Chapter 962: Leave two steps for yourself in everything
"The price of the main body is almost half cheaper than ordinary VR games, and it's really a casual simulation game!"
Looking at the price of the game store, Chen Xu couldn't help but sigh.
Generally speaking, large-scale VR games, such as "Watch Dogs" and "Assassin's Creed: Odyssey" released by Nebula Games, are basically a standard $60 price regardless of the price zone, but if it is a game that does not cost so much, this price will be slightly lower.
For example, some strategy games, or other niche games, are slightly less expensive than traditional open-world titles.
On the one hand, the cost is not so high, and on the other hand, it is also a price advantage to attract some passers-by and players.
After all, if you have the same price, players who especially like this type of player will naturally not think about it so much, and you will be done with one of them.
But for most passers-by, at the same price, they are more likely to consider other games, such as open-world or FPS-themed masterpieces.
At the moment, although "The Sims" is a game made by Nebula Games and UEgame, the price is about the same as those games.
With some emotion, Chen Xu directly entered the game.
The first thing that appeared in Chen Xu's eyes was a pinching interface, he needed to pinch an image before entering the game, and in the game, he needed to manipulate this villain to play the game.
Just like the name of the game, he needs to simulate the villain's entire life in the game.
"This pinching interface is kind of interesting! The interface of Nebula Games has finally evolved! Looking at the large number of options in this pinching interface, Chen Xu showed a surprised expression.
In fact, players who have played Nebula games know that there are still very few games under Nebula Games that can pinch their faces, from the very beginning of "The Elder Scrolls: Skyrim", to the later "Monster Hunter", "Dark Souls" and "Battlefield" and "GTA" games that can only pinch faces in multiplayer mode, most of the games under Nebula Games use a set of pinching systems extended from "The Elder Scrolls: Skyrim".
Although it's not bad, it has also been complained about by many players.
But in the game "The Sims", Chen Xu found that the interface was completely different.
Although he is not a master of face pinching, and many games are basically topped with a default face, or an ancient god face that can scare him, but at the moment, the face pinching interface of The Sims is very awesome at first glance.
Why?
With so many options, isn't it awesome?
Many, that's awesome!
"The system takes a numerical value and generates a game character? Is there still this feature? ”
Chen Xu, who was only going to start the game by pinching a random character, suddenly discovered a feature that interested him.
If the VR device has its own camera, then the VR device can directly collect the face value, and then generate the corresponding character in the game.
If you don't have a VR device, you can also use your mobile phone to download the Nebula Game APP, and then bind your account to take a mobile phone camera.
"Oh, it's kind of similar, it's kind of interesting! The sense of substitution is here, but it's a little worse than me, and I'm not as handsome. ”
Looking at the game characters generated by the system, Chen Xu felt a little interesting.
"Do you want to get into the beginner teaching? Not! Do I need to teach? No, I can't do games like "Dark Souls" and "Bloodborne", and I can only choose the highest difficulty position in "Assassin's Creed: Odyssey", but this kind of simulated casual game, I don't believe it can be difficult to get me, no need to teach, it's completely unnecessary. ”
Isn't it just a simulation game, who hasn't played it?
Do I use teaching?
Looking at the system prompts that popped up, Chen Xuli ignored them, and now his main attention still fell on the game.
"It's a bit interesting to start a life simulation from scratch and generate a corresponding career background based on the answering system."
Looking at the prompt that popped up in the follow-up, Chen Xu couldn't help blinking, and after a little look, he basically understood what these two options meant.
The first option is to start from scratch.
The second option is to generate an identity based on the questions the player answers in the game.
"If you don't look at the novice teaching for the first time,Just play the background generated by this system first.,I didn't do the novice teaching at the beginning.,Maybe there are some places that are still not clear.,So play the identity of the system arrangement.,It's also interesting for you to look at it.。 Chen Xu explained to the audience in the live broadcast room, and then quickly chose the latter.
Soon Chen Xu has also completed the question options, a total of ten questions, according to the player's answer to the question, the corresponding character will be generated by the system.
However, after all, players need to take the initiative to simulate and cultivate, so the ten questions will only cover a relatively small part of the entire game.
To put it simply, it's almost a novice start.
"We are an orphan who grew up in an orphanage, born in an art school, what did we study? Draw! Living in a basement, selling paintings on the street, and having no interpersonal relationships, this is the beginning of hell, let's see if we can survive. Chen Xu said with a smile on his face in the live broadcast room.
This is also a deliberately created start.
Why?
You can shake the pot if you play poorly!
After going through "Dark Souls", "Bloodborne", "Wolf: Shadow Passed Twice" and "Monster Hunter", which made him stand up for the flag, he is now a good learner.
Leave yourself two steps for everything.
There is no newbie teaching, this is the first step, and hell start is the second step.
If you can't go down one step, then there's a second one!
Perfect!
"This picture effect! Awesome! ”
Once in the game, the same panoramic camera of Assassin's Creed: Odyssey before it shows the world of The Sims in front of the player.
The quiet and peaceful countryside, the bustling and lively modern city, and the scenes in the game are all displayed in front of the player.
This couldn't help but make Chen Xu a little excited.
He's still played casual simulation games, but he's never seen a simulation game with such brilliant graphics.
And why are there generally 3A masterpieces that have a similar panoramic shot at the beginning, such as "The Legend of Zelda: Breath of the Wild" just woke up and looked at the original place, "GTA" showed players a wave of the prosperity of Los Santos after North Youngton, and "Assassin's Creed: Odyssey" just appeared from the perspective of Icarus.
Because the graphics themselves are the gameplay of these masterpieces, and this is the point that can directly shock and attract players.
Therefore, the masterpieces that are generally confident in their own graphics will show players a wave of scenery at the beginning, while the graphics are not first-class games, and they will directly enter the main topic at the beginning to experience the game content.
Although "The Sims" is a strategy casual simulation game, unlike the "Sims" in the dream memory, the graphics effect is definitely one of its selling points.
Who says simulation games don't need to focus on graphics?
If the money spent on making games is not your own, you see if those simulation game manufacturers will achieve the peak of the picture effect.
And in addition to the visual effects, Yang Chen and his team have added a lot of content, seamless box garden maps, better AI, and some features that were not available in the original "The Sims", Yang Chen and the team also joined in, vehicles and the ecology of the city, all of which can make players feel more real.
Of course, there is more content, and that is the content that belongs to the DLC.
After all, if these contents are put in directly, it will give players a little bloated.