Chapter 1139: A Tragic Atmosphere

Compared with the level-style operation of "Halo" in the dream memory, Yang Chen and the team of Nebula Games tried their best to make players feel a seamless connection in "Halo".

For example, on the Reach, go from the Saber fighter to the inside of the mothership of the Long Night.

After jumping off the Long Night once again and returning to Reach, Noble6 continued to the city of New Alexandria to participate in the evacuation of refugees and the fight against the Star Alliance.

It's not like The Witcher: Wild Hunt and Red Dead Redemption have created a seamless map.

Because the art resources needed are so terrifying, you need to shape a whole planet.

And the game content of "Halo" itself does not need to involve the point of the entire planet.

Of course, it is not impossible to create a planet, such as the immediate combination of duplicate resources.

But that doesn't make the slightest sense.

In Minecraft, this is the model.

However, Minecraft itself is a pixel game, and the graphics of this pixel game will not feel abrupt to players even if they are combined immediately.

Secondly, it has to do with the gameplay of the game, and for Minecraft, this large area of terrain is useful for players.

For example, players can dig for materials, which is obviously different in Halo.

Although it is possible to create a telescope that allows players to act at will.

But for Halo, there was no need for that.

At the same time, in "Halo", although the level structure itself is like "Call of Duty: Modern Warfare" and "The Last of Us".

But in order to give the player a seamless switch, rather than a chapter switch.

Each of its levels is equipped with a corresponding cutscene.

For example, when jumping from the long night horn and leaving, this section will allow the player to experience the feeling of falling from a high altitude in the virtual world.

The rest of the scene transitions are basically by sitting in the battleship vehicle and switching scenes.

Instead of a simple black screen animation, then you switch to the next scene.

This also gives the player more immersion.

It can be seen from Chen Xu's weak legs that this is still quite effective.

…………………………

Countless ammunition flashed from the sky, and even if you listened closely, you could hear the sound of countless guns.

On the top of the hill in the distance are huge wrecks of ships.

The forces of the Covenant and the Reach have officially gone to war.

At this time, Chen Xu, who eased down a little and his legs were not weak, continued to control the noble6 in the game to promote the plot of the game.

While the plot is advancing, Chen Xu is also studying the game.

Despite being an FPS game, he found Halo to be interesting in its own right.

First of all, there are all kinds of interesting firearms, not to mention, every time you see a new firearm, you always have to change it to play.

Of course, this is an operation that most FPS players have had.

Also in "Halo", there are some more powerful guns, and there are also some weapons that feel like toy guns.

However, the most interesting part of Chen Xu is the jetpack in the game and picking up the weapons of the Covenant enemies.

One of his favorites is the Ghost-faced Beast's gravity hammer, with the effect of easy difficulty will not be seconds, a hammer for a child, it's not too enjoyable.

Another point, that is, Chen Xu feels that Nebula Games has better control of its rhythm in the FPS single-player campaign.

There's also an iron triangle combination of guns, grenades, and melee combat.

Although he personally prefers to use the Energy Sword and the Gravity Hammer as a weapon.

However, it must be recognized that different weapons are indeed more useful on different occasions.

Of course, on easy difficulty, this is his field.

You can use whatever you want.

But what is more important is the sci-fi style and big scenes.

If you want to talk about the grand scene, the first one is also "Battlefield" under Nebula Games.

But it was a modern war, and the sci-fi war game, the better one was Apex Games a few years ago, and the "Star Wars" developed to compete head-to-head with UEgame and Nebula game "Battlefield".

But it's not that much fun, and it can only be said to be a good game.

And "Halo", although he has only experienced less than two hours of content at the moment.

But I can feel that feeling too.

That's the sci-fi game he wants.

The world setting of Halo is absolutely huge.

From the time I talked to Dr. Halsie about the Covenant before, I had already vaguely alluded to how huge the world background of "Halo" was.

Arrived in the city of New Alexandria, at this time, the Star Alliance's large-scale fleet Special Justice Fleet arrived in the sky above Zhiyuan Star and officially launched a large-scale attack on the human forces.

Evacuate refugees with soldiers in the city, as well as the transfer of transport ships.

This is also the first time in the game that I have encountered urban warfare.

However, unlike the urban battles in Call of Duty: Modern Warfare, it is clear that it needs to be a little wider in Halo.

For example, there is no need to follow the normal route, as the Spartan Super Soldier, Noble6 can follow the line of teammates first, and use the jetpack to kill all the enemies in front of him.

And there are many details of the dynamic reaction in it.

For example, if the player chooses one person to go first, they will be able to save the soldiers who are fighting the Covenant in advance.

But this will cause the soldiers behind to lose his powerful helper, and suffer heavy losses under the attack of the Star Alliance.

And if you choose to follow the soldiers step by step, then when you reach the front, you will find that a group of Covenant people are abusing and killing the soldiers.

A choice like The Witcher: Wild Hunt.

It's just that in "Halo", such a choice is not clearly told to the player, it is just placed in the game, and it is the player's own business to find it or not.

There were battles everywhere, countless Covenant soldiers, and human armies were defeated and retreated.

The graphics shown to the player in the game do not mean that the battle only exists where the player is.

Instead, a large wide-angle lens is used to allow players to better observe a dynamic in the game.

To a greater extent, they felt that the Covenant had fully invaded humanity.

Instead of giving the player the feeling that the Covenant is invading humanity in an all-out way.

But in fact, it is where the protagonist goes in the game that there is a battle, and other places can only see the relevant battles through the plot text introduction.

In "Halo", players can really feel the atmosphere of that battlefield.