Chapter 1079: Full Level is the Real Beginning

The Plague Lands can be said to be a very impressive map for countless World of Warcraft players, and the emotions of this map are also very complex for players.

Like?

That's impossible.

Because just looking at the Plaguelands map is a reason why players should like it.

There was nothing but barren land trampled by the undead scourge, ruined villages burned to ashes, undead creatures and infected creatures, and disgusting scavengers.

And that's not all, in the plague land, there are countless monsters full of aggression, and if you don't pay attention to attract many monsters, you may have to go on a journey of running corpses.

And whether it is a tribal player or an alliance player, in this desolate and uncomfortable land, they will inadvertently face players from the opposing camp.

That's why quests in the Plaguelands take a lot of time to complete.

Because sometimes it's not how difficult the task is, it's about whether the players in the opposing camp give this face.

These elements make it difficult for players to enjoy the map in this area.

But if you say it's annoying, it's not either.

Because in this piece of land, it has also brought a lot of emotion to players.

Old Fording returns to the Way of Light, and Pamia and Captain Redpas are redeemed.

and the countless landmarks on the East and West Plague Lands that can evoke the feelings of players.

The famous Stratholme, if you have played "Warcraft", will not be unfamiliar with this place, because in the past, it was extremely prosperous, but later Prince Lordaeron, or Prince Arthas, who was still a paladin of the Silver Hand, came to Stratholme, who was trapped by the plague of the undead.

In order to prevent the inhabitants of Stratholme from becoming the new force of the Scourge Legion, Arthas ordered the slaughter of the city, which directly led to the forced disbandment of the Knights of the Silver Hand, and Arthas broke with his mentor, Uther the Lightbringer, and the prosperous Stratholme turned into hell overnight.

And the only clean place in the Western Plaguelands: Uther's Tomb.

After Arthas became a servant of the Lich King, Uther and Arthas fought a decisive battle in Andorhar, resulting in the fall of the legendary paladin.

The tomb of Uther is a modest monument to the fallen hero, whose statue stands on a marble pedestal, where the Holy Light shines.

Of course, in addition, the abundant dungeons of the Plaguelands and the resources generated by the dungeons also make these two areas a must-visit place for players.

Similarly, when players come into contact with the game content in this area of the Plaguelands, for players, they are actually almost at the full level.

For other games, the max level may be close to the end of the game, and if you want to feel more content, you have to wait for the next big version update.

But for World of Warcraft, it's different, and it's fair to say that maxing out is a real start.

First of all, there are all kinds of quest plots, because of the task reward setting of "World of Warcraft", even if the player is simply doing task upgrades, after reaching level 60, there will still be most areas of the quest without contact at all.

These missions also include classic and touching stories such as the love and family of Pamela, the little sister of Dalonshire, and the old Ferdin.

Even at this time, many players don't even have enough money to buy a golden horse.

At this time, warlock players and paladin players have something to say, although the level 60 epic mount quest still requires a little resources and time, but compared to players of other professions spending 1000 gold coins, it can be said to save a lot of expenses.

At the same time, the characteristics of each profession are also fully brought into play at this time.

Just like in the early days, the mage was always called out on the road.

Thieves who practice their lockpicking skills to 300 will also be honored by players as a thief.

Because a large number of high-end dungeons in the later stage are locked, players need to complete some pre-tasks before they can get the key to open the door of the dungeon.

And at this time, the thieves stood up.

Not only the Thieves, but also other classes have their own brilliance, as well as unique class quests.

It can be said that there is no real sewer profession in World of Warcraft.

Even a paladin who is not strong at level 60 is indispensable.

BUFF, isn't he fragrant?

………………

At this time, in the Nebula game, Yang Chen, Lin Jiayi and their team were testing the follow-up content.

As of now, most players have actually reached the maximum level of 60.

And players who have reached level 60 are basically moving towards new goals, such as the sets produced by dungeons such as Stratholme and Psychic Academy, which will also be the ones that players are unlikely to change in the future.

"Mr. Yang, isn't the difficulty of our copy a little too high?" In the office, looking at the statistical data, Lin Jiayi, who also participated in the design of "World of Warcraft", was also quite complicated.

"Don't worry, if you look at the data, the players are much stronger than we imagined, and the dungeon is wiped out, isn't this the fun of World of Warcraft? Every group annihilation, every running corpse, makes the player stronger. Hearing Lin Jiayi's words, Yang Chen smiled happily.

Before this, most of the strategy teams, as well as various guilds, could be said to have been quite smooth for the first kill of "World of Warcraft".

Although the first kills they completed, Nebula Games did not officially admit them, nor did they record them in the official World of Warcraft first kill list.

But for players, there are obviously not so many, and the first kills of each raider group and each union are clearly divided.

But after the player passes through the Blackstone Abyss, what they come into contact with is the most distinctive team dungeon in the game, the Heart of Molten Fire and the follow-up Black Wing Lair.

The difficulty of the group in the dream memory is actually more difficult in the third aspect.

For example, there wasn't enough built-in information at the time, and it was not known who was paddling and who was outputting it, and it might take longer to assign tasks than it did to play.

On the other hand, the configuration of the players in the dream memory is different, some fight very smoothly, and some fight like a slide, so is it not difficult?

In addition, a team of 40 people is not easy to assemble, and if you make a team of instant matchmaking, the experience for players is even worse.

First of all, without a unified command, the level and skill of the players are uneven, and there may even be a situation where a regiment can play a day and fight a day, but the members inside change countless waves.

For players with low equipment requirements, you can play a simple mode to experience the team content of Molten Heart and Blackwing's Nest.

Players who pursue challenges and advancements form the main team and go online on time to challenge and conquer dungeons.

At the same time, when the player's equipment level has reached a certain level, the new version should almost meet the player.

The follow-up burning expedition, wrath of the Lich King, and other content are already in the team's plan, of course, the specific content launch period still depends on the player's progress.

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