Chapter 1081: Full Server Event
If there are any memorable events in World of Warcraft.
The event of Angela Opening the Door is definitely at the top.
It is different from other games, as well as the later group book of "World of Warcraft".
The next two dungeons of this version are not directly displayed in front of players, but as a server-wide mission.
It takes the concerted efforts of the Horde and Alliance players to be able to open it, and the participation of players also directly affects the progress of the version opening.
It can be said that the biggest feature of World of Warcraft is that ingenuity.
It's an online game, but the team at the beginning of World of Warcraft definitely planned it according to a truly open-world blockbuster.
For example, the copy of the Blackstone Abyss directly turned it into a super-large underground dungeon world.
Because this dungeon was not designed purely as a resource output from the beginning, there are huge side quests and a variety of routes, just to show the cultural life of the Black Iron Dwarves, to show players the background of this race, and its related world view.
It's a pity that in the end, the Blackstone Abyss has also become a typical thankless lesson, because of the lack of adequate guidance.
Not all players are fast-paced, but not all players are hardcore gamers who can stand to get lost, have no idea of the plot and look for clues like guessing a puzzle.
Therefore, in the later "World of Warcraft", the replacement of the production team no longer has this kind of magnificent copy, more of a single-line copy, that is, a line to go down, as long as you can't distinguish between the front and back, the left and right, you won't get lost at all.
The same is true for the quest to open the door for Angela, who initially wanted to unite the game's players' identification with the game world, open new dungeons together, and increase the popularity of the game.
But because of the balance and operational issues, this task became a little difficult to overcome.
First of all, it is necessary for the player to recognize the selection of a hero, and secondly, the follow-up rewards, it is easy for the studio in the unilateral server to directly hand over the task to get the reward props to cover most of the items.
Although this kind of task is really as cool as they say in Yang Chen's opinion.
But for the players, it's a little uncomfortable.
Therefore, Yang Chen also made some changes in response to these situations.
For example, in the copy of the Blackstone Abyss, add more guidance, and for these players who are not interested, just brush the copy directly and get the resource output.
And the story behind this, as well as the culture of the Black Iron Dwarves, as well as some of the stories that introduce the background of the establishment of the Black Stone Abyss, are all shown in front of the player in a guided way.
It's just that players who simply like to improve the character level, equipment, and strength in MMORPG naturally don't care about these.
And players who like to explore the plot of the game and the background story of the game have something to do.
This is a multiple-choice question, and the choice of which direction to choose is in the player's own hands.
Of course, ordinary players naturally don't need to pay attention to the details.
At this moment, they are looking forward to the arrival of this version of Angela's invasion.
Before the countdown to the arrival of the version, Yang Chen and the team of Nebulas Games also carried out dynamic real-time reactions for the game.
The player will be able to clearly see the frequent activity of the NPCs in the game, and even if the player goes to Silisus, they will find that some of the important NPCs of the Alliance and the Horde have gathered there to observe the area.
Even the different NPCs between the Alliance and the Clan will not attack each other after meeting each other, but will have some communication.
Including between players, players who originally met the tribe in the wild were directly like wild monsters, but with the start of the mission, although they were still able to attack, they turned into neutral yellow.
And there was originally no way for players from different camps to communicate, and it was for this reason that it directly led to the first large-scale battle that broke out in Nanhai Town.
But now, with the mission of Angela's invasion, players from two different camps will be able to communicate normally.
These changes have made players look forward to this task, especially the major guilds at home and abroad and the strategy group.
Even various game media have sponsored corresponding guilds and strategy groups, and some e-sports clubs are also closely observing the game "World of Warcraft".
From the point of view of PVP projects, it is certain that the game "World of Warcraft" is very good at fairness, and the mutual restraint of different professions, and even the same profession has different choices according to natural skills and different equipment choices, and there are various genres of play.
There are styles that are biased towards battlefield PVP, there are styles that are biased towards field PVP, and there are styles that are biased towards dungeon PVE.
It can be said that this change is a point that "World of Warcraft" is very attractive to players, a class is tired of playing, and changing talents is a completely different experience, changing various races, changing classes, these are all places that can make players feel novel.
Of course, this is also a common feature of most MMORPGs and development games.
Unlike MOBA and FPS, which are purely competitive and basically specialize in playing a number, players who play MMORPG and other development games usually have two or three small numbers, which is a normal thing.
It's just that compared with other MMORPG games, the content in "World of Warcraft" is more, even if you don't change the number, according to the choice of equipment, the talent is different, and there is a different experience.
It is precisely because of this that it can be said that in PVP, for players who have played "World of Warcraft", the viewing degree is still very high.
And Yang Chen and the Nebulas game team have also made some changes.
That is, in the battlefield and the team book, the players who are fighting can open up the permission to let other players watch the battle, and have a complete viewing camera perspective, of course, the PVP battlefield will have a certain delay, because in the big battlefield dungeon, tactics are still quite important.
Knowing the opponent's number of deployments, as long as the technical difference is not too big, there is basically an 80% win rate.
PVP seems to have a lot of trouble, the only thing that makes various e-sports clubs more headache is the copy of PVE, if the later copies are all copies of the Heart of Molten Fire, and copies like the Nest of Black Wings, how can you afford to raise so many professional players?
And as for the content of the two copies of the Angela invasion version released by Nebula Games, it is also marked that one is a 20-person group and the other is a 40-person group.
However, compared to these game clubs, ordinary players accompanied Yang Chen and the official blog of Nebula Games, and released the detailed content of Angela's invasion, which was completely nervous.