Chapter 1068: The Rhythm That Was Taken Away

Red and copper-colored exploding locomotives wreak havoc in the secret realm of the Ancient Battlefield, breaking the hearts of players.

This Nima is also a little too disgusting.

The speed of Mobile Captain Sured and Minor Speight's speed alone makes it difficult for players to hit them with their skills and deal blow damage to them.

The speed of the game makes it extremely difficult for the player to dodge their attacks.

It's not fighting, it's not hiding, how can players not get tired.

The poor people in the secret realm area of the ancient battlefield were all gritting their teeth and fighting together.

Originally, the players had already mastered most of the battle rhythm with the minor Speight, and they were waiting for the subsequent harvest.

The minor Speight's lord level, which has not been promoted to a very violent strength, is to give the player a chance.

However, the sudden entry into the battlefield of such a group of rampaging forces as Mobile Captain Sured's army makes players need to face more powerful monsters on motorcycles.

The sudden increase in numbers and the loss of rhythm took a longer time to adapt, and the embarrassment shown during this period was the terrible price that players paid for the difficulty setting of today's reincarnation end.

On the last day, the secret area of the ancient battlefield once surprised players on the eighth day, so that the frontier can be killed indiscriminately.

This last day was also a surprise for players.

It's just a painful surprise.

The most hopeful thing for players is that while the red and bronze exploding locomotives wreak havoc on the battlefield, some of the player groups in an area will not be disrupted by Mobile Captain Sured and Minor Speight.

If they happen to be together, they can join forces to create an offensive of a certain scale, so that the mobile captain Sured and the minor Spate who crashed in can taste their counterattack.

It seems that players can only hope for this, and the premise is that the player community does not get lost in the ravages of the red copper burst locomotives.

The current circular battlefield can really only be described in one word: chaos.

Some of the interaction between player groups and player groups is difficult to form a joint strike, because everyone is being chased by the blasting locomotive of Mobile Captain Sured and Minor Speight, which is very painful.

As for a slightly organized offset, Minor Spet is easier to hit, but Mobile Captain Sured is not.

Sured, the captain of the mobile team, has mastered the stunt of being able to drive a heavy armed locomotive and jump with people in the car.

Locomotive jumping!

If the skill is not on cooldown, and the wise Mobile Captain Sured finds that it just crashes into the player's group's combined attack coverage, Mobile Captain Sured will not hesitate to jump to change the combat environment.

I saw its powerful arms suddenly pull up the body, which was even more terrifying than the force exerted by releasing the wheel cutting.

The requirement for wheel cutting is simply to lift the front wheel, then let the metal piece attached to the front wheel pop out, become a gear, and then cut.

But the locomotive jump is different, it needs more power, the power that can pull the whole locomotive and the mobile captain Sured up.

At this time, the army of players can only helplessly watch the people and cars that leap up.

In fact, there is nothing unusual about jumping and dodging skills, and the army of players, especially the assassin class, has them.

But what makes the player helpless is that the mobile captain Sured is driving such a heavy and armed burst locomotive, but he can still jump together and get out of the unfavorable environment for it, which is some of the player's powerless aspects.

In such a situation, the battle situation is slightly better in the area with the strongest ability, and the Sweeping Tail Hold area, which is more effective against the new mobile captain Sured, is struggling to strike.

As always, it is still necessary for their strongest tail sweep to set an example in the area, and perhaps the tide of the battle can change significantly.

Or is it......

Some of the players who were close to him couldn't help but look in the direction where Qin Yan was.

Boss, I really want to ask you, do you still have that thing?

Now I don't know how many players are longing for the super purple that belongs to the player's camp to dominate the battlefield!

Of course, Qin Yan didn't let go, but in the battle with Mobile Captain Sured and Minor Spater, he assessed whether his battle puppet needed to be released.

In the previous battle with the minor Spaite, although it was also a little difficult, due to the lord level of the minor Spaite, Qin Yan would not release the battle puppet for the comfort of his own side.

Now that a batch of rampaging forces like Mobile Captain Sured has been added to the battlefield, it stands to reason that Qin Yan can immediately release the battle puppets.

But Qin Yan's inventory of battle dolls is really running out.

The last three......

So even if the difficulty is really completely raised, Qin Yan needs to be evaluated.

Evaluate whether it is really necessary to release the battle puppet in such a battle situation!

As it turned out, there was a real need.

Gotta put it!

Qin Yan found that the key point was still on the minor cultivator Speight, who had consumed more than half of the overall blood volume in front of him.

Assuming that the army of Minor Speights could die cleanly, and the strength of the player army would not have to be distracted to face Mobile Captain Sured, it would not be as embarrassed as it is now.

The army of monsters in the battle sub-rampage, and the army of monsters in the battle sub-rampage plus the lord, and these are still two batches of the complete number of armies that are enough to serve as a round of monster refresh, which are really two completely different concepts.

The army of players has come to the last day after hardships, and the strength must have been enhanced, and there must still be embarrassment against the army of rampaging monsters alone, but it will be as serious as it is now.

So isn't the key point in Speight, the minor who hasn't finished killing yet?

Originally, the killing rhythm of the minor Speight, the player's army has already mastered part of it.

As long as the battle situation advances reasonably, the first group of monsters on motorcycles will be killed.

However, the appearance of the mobile captain Sured directly delayed this process greatly.

As a consequence of the delay, Mobile Captain Sured, the captain of the Kahlert Mobile Captain, was able to join forces with this group of lords' armies, who were still strong despite being consumed by more than half of the whole, to create a more powerful offensive against the player.

The player's embarrassment also followed, and the suffering was unspeakable.

In the later battles, the player's attention was distracted by the mobile captain Sured's group, and the blow that landed on the head of the minor Spart was much less.

If this continues like this, the player may have to pay a great deal to get back the scheduled kill of the minor Speight.

And at that time, Sured, the captain of the mobile team, must not have died!

......