Chapter 437: Changes Brought by Rank

This matchmaking mechanism is designed to allow players to match evenly in a group ranking.

But once Sun Yaosheng's score is reached, the matching situation is no longer in line with the level of the team.

Because from the numerical analysis of each game, it is not difficult to see that due to the very small number of players matched, the downward matching value is similar to the battle.

To put it simply, the crowd at the top is too small, and there are not enough people to make up, so just find a similar battle situation and let them go in and play.

And if the score is lower than the average level, that is, less than 1700 points, in fact, the matching opponent will not be too bad.

It's like there are a large number of 1600-point players in the 1400-point fishpond game, and the content of the fishpond is not high.

It is estimated that the difficulty of matchmaking is similar to that of high-level players, after all, if you don't deliberately drop points, few people will score less than 1700 points.

If you can't drop points and rely on yourself to hit 1400 points, that's also more powerful, after all, there are few people in this segment, and it's good to have to play.

Therefore, the current four rows are matched by the average score of the team.

This shows that if you don't have a low score, but you want to enjoy a good game experience, you can let your teammates open a few trumpets with low scores to play, so that you can even achieve a small increase in scores, which is also a small matching bug.

Now Sun Yaosheng can definitely feel it, the higher the score, the more difficult it is to play in four rows, there is no attrition in the early stage, no one can be seen in the middle stage, the semi-finals are crowded to death, and the situation that there are people everywhere on the edge of the safety zone is real.

After all, after the score is high, the probability of encountering the four rows of professional players is also very high, after all, those professional players can't play training matches every moment of the day, and they usually score in four rows together, and the players in the four rows of high-level players rarely have their own single teammates, after all, passers-by are still a little unreliable, and it is not good to drop points when the time comes.

Because the longer the game comes out, the number of games for players has increased significantly, resulting in a further understanding of the game and their own methods for eating chicken.

Some increase their side's advantage in the finals by avoiding battles and continuously searching for supplies, while others increase their own material reserves by eliminating other teams.

But either way, unnecessary attrition should be avoided in any case.

As a result, in the early and middle stages of the game, the number of attritions decreased significantly compared to before, and the semi-finals began to be crowded.

The higher the level of the player, everyone's marksmanship is the same good, then the landing is completely up to luck, whoever gets the gun is the father, accidents rarely happen.

If it's a fishpond game, even if the player gets the gun, he won't necessarily kill anyone.

Therefore, if a high-level player lands a gun, the probability of landing into a box is very large, and the loss is even more heavy, so more attention is paid to avoiding the battle in the early stage.

Although some players don't care about the score value, it is undeniable that the existence of the score value is a manifestation of the meaning of the game for some players.

For most people, playing games requires a sense of meaning, which is why there is an achievement system.

Similarly, eating chicken is the meaning of the game for some players, killing people is the meaning of the game for some players, and blowing B with friends is the game meaning for some players.

Maintaining one's own 100 KD and maintaining one's 100 average injuries is the meaning of players, so maintaining a high score and a high position is also the meaning of some players' games.

Today's PUBG has a new rank system, and the purpose is the same. The current rank system simply refers to the total score for calculation, or the so-called rank system just makes a visual way for the total score, and does not change the original scoring system.

As soon as this system came out, Sun Yaosheng knew that many things could not escape.

In fact, this rank is very different from the mobile game, the rank system of the mobile game is closer to the Hearthstone hierarchy system, and the number of stars promoted is adjusted through the victory and defeat field, and the full star promotion system is adjusted.

The positioning of PUBG is more inclined to Overwatch's rank system.

It's just that there is a rank, so you can never get around the boosting and trailer.

The same goes for O, there is no game that can be avoided.

To be honest, what Sun Yaosheng hates the most is these things, but just like where there are people, there are rivers and lakes, and there are ranks and trailers.

It may be that the impact on the game PUBG is not obvious.

At present, the span of player scores matched in a single game in PUBG is very large, and if you are worried that the great god will come to bully the fish pond, there are now a lot of sharks in the so-called fish pond.

In the case of the normal matching of the players themselves, they will also be matched with high-scoring players, and the so-called substitute play is just a change of ID for high-scoring players.

But the trailer is different, there will be people who are worried about the problem of the trailer, and the plug-in is the main culprit that affects the game experience, and it can be said that there is no one.

Then the trailer also bears the risk of being sealed. Many players may think that the blue hole is not sealed, let alone the boss with the trailer.

It may be that the current ban is not strong enough, or that there are other reasons such as black accounts. BUT FOR NOW, THE BAN IS INDEED VALID, AND A QUERY ON STEAM AFTER THE BAN SHOWS THE WORD BAN.

Therefore, for the sake of your own game experience, and also in order to maintain a better game environment for everyone, while not opening yourself, I also hope that you can discourage friends around you. The trailer is not easy to sit, and it is easy for the family to be banned neatly......

So, if you are eliminated from the game and have some doubts, I personally recommend that you do not click on the death replay, but directly click on the watch button, so that in addition to observing the player who killed you, you can also report a wave of his teammates......

If you only match a teammate once, you will basically not be banned.

But if you've been matched together many times, then for this kind of player, it's no different from cheating.

After all, matching with teammates who are open is equivalent to opening in disguise, and they may also be banned.

These are inevitable things, but the most obvious thing is the change in the way players play today.

In the past, there was no rank, and if you died, you died, but it didn't matter, but now that you have a rank, players value their lives more seriously, which is for sure.

After all, everyone wants to make their rank higher, so this kind of thing actually means less and less, and the danger of landing just guns is too great, especially now that the matching system is almost the same, everyone's strength is about the same, and if they still land on the ground, no one can say that they are 100% sure that they have guns when they land, right?

If you don't have a gun, it's not a dead end, and you lose points in vain.

(End of chapter)