Chapter 610: Tram Puzzle Mission Design

After sleeping and completing all the tasks in the White Fruit Garden, Quincy continued with the main quest.

At the beginning, Quincy actually felt that "The Witcher: Wild Hunt" was quite average, although the graphics were indeed top-notch triple-A productions, but there were countless games with good graphics, and the graphics alone could not attract him.

And the combat system in the game is not as special as "Wolf: Shadow Dies" and "Dark Souls", and the gameplay is not as interesting as "The Legend of Zelda: Breath of the Wild".

Even the whole world doesn't feel very free, not as free as The Elder Scrolls: Skyrim and Red Dead Redemption, and many places still have some limitations.

But as he progressed through the game's missions and the plot of the story, he slowly began to immerse himself in the game.

The game is full of black fairy tale-like stories, and the dialogue branches during the mission are like the choices of the tram puzzle.

On the two tram tracks, a madman tied five people to one track, and one person to the other.

As the one who decides the fate of these 6 people, whether you decide to save five people and give up that one person, or give up that person to save five people.

And in "The Witcher: Wild Hunt", Quincy fully feels the pain of this choice.

When Geralt was still in the White Orchard, there wasn't much of this feeling, although there were quite a few side quests that offered these options, such as helping the blacksmith find the person who set the fire.

And after finding the other person, you can take the other person's money to calm the situation, or take the other person to the blacksmith, but if you choose to take them to the blacksmith, then the other person will be executed.

And in the tavern, you may help the tavern owner deal with the troublemakers out of your own righteousness, but others will not appreciate it, but will be afraid of you and afraid of you.

Including manipulating Geralt to pursue the news of Yennefer, getting the news from the barracks stationed not far from the White Orchard, disposing of the griffin, returning to the tavern to find Viselmir and continuing to set off, only to find that Yennefer took the initiative to find the door with the soldiers of Nilfgaard.

After meeting with Emperor Enhil, Geralt received the commission to find his adopted daughter: Ciri, the daughter of prophecy mentioned in the previous trailer.

Yennefer travels to the Skelliger Islands in search of clues, while Geralt travels to Willen, a no-man's land, to find Nilfgaard informants to search for clues.

Quincy also completed some tasks along the way, and compared to the previous side quests in White Orchard, the quest after entering Willen completely took the design of the 'Tram Puzzle' to the extreme.

Tear open all the hidden cloak and tell the player what kind of game The Witcher: Wild Hunt is.

Along the way, the player will meet a priest who will tell you that you need to burn the bones of the corpses in the mass graves so that they are not desecrated by creatures like ghouls.

It looks like a good man, a priest who does good deeds, but when you go to one of the mass graves, you will find that there is a powder merchant who is not dead and is being besieged by ghouls, and after saving him, he will tell you that the priest is not actually a good person.

He buys them powder, but a wave of blacks and blacks arrives, trying to kill them and use ghouls to fake their deaths.

Believing in a powder merchant who does all kinds of evil, or a priest who has entrusted you with it, is the choice that the player has to make.

These side quests are just a small episode, or more of a prelude to getting used to the game.

After completing several side quests, Quincy took control of Geralt to get some news and went to the location of the Nilfgaard Informant, only to find that he had already been found and killed by the Wild Hunt.

Following some clues left in the basement by the Nilfgaard informant, Geralt discovers that all the messages point to the lord of the Ravenden: the Bloody Baron.

According to Geralt's information, the former Temerian officer took advantage of the defeat of his army to occupy the crow's nest of the former Lord of Wieren, Viselard, and negotiated with the Nilfgaard Empire, which was stationed in the south of Wiren, and it was because of his violent temper and murderous personality that he was known as the Bloody Baron.

Originally, Quincy thought that this would be a very murderous warlord, but in fact, after meeting with the Bloody Baron, Quincy realized that this person seemed to be a little different from what was heard, and unlike his bandit-like appearance, according to the information received, he did meet Ciri and took him in for a while in Raven Castle, and also warmly entertained Ciri and a little girl that Ciri had rescued on the road at that time.

But confronted with Geralt, who wants to know more about Ciri, the Bloody Baron makes a quid pro quo.

He tells Geralt that his wife, Anna, and his daughter are missing, and that he wants to find his wife and daughter, and if Geralt can help him find them, he will tell Geralt about Ciri.

In the process of investigating the news of the baron's wife and daughter, Geralt discovers some information that the baron is hiding.

In fact, his wife and daughter did not disappear, but ran away from home in a premeditated manner.

During the war, the baron was out fighting all the year round, and his wife cheated in marriage and fell in love with a so-called childhood friend, and was about to divorce the baron, the baron who knew the truth was going to live a good life, but Anna insisted on divorce, so the baron was furious and killed the man directly, and forcibly took Anna and the child away.

Whenever the baron began to drink heavily, Anna would appear exactly when the baron was drunk enough and provoke him with the most provocative words. And then the domestic violence came in.

Finally, one day Anna couldn't take it anymore and decided to run away from home with her daughter, and before leaving, Anna found the old witch in the hope of having the baby aborted.

Looking at the child's body, the baron subconsciously thought that he had killed his child while he was drunk, and regretted it until he buried him later.

But on the one hand, the baron didn't want to lose face, and on the other hand, he was very worried about the safety of the two of them, so he tried his best to find the two of them, until the appearance of the white wolf Geralt gave the baron hope.

When it comes to finding people, there's no better way to be more professional than a witcher.

Regarding the Baron's previous plot, although it has been flipped, it makes Quincy feel a little interesting, but it really makes Quincy feel extremely entangled, and at the same time understands that in "The Witcher: Wild Hunt", every choice will bring different results, and the corresponding price will be paid in the follow-up plot of learning that the baron's wife Anna was kidnapped as a slave by the old witch.

It is a plot that really uses the 'tram puzzle' design to the extreme, and it is also one of the best plots in "The Witcher: Wild Hunt".