Chapter 292: My Lord, Times Have Changed

However, players are still immersed in the DLC 'Snake Eater' for Metal Gear Solid: Phantom Pain, and when Yu-Gi-Oh is about to win, use 'Playing Well' to play psychologically.

Yang Chen was in the studio discussing some questions about "Warcraft" with the team.

"Assassin's Creed" has basically determined the main direction with Lin Jiayi, and with Lin Jiayi's ability, Yang Chen can be regarded as relatively relieved, and first make a demonstration of "Assassin's Creed", which is biased towards the core style of the game.

As for the focus of the game "Warcraft", Yang Chen chose to separate competition from entertainment.

As an RTS, it can be said that "Warcraft" is a masterpiece in the dream memory, including many subsequent games, it is difficult to escape the shadow of "Warcraft".

And such as the fog of war, heroes, attributes, and the UI of the unit, these may not all be the first creations of "Warcraft", but the vast majority of latecomers are definitely the most influenced by "Warcraft".

But on the other hand, we also need to face the fact that the gameplay of RTS has indeed gone down, even if "Warcraft" can be described as a classic game in dream memory, but it also has to face a fact.

That is, the degree of its popularity, which has a certain relationship with the era of the game, because at the time of its release, the world in the dream memory was in a boom period at the peak of RTS.

"Command & Conquer: Red Alert", "Age of Empires", "StarCraft", "Homeland", "Across the Army" These great games made RTS games all the rage in the game circle at that time, of course, the bigger reason for the emergence of so many classic RTS is related to the platform configuration at that time.

But it is undeniable that the emergence of these games created the glory of RTS in that period.

But just as the sun doesn't set forever, RTS will decline.

Because RTS has a fatal flaw, that is, its game's unique characteristics, which are destined to RTS games, rookies can't get too much fun, unless rookies peck each other.

In other types of confrontational games, FPS games where you face the gods may also be able to steal your ass and follow the team to win the game.

But RTS pays attention to the micro-operation control of the unit class, as well as the understanding and operation of the game, and this happens to be something that all rookies lack, after all, if you understand this, you are not called a rookie.

RTS is an excellent type of gameplay, but it is destined to be the biggest workhorse in the game, that is, players who focus on personal experience and entertainment will not stay for long.

They will prefer some games with entertainment elements, and the RTS battle content in the follow-up "Warcraft" itself from the dream memory is slowly declining, but the various entertaining maps born because of the map editor are becoming more and more popular, which is enough to explain everything.

Of course, Yang Chen, the competitive element in the game, did not mean that he was ready to give up, but did not simply define Warcraft as a pure competitive game.

Competitive games can also be entertaining, and the map editor is undoubtedly at the heart of the game's entertainment.

And experiencing the gameplay of an RPG game in an RTS map is definitely groundbreaking even in the real world.

Because almost all RTS-type games on the market focus on competitive elements and pay attention to fairness, this is what Yang Chen has confidence in "Warcraft".

"The campaign levels are not too difficult, most of the game's campaign levels are for players to play as a beginner's tutorial, but in Warcraft we don't want to do that." Yang Chen looked at the people in the team and said a request that made them a little confused.

"The combination of the campaign and the plot, we need to let players devote themselves to the plot of the campaign, understand the world of Warcraft, all unit factions have their own story, each hero also has their own legendary story, and even each map has a special campaign." Yang Chen looked at the team and said.

It's going to be a huge story series, one thing for sure.

The combination of the story and the performance of the campaign and the entertainment of the map editor will focus more on competitive elements.

Because in the current game market, competitive RTS is not the mainstream, which is a thing that cannot be changed.

Even if Warcraft is really good in content, and even in terms of balance, if you rely on the Competitive RTS label, then it's just going to be a great game, not a classic.

This isn't a problem with the concept of the game itself.

To paraphrase: My lord, times have changed.

The times make heroes, that's roughly the case.

There are a few key points mentioned in the requirements for the game, and the GDD part that has been prepared is distributed to the public.

After everyone returned to work, only Yang Chen and Wang Yaliang were left in the conference room.

Looking at Yang Chen, Wang Yaliang, who heard it from the beginning to the end, asked a little strangely, "What did you ask me to shoot?" RTS games don't need to adjust cutscenes, right? ”

Although she has never done RTS games, Wang Yaliang is not a novice before, slowly accumulating and learning, coupled with the current platform of Nebula Games, it can be said that she has accumulated more experience in a certain part than even more than the designers in some small factories.

Looking at some of the industry's best-selling RTS games, it seems that she doesn't need to shoot cutscenes at all, right?

Hearing Wang Yaliang's words, Yang Chen couldn't help but smile: "Who said no?" Why can't RTS have its own storytelling, as well as CG cutscenes? ”

In the era of the game in the dream memory, the unique and innovative RTS gameplay was the main selling point, but now the Warcraft story series, which has been developed for more than two decades, and the groundbreaking gameplay of the map editor, is the main selling point.

Yang Chen has a very clear understanding of this, as for why he didn't do "World of Warcraft" and gave priority to "Warcraft", in fact, the reason is also very simple.

That's no money.

If it's a model that has been very rough in that era in the dream memory, it is a trivial thing to make it with the engine in today's Nebula games.

But then it is estimated that no players will be interested, after all, it is still the same sentence, times have changed.

The game technology of the next era, with the top picture quality, physical effects, etc., to produce a huge MMORPG online game, this is definitely the money that can ask for the current Nebula game.

If you really make such a big production that seems crazy to outsiders, don't talk about the rest.

The next day, Xu Yu was able to rush into his office with a small bench and talk to him anxiously.

Taking "Warcraft" as a starting point, slowly spreading the IP of Warcraft is what Yang Chen wants to do.