Chapter 250: Big Picture and Tactical Thinking

In fact, Sun Yaosheng has a lot of problems to consider when choosing the location of the landing point, because these positions are not unmanned, but definitely manned.

In this case, all Sun Yaosheng needs to do is to sift through the teams, eliminate some of the stronger teams, and then find a suitable place for them to land in all the other slightly weaker teams.

Sun Yaosheng proposed these positions he has carefully studied, but he has never been determined, he has been thinking about these two games, and finally sorted out his thoughts.

After all, he has no experience as a conductor, and now he has assumed the position of conductor as soon as he comes up, and he is also very dedicated to doing this.

Sun Yaosheng also knows that everyone in the team is actually giving and working hard to become stronger, so he also needs to work harder.

During this time, he has been studying the style of play and tactical strategy, which he didn't think was very important before, but now when he plays in a team game, it is really important.

To be a good conductor, you need the best overall picture of the whole team, and this is essential.

Followed by irreversible execution and accurate judgment and review and understanding of the game map and game mechanics, it is not enough to be able to command, but also to have marksmanship that will not drag the whole team back, and the ability to find things around you, which is why most snipers are in command.

After all of this, you also need to have an excellent mentality and a heart to take the blame.

As a conductor, you can't throw the pot of the game to others, you must keep it to yourself!

For example, when you need to draw a gun, you have to specify the detailed position of the team members when you make an accurate judgment, and then you will execute the person who pulls the gun.

Why is the conductor going?

Because the position of the gun is moving, it is the most difficult to express accurately, and it is not easy for the other party to understand accurately.

Therefore, the task of carrying out the change by the commander himself is very effective in the early stage of the establishment of the team, when tacit understanding is reached.

Efficient pistol pulls and good results will also increase your weight in the team.

These are the prerequisites for the best team command, and if you can't do this, you still have nothing to do with the command.

The conductor is the core position of the team, and the choice of the conductor must be cautious, after all, it is for the whole team to move forward in the game.

In fact, tactics and strategy are a kind of aesthetics, from the point to the line, the point is the personal memory, the line is the team cooperation, and the surface is the battle game.

As for the battle, it is actually divided into concentration, encounters, ambushes and storms.

As long as these kinds of battles are well grasped, they are actually very easy, but how do these tactics fight?

An encounter is a battle that occurs when two sides suddenly meet in the same area, and there is no time to deploy troops, distribute ammunition, and deploy tactics.

However, due to the fact that the game of PUBG is a team playing with each other, how to learn to deal with crises is a skill, and mastering this skill is a kind of knowledge, and the encounter is not only the bright sword spirit of meeting on a narrow road, but also the perfection and reliability of the preparation plan.

Common prep scenarios include the following:

a. When the sentry of the enemy and us suddenly encounters the number and position of the opponent and does not know the number and position of the opponent, and the position of 1 (sentinel) and A (enemy sentry) are on opposite sides and cannot retreat or attack, the teammate (No. 2) who is close to the favorable terrain should quickly complete the occupation of the firing point to cover 1 and retreat or cover another teammate (No. 3) to enter the commanding heights (or form a horn formation with No. 1, No. 2, and No. 3 or a formation of triangle high and low)

If the combat strength of the teammates is balanced, you can choose to use the tactic of cross-propulsion, cover each other with guns, and the last teammate (No. 4) will serve as the fireman for long-range support, and No. 2 and No. 3 will alternately break through the defensive line.

b. If our sentry does not enter the butt of the enemy squad, and the opponent has found the No. 1 position, the sentry is a battle-hardened and familiar position with the terrain, so you must judge the cover that can be avoided at the moment the enemy finds you and quickly retreat, assuming that the enemy does not spread out the formation and the sentry is very clear about the enemy's position and number, after quickly reporting the point and getting the information, the No. 2 and No. 3 positions can quickly pull away the enemy's gun line from the left or right side of the sentry, and shoot alternately at each other to form an angle of crossfire.

Ambush warfare is a tactical offensive that requires a good understanding of the terrain in advance, including the need for scouts to detect a pattern of movement of the enemy team.

For example: "The only way to run drugs" and "empty drop box".

Ambush warfare is divided into two types: ambush and ambush, ambush warfare is used to attack the enemy in motion, and to conduct reconnaissance in advance on the number of enemy teams, time, and route. Ambush refers to the ambush after knowing the number of enemies, the time of running the poison, and the route, and the latter is to lure the enemy, the so-called lure the enemy has a siege point to help, that is, to know that the enemy is alone in the unit to attack or sparrow harassment, and then the main force will silently ambush the enemy throughout the whole process to support.

Of course, there are also limb slashing operations, such as grabbing a single target and killing it accurately, and having the teammate with the highest individual combat ability (usually a scout) occupy the enemy stronghold, if it is outdoors, then quickly make up for the transfer (there is a detail here, it is best to make up for it by the killer, so that the enemy does not know your exact number), and move to the expected ambush point (if you dare to ensure that the enemy is far away, you can choose to lick it, which is very risky). )

Fortified is a kind of attack on the enemy's key points to consolidate defenses, such as cities, passes, fortresses, trenches, and strongholds, which often occupy strategic base points or support points for important battles.

Now that we have understood the battle of the fortification, let's strategically analyze the support points of the so-called battle, for example, if the final circle is brushed on an open plain, and there is a toilet in front of you, for example, there are two drainage ditches in the wheat field under Y City, and there is only one toilet and two drainage ditches nearby, and you are standing in a house area on the edge of an absolutely inferior circle, and the circle is radiating to a house, then your house becomes the strongest stronghold in the circle, and it can also become a strategic point, if others try to shoot in your sight, It means that you can shoot easily in the stronghold, and in the same way, if you become a target, there must be a great god who will attack the building.

Holding becomes part of the strategic plan for the probability of victory, which is the strategic arrangement of the support point of the campaign.

The so-called defense plan, first of all, is arranged according to the structure of the house, and each person's responsibilities form crossfire with each other, whether it is necessary to jump out of the window if the building is attacked, and then, whether it is necessary to crouch in the toilet, or whether it is a window strafing.

(End of chapter)