Chapter 447: Survival
After reading all the information of these three teams, Sun Yaosheng also has a little data in their hearts.
At the same time, Sun Yaosheng also knew that among the three teams, the most headache was this COG team, because when he encountered them, he could only shoot head-on.
If you don't just do it, they will take the initiative to come to the door, and the marksmanship of the four COG people is better than the other, which is extremely difficult.
They just belong to the kind of team that is strong, strong, and not cowardly at all, and no one wants to meet them.
No matter how strong the team is, it is not willing to be so rigid in the early stage, there are too many accidents, and it is a very irritating thing to lose people in the early stage, and once they encounter a battle in the later stage, then few people must be at a disadvantage, so most teams are unwilling to fight in the early stage.
So this team is a team that many people don't want to meet, and no one wants to meet them in the early stage.
COG is one of the few teams that likes to be gunned in the early stage and will not be intimidated at all.
Their style of play, for the current circle, is not liked by all teams.
Because what does this mean for the team now? First of all, the increase in weapon refresh rate means that you will not be too poor at the beginning of the game, and the faster you search for resources, you can enter the circle faster, and you can have more materials to draw cars and fight, which improves fairness to a certain extent, and also encourages shooting and shooting.
Secondly, after the third circle, you need to make decisions quickly, leaving less time for the commander to make decisions, so what to do, you need to observe the possible locations in advance, and integrate information faster to make decisions.
On the one hand, the extended lap time is a higher chance of survival for teams without cars, and on the other hand, it also encourages slow progress on the edge of the circle, rather than sticking to the center of the circle, and paying more attention to cleaning the edge of the circle when playing, in case someone comes in around the circle and hits their back.
The poison circle is more painful in order to prohibit someone from packing outside the circle to get ranked, but he did not completely cut off the way of playing outside the circle, that is, it is forbidden to be outside the circle all the time, but he does not object to strategic transfer outside the circle, but the risk is higher.
The drainage and diffusion amplification are both for the sake of a more regular circle, which improves the competitiveness to a certain extent.
At the same time, the probability of brushing the circle becomes smaller, which leads to the smaller income of the blind tie center, and the greater income of the detour into the circle, because it is very likely to brush on the edge of the circle, and the thin circle itself is a reasonable way to enter the circle, which makes the detour into the circle widely used in this competition.
Such a modification is still relatively reasonable for PUBG matches, and brushing circles will be more competitive on the basis of order and disorder, reducing the element of luck. Seeing Blue Hole's attempts and thoughts on PUBG e-sports, I have been criticized for having too high luck in PUBG's competitions, but "random" itself is one of the fun of PUBG, and I think that if PUBG e-sports can become an evergreen vine, it is very important to control the "random and fixed" points.
In addition, the competition system is also a question worth thinking about, PUBG is a multiplayer asymmetrical competition, there are too many teams, although the BG map is very large but the map is small, and the teams will not change in each game, so too long game days and too many games will make the audience have aesthetic fatigue, but if there are few games and there is no way to remove the element of luck, PGI is BO8, and PCPI is BO12, each game has a different number of games and score mechanism, when will it be unified?
This time, PUTX is a TPP model, after all, it is mainly oriented to the domestic market.
At this time, domestic and foreign players are calling for TPP to be removed from the game, after all, there are very few frontal conflicts in the TPP mutual card perspective, there will be basically no battle in the early stage, and in the later stage, it will be suddenly swiped when brushing the circle, and they will be killed by the gun, resulting in poor ornamentation, and TPP will be weaker than FPP for the team's ability to cooperate, communicate and control the terrain, and FPP will be more in line with the requirements of traditional symmetrical competitions, so everyone is calling for the removal of TPP.
So overall, PUBG still has a long way to go on how to make the game look more interesting without losing the fun of the game itself, and at the same time more in line with the requirements of the competition.
The brushing mechanism, point mechanism, and number of games of each international tournament will be slightly adjusted, which is indeed a non-stop attempt, but for the team, it is necessary to constantly adapt to the new rules, on the one hand, it is a test for each team, so just one PGI does not fully explain the strength, in the initial stage of PUBG esports, every team has a chance, and you can't slack off if you have good results, and you don't need to give up if you have poor results.
On the other hand, there is a real need for an international set of rules and standards for the competition system to be applied to major tournaments, so that PUBG's esports journey can go further.
If marksmanship is the basis of eating chicken, then information is a must in the four platoons, and now to find a good terrain, you can collect information about almost all enemies here according to the terrain. If you have a strong command brain in your team, then the information gathered here is enough for you to analyze and make a coping strategy to enter the finals, know yourself and your opponent, survive a hundred battles, there is no seamless terrain advantage, and the application of strategy and tactics is the core of the four rows from beginning to end, it depends on whether your mind is strong enough.
Always make sure you have solid cover nearby. In addition, I can also think about what I would do if it was not the enemy but me who was hiding in the house.
Once you've learned to harness the psychology of your enemies, your chances of victory will increase dramatically.
When you make noise around the outside of the house to disturb the enemy, the enemy is likely to confuse you as well.
At this time, you need to have a certain amount of patience and quick reaction ability. You can open the door when you pass through it, so that enemies hiding inside the house may mistakenly think that you will enter through the doorway, so they will often only stare at the door. And then your chance comes, take the opportunity to rush in through the back door and accept the other party's chrysanthemum.
Of course, if the enemy is on the second floor and there is only one way up the stairs, you will need to adjust your tactics. But if you just like this tune, you can still make a noise like you did just now.
That's when you need to throw a grenade or fire a few shots into the window, and the enemy will check on them when they hear it, and then you can quickly rush upstairs and catch the opponent off guard.
It's one of the most hated ways of playing by shooters, but it's still very effective in PUBG.
After hearing the noise in the house, the enemy may think about striking the Yellow Dragon or smashing it directly.
Even if you want to hide behind cover and compete with you, the other party will not dare to come out of cover without a big deal until they have successfully diverted your attention, so you have the advantage. Although others will say that you are a rookie, you don't have to care. After all, this is only known to you and your opponent, and it is not so easy to meet each other again after this game. So it doesn't matter what others say, an effective way to play is a good way to play. Some friends may be embarrassed to be a LYB or something, but I personally feel that a game is a game, don't think too much, just have fun.
(End of chapter)