one floor.
The big warehouse in the chicken can be roughly divided into two types, the first kind of big warehouse is as shown in the figure, there is only one layer inside, and there are some bunkers distributed on the ground, the overall structure is relatively simple, and in the process of fighting, more use of bunkers can solve a lot of battles.
The Okura on the first floor is a very good point, and when fighting the enemy, you can leave from the inside of the Okura, enter the house as shown in the picture, and shoot at the enemy from the flank of the Okura, because the house is not parallel to the Okura, so you can see the back of a lot of bunkers, and it will be easy to hit the enemy's back.
The second type of warehouse is the red warehouse, the internal structure is divided into two floors, and the high-level equipment is generally distributed on the second floor, which can be reached by climbing wooden boxes, and players who fight here often occupy these points to restrict the entire warehouse.
The second floor of the two-story warehouse can directly set up a gun to shoot at the two gates of the warehouse, and after we squatt, the enemy can basically not see us at the door to observe the internal situation, to fight high and low, you can easily eliminate the enemy, if the enemy is inside the warehouse, because we occupy an absolute high point advantage, so pay more attention to the bunker behind the wooden box below, and keep setting up a gun to prevent the opposite side from leaving half a step, if the enemy is in a state of residual blood, use a stun bomb to interfere with the opponent, jump down and fight closely.
If it is in full condition, it is best not to tilt their heads to shoot at them, and move back and forth between cover in the upper passage, looking for the enemy's back, and shooting.
The houses in the area near Okura are generally unfinished buildings.
The unfinished building is famous for its abundance of materials throughout the battlefield, we came out of the big warehouse, and came to the unfinished building area to upgrade equipment, the point in the picture is the low point area of the unfinished building, compared to the second and third floors of the unfinished building, the concealment is higher, it is easier to listen to the footsteps, and it also prevents the enemy from going around the first floor and attacking us, this problem can be well avoided behind the cover on the first floor, there is a note here, in order to be more concealed themselves, many players are very close to the wooden box, the red circle in the middle of the three green dots in the picture is the shooting blind spot, Pointing the muzzle upwards will cause the bullet to shoot upwards when fired.
Then there are small and medium-sized houses nearby, and the houses near Okura are also one of the key points of occupation, and the commanding heights here restrict the entire Okura area.
This area can be said to be inevitable, entering the house to crouch and walk against the wall, can reduce the headshot rate, when we are ready to enter a certain room, we must be cautious.
(End of chapter)