Chapter 1055: No matter how miserable it is, are we warriors miserable?

"How can this be called begging? This is called mutual help among the comrades-in-arms of the alliance! ”

"Everyone is a new recruit of the Alliance, in order to resist the tribe and resist the orcs, why can't everyone help each other when they are strong themselves?"

Chen Xu nibbled on the bread he had just asked for from the master, and said to the audience in the live broadcast room seriously.

How can he say that he is begging for bread that he has brought by his ability!

As for face?

Is face more important than bread?

The bread in the hotel is so expensive, so can you afford to buy it?

I can't learn all the skills.

Why is there nothing on me?

Isn't it just to learn skills?

"Poor and rich in martial arts, there is really a reason for this sentence, I can't even learn vocational skills without any money in my hand." Chen Xu looked at the barrage in his live broadcast room and sighed.

After a short sigh of emotion, Chen Xu walked in the direction of the Western Wilderness.

His next mission was the Wild West.

Although there is no automatic pathfinding in the game, there is a detailed mini-map, which requires the player to explore little by little.

But the guidance of the game itself in this part can be said to be very sufficient.

It is also an alternative mini-map, and Yang Chen and his team also conducted special tests before the game was launched.

As long as the player is not the kind of person who is very impatient, skips the plot when he encounters it, and doesn't watch anything after taking the task, he basically won't get lost in the game.

Of course, it can't be said that all players won't get lost, and there will be some NPCs in some locations that must be passed through in various regions.

Some of them are simple easter egg NPCs, some are functional NPCs that give players quests, but more of them are NPCs that fill in the liveness of the entire continent of Azeroth.

These NPCs also have a trait, that is, players who are not hostile will give the player an accurate location and the direction of the surrounding landmarks when asking.

As for the players of the hostile forces, the players of your tribe have all come to the territory of my alliance, and it is a good thing that you have not done it, and you still expect to show you the way?

Also because of the faction distinction, except for NPCs in the neutral zone, ordinary civilians will start to run away when they see players from the opposing faction, just as civilians in GTA see players with guns.

These are also some details designed to enrich the content and world view of World of Warcraft.

Just like the name of "World of Warcraft", most of the details in the game, in fact, Yang Chen and the Nebula game team are designed according to the open world game.

There are some in-game content that has been emasculated and discarded due to the nature of MMORPGs.

However, most of the details in the open world are still used in World of Warcraft.

For example, asking NPCs for directions can be said to be a hidden map guide point.

Joining the game can provide players with a metaphor that the NPCs in the game have real lives.

In this emotional zone, there will be a faction belonging between Alliance players and Horde players, as well as a backstory throughout the game

Moreover, Yang Chen himself also thinks that the exploration style is completely unknown, but in fact, there is no such necessity for players.

There is only one very simple reason why some games in dream memories don't take this approach.

That is, this thing is a point card game, and players spend a little time in the process of rushing, and the income of the game itself can also be increased.

In the case of Nebula Games, there is no such need.

It's an exploratory and fun gaming experience that lasts.

To really let players play a game, you need to memorize the map of the entire game, which may be cool for game developers, but for most players, it is very painful.

After all, the fundamental reason why players play games is because they want to have fun and relax.

Even if the player is willing to memorize the entire map, it should be a matter of the player's own volition, rather than relying on the means of getting the player lost.

For example, in some locations, mages or warriors can take advantage of some special terrain to level up more efficiently.

Or when you are in a hurry in a certain area, you can write down some routes to reach the goal faster, and players who are looking for strength will naturally study it.

And ordinary players don't have to suffer, just one word 'do' and it's over.

"Huh! Isn't this the Dharma Master from before! After coming to the Western Wilderness, Chen Xu quickly discovered a scene that surprised him.

A large group of players don't do quests, they don't farm monsters, and they are stunned in front of them in a big circle, as if they are watching something.

Chen Xu saw the situation in the crowd only after he got closer.

It turns out that there are players in the game who are engaged in duels.

Compared with some of the processing of "World of Warcraft" in PVP and PVE in the dream memory, Chen Xu also made some processing.

For World of Warcraft, it can be said that PVP gameplay is a very important part, and even includes many PVP mode missions in the game.

Of course, PVP is a type of gameplay, but it cannot be said that all players like PVP.

In the game, players can also choose to turn on PVE mode.

In this mode, the player cannot attack the player of the opposing faction, but there will be an additional attribute bonus buff, which will only be triggered when the opponent actively attacks you, under the BUFF, the player cannot deal damage to monsters, but can deal an additional 30% damage to the enemy player who attacked you before.

Of course, there are also many areas where PVP must be forced to be turned on, and this kind of area is a natural battlefield.

In addition to this, friendly duels can also be played in the game.

Plant the duel's flag, and after the countdown ends, two players can attack at will within a certain range.

Non-lethal, with a minimum of 1 health reserved.

This is called competition.

What Chen Xu saw in front of him was a mage player playing with other players.

The ID of this mage player, Chen Xu, is also very familiar.

It was the same mage who had given him bread before.

"Win the bread, this bread feels like no one can get it!"

"This is the third, right?"

"The Master is so strong!? It's too much! ”

"One thing to say, the master is much stronger than the warrior! You don't need money to eat bread, the warrior is simply the son of the version, look at everyone is called Dad. ”

"That also depends on whose mage, my friend played a mage, and that was miserable!"

"Hehe, there are our soldiers miserable? I am reluctant to spend money to buy weapons, the speed of fighting monsters is the same as that of a turtle crawling, I spend money to buy weapons, I can't afford to gnaw bread, and I have to pull out my pants to learn skills! ”

The other players around him also discussed it here.