Chapter 1177: Impatient Players
Instead of continuing to choose a life model, a new save was reopened.
Chen Xu also wanted to see some specific options in the game.
After all, as an interactive movie game, it is basically based on the player's different choices to choose the subsequent development.
And in a normal game mode, Chen Xu also discovered some things that he hadn't found before.
For example, some of the dialogues in the game do not appear out of thin air, but need to be unlocked by the player.
If the player is at the scene and does not investigate the corpse of the police officer at the scene that has not yet been contained.
Then you won't notice the pistol hidden under the chair, and there will be no plot ending line involving the pistol in the future.
A little bit of trying.
Chen Xu soon discovered a variety of different endings.
The first is the ending of the mission, in addition to achieving the plot of trusting 100% with the androids, and then killing them with three shots by a sniper who has already prepared in advance.
There are other hits in different plots, where Connor cleanly takes out Daniel and frees the hostages.
Approaching Daniel, when the other party was about to fall with the hostage, rushed over and fell with the other party, saving the little girl.
When he also rushed over, he blocked a shot for the little girl and died.
Of course, in addition to this, there are several failed negotiations, which lead to the death of the hostages.
………………
And when Chen Xu was still studying how many branch options there were in this first chapter, players who had experienced the trial version of "Detroit: Incarnate Human" online had already quarreled at this time.
"Damn, there's too much in this first chapter!"
"yes, yes, it feels like there are several different branches!"
"Connor is so handsome! Ruthless Connor! ”
"The gameplay of the brain-computer interface is also quite interesting, especially with the life mode, I feel really immersed!"
"Haha, when I played for the first time, I didn't collect anything, I didn't know anything about that anomalous android, I wanted to go over when I went to the balcony, and then I was shot and destroyed."
"Me too, me too, I talked and talked about it and it collapsed, but fortunately I dragged that little girl back in the end!"
"It's hard to overcome, I reacted a beat slower to the final QTE, and then the little girl fell."
"There are a lot of details in the game that can be overcome, has anyone noticed? In the little girl's room, there is also a Nebula Games switch and a cassette from "The Legend of Zelda: Breath of the Wild". ”
"The content of the demo version is only this simple chapter, which is a little panicked! When will the game be officially launched? ”
"Anyway, I feel more looking forward to other games with this mode of operation of brain-computer interface, and I feel that it is really convenient to operate, and it is very interesting."
Players who have experienced "Detroit: Become a Human" online are already a little impatient at this time.
Mr. Yang, hurry up!
Isn't it just a ticket?
It's all ready for you, let's get the game out!
If you just watch a promotional video, or know a piece of information about the game, it's really nothing.
It's about keeping a certain amount of expectation.
But the key is that Yang Chen released a demo version that can truly experience the content of the game.
And it's a new mode of operation like a brain-computer interface, which makes players very uncomfortable.
In addition, "Detroit: Become a Human" is still a very immersive interactive movie game.
This makes it even more unbearable.
Players who were originally curious about the operation mode of the brain-computer interface, and who were still looking forward to it, can be said to have thoroughly felt one of the charms through the game "Detroit: Become a Human".
In addition, "Detroit: Become a Man" exists as an interactive movie game, so in terms of the tilt of resources, the game is more focused on the graphics and the details that can be interacted with in the game.
This also gives players a whole new feeling.
That's the ultimate kind of picture.
If the previous cloud gaming technology, coupled with the acceleration of the network, has brought the game screen into a new era.
The game "Detroit: Become a Man" has enough resources to free up because of the game itself.
It can be said that the graphics have been raised to a top-notch level, and in the game the player is as if they are watching a movie on the big screen of a movie theater.
In easier terms, it's that every hair is clearly visible.
In addition to the characteristics of the game itself, players can be said to be immersed in it throughout the whole process.
The scenes, lights, and characters in the game also create an atmosphere for the event.
As well as the player in the game is playing as an android, the influence of this kind of personality.
Subconsciously players also subconsciously ignore some ordinary UI that appears in the game.
There is also the unique operation method of the brain-computer interface, which makes players feel as if they are really in the future world with a complex relationship between humans and androids.
"Is Detroit: Become Human really that fun?"
"It's an interactive cinematic game?"
"Has the operation of the brain-computer interface changed so much?"
Along with the first batch of players who participated in the trial, the impression of the trial was announced in the community and related social forums, including a fermentation of the video platform and the live broadcast platform.
It also made many players curious.
After all, judging from these words, it seems that the brain-computer interface experience of "Detroit: Incarnate Human" can bring a completely different experience from watching.
And some manufacturers who are ready to see how Nebula Games makes a new control platform game with brain-computer interface are also discovering Nebula Games' chicken thief.
As an interactive cinematic game, Detroit: Become Human has very few things to do with the player.
And unlike in the dream memory, Yang Chen also made many changes in the game.
The most straightforward thing is the addition of a lot of small details that can be interacted with, as well as the fact that the characters in the game can make some simple actions.
For example, crouching, in addition to that, the setting of QTE has been added.
For example, in the first chapter, Connor runs into Daniel.
In the player's opinion, this is just a very simple QTE, but in this QTE, it is related to how to use a brain-computer interface to generate instructions for the character to run.
And the action of shooting a gun, the same goes for it.
Including in the subsequent chapters, there will be some QTE scenes similar to the plot in the game.
They are related to some of the actions that players will have in normal games.
For example, Assassin's Creed: Odyssey and The Climb in The Legend of Zelda: Breath of the Wild.
Tumbling in Dark Souls and more.
From the time of the decision to design "Detroit: Become a Human", Yang Chen and Nebula Games had a very clear goal internally.
It's an accumulation of technology, and then trying to get the answer.