Chapter 1250: Preparations for Propaganda Warm-up
With the advancement of time.
The games of the rest of the manufacturers are also scrambling to warm up in advance.
As for the reason, it is naturally to preemptively launch Yang Chen's new work.
After all, from the current point of view, Yang Chen has announced a picture here, and it should be a long time before the game is launched.
As for the players, the level of discussion is not as intense as before.
After all, at the beginning, Yang Chen released a picture, which can be said to have whetted everyone's appetite.
But the point is that there is no follow-up content.
………………
At this time, inside the VR game experience room inside Nebula Games.
Yang Chen is wearing a VR immersive headset there to experience the content of the game.
At present, there is a deeper content of "Death Stranding" that has not yet been developed.
It's mainly a development on the gameplay mechanics.
The core of "Death Stranding" lies in the idea that it connects.
Everything else is in the service of linking this setting.
Including the setting of the false explosion in the game, after the false explosion, a huge hole will be left in the game world, and it will not be able to pass through this big hole for a certain period of time.
This would have been a very unique design, as it would have brought a lot of uncertainty to the game.
But again, this setting is a trigger that affects the whole body.
Therefore, a virtual explosion of the BT battle in "Death Stranding" in the dream memory, if you look closely, you will basically find that it will be a fixed position, and the difference will not be very big.
At the same time, after a period of time, the terrain will slowly return to its original state, albeit slowly.
Therefore, in general, players will choose to avoid it.
It sounds exciting, but in fact, the combat content in the game is very accumulative.
Because the combat part of the game is greatly weakened, players have long been accustomed to shooting opponents in FPS games, and enjoy the thrill of combos in ACT games.
Therefore, when players get a triple-A masterpiece, they often expect fierce gunfights, slashing and confrontation, because most players subconsciously link the gameplay with the battle, and feel that a triple-A cannot lack refreshing combat.
Even in some linear story games, the player spends most of the time controlling the protagonist to kill and kill.
And "Death Stranding" does have elements of shooting and confrontation, but they are all weakened to the extreme, even if the player is a novice to the game, after groping a few times, they can easily deal with Mir and BT, it can be said that the combat system of the whole game has not been given more depth.
This is clearly intentional.
In Death Stranding, combat can only be considered an accessory to serve the plot and setting.
So this is one of the reasons why "Death Stranding" is too controversial.
In the game, Death Stranding also does not refer to a mechanic from A-B like other types of games.
The so-called A-B is nothing more than a rush process, and the player accepts a task at node A, and the goal is to complete it at node B.
When most players play the game, they also pay more attention to the nodes and results, because it indicates a battle, a good trophy, and the audience needs conflict, because this is the origin of drama, and players need these nodes and results to release emotions.
Therefore, the process of A-B is often vaguely carried by game developers, and it becomes a boring rush, which becomes the most neglected part of the player.
Titles such as Red Dead Redemption and GTA will be interspersed with excellent character dialogue scripts to ease the boredom during this rush.
"Death Stranding", on the other hand, puts the focus of the experience entirely on the entire process of A-B, making the concept of nodes vague and ambiguous.
Just like what Yang Chen experienced now.
On a rugged mountain road, Yang Chen is controlling Sam to move at this moment, and he has not yet unlocked the vehicle, relying entirely on his own hands and feet, and the ground is all uneven along the way.
As he manipulated Sam forward, the picture in Yang Chen's line of sight began to tilt slightly, which was a manifestation of Sam's loss of balance in the game.
Then Yang Chen controlled the buttons on the VR controller and regained control of a balance.
"One thing is not enough! The expressiveness is a little worse. ”
After taking off the VR headset, Yang Chen pursed his lips and shook his head gently.
In the game, walking, or rushing, is the core experience of the game.
Rivers、Valleys,Players need to maintain a balance in the game,If you don't choose a good route, you will be in a dilemma.,Every step needs to be carefully considered whether it's good to walk like this.,Compared to other games, the protagonist is made to be a superhuman who can be unrestrained and free no matter what kind of terrain he is.。
Sam in "Death Stranding" is just an ordinary person who will hit the street if he doesn't walk well.
To put it simply, in the game, most of the time the player's emotions are mixed into the process, from a little frustration to a crash into a rock wall and a break in goods, or a feeling of relief after crossing a rushing river.
And this is also the core content of "Death Stranding", which leads to the overall content of the back, the management of the game, and then linked to the game's setting.
"There are more detailed content that have not been implemented, and the experience is not yet a complete version." Lin Jiayi next to him said with a smile.
Yang Chen nodded lightly.
Then Lin Jiayi was a little strange: "But don't you need to make the content of the combat part of the game richer?" ”
"No, the main core content experience is all around the link, and it would be nice to increase some of the Mir people's desire to fight with BT under high difficulty." Yang Chen shook his head slightly.
Whether to make the game's combat content richer, this idea also appeared in Yang Chen's mind.
But then he vetoed it.
Because if you do this, "Death Stranding" is actually not much different from ordinary FPS shooters.
Weakening the combat experience is to allow players to avoid fighting in the game.
It's also a more hands-on experience of the idea of connecting people, not separating them.
"At present, if you have a progress, let's first carry out a publicity warm-up, but compared to previous games, this time the publicity is a little different." Yang Chen stretched and said.
"Huh?" Lin Jia looked at Yang Chen.
"Because one of the contents of the game itself looks like an open-world game, it can bring a refreshing FPS experience, but it is the opposite." Yang Chen said with a smile.
In the previous life, "Death Stranding" had such a big controversy, which is inseparable from this.
Is the content of the game excellent?
Very good.
Excellent plot, huge world view setting, and superb performance effects.
There is also music that is very appropriate to the game.
In order to be able to restore the artistic conception brought by various music and Sam in the dream memory, Yang Chen can be said to have wasted a lot of effort.
But these things are not everyone's liking.
Those players who hold the picture of "Death Stranding" is so awesome, the combat content must be so cool that it explodes, and it must be very exciting to play, you will find that they seem to have been fooled after you start it.
How is this game a courier?
Why is this gone?
Why is this plot CG animation so long?
And then, there's Death Stranding isn't fun at all, pit!
And this is a misalignment of the target group.
Because these players who buy the game have a subjective idea to play the game from the beginning.
They play Death Stranding as an FPS game, so naturally they get very weak experience feedback.
Of course, this is also related to the vaguely positioned propaganda of "Death Stranding" in the dream memory.
So in this area, Yang Chen's words are ready to be more sincere.