Chapter 157: Strong Visual Impact

After death, he returned to the scene where Oduin fell from the sky and Helgen fell into disaster, and this time Jiang Chuxue behaved.

When he was able to control his character's movements, he immediately ran into the watchtower next to him and played according to the instructions of this mission.

Halfway through, he evaded Alduin's pursuit, and finally jumped from the watchtower, looking for a way to escape.

It's just that when he was in the center of Helgen, Jiang Chu was faced with two choices in the game, whether to choose to escape with the people of the Imperial Army or with the people of the Storm Cloak.

"The choice of faction? It should be two different plot lines, right? The Imperials cut off my head, and they must be with the old folks in the Storm Cloak. Looking at the options that popped up about the choice, Jiang Chu pouted.

Do you still need to choose? Although he hasn't started playing yet, the plot of being beheaded by the Empire when he comes up has already made Jiang Chu feel that the Empire is not a good thing.

While the Storm Cloak wasn't necessarily a good thing, at least it had to be a little more pleasing to his senses for now.

Enter Helgen's fortress and escape with Larov, while the camera mode is unlocked.

You can adjust the long view of the lens at will, and you can also switch between first and third person.

This is mainly for some players with first-person 3D vertigo, such as some mazes in dark environments, plus some small space scenes, for some first-person vertigo players may cause nausea and dizziness.

However, whether to choose the third person or the first person to play the game is all a matter for the players to decide.

Engaged in a conversation with Larov, and stripped off the armor and weapons of the dead guard next to him.

Then looking at the corpse on the ground with only underwear and underwear, Jiang Chu couldn't help but be surprised.

This kind of detail really tastes a little bit!

In many RG games, touching the corpse is to harvest equipment, but what should the corpse on the ground look like?

And in The Elder Scrolls: Skyrim, there will be such feedback?

Looking at the corpse with only underwear in the game, thinking of something, Jiang Chu instantly had a bold idea, and laughed twice.

Then, according to the task of this system, Jiang Chu controlled the characters in the game for the first battle.

"It's too ...... battle mode Let's be real. Jiang Chu, who fought through the system's instructions and killed an imperial soldier, looked at the game screen and muttered.

The single point of the left mouse button is an ordinary sword swing, pressing it is a heavy hit, and the right mouse button is blocking.

Aside from these three moves, there are no other cool moves, what left button please press twice, and then press and don't let go of a set of arcade moves, which seems to be completely absent in The Elder Scrolls.

But it's very real, and the blow feedback is pretty good, the kind of feedback from the knife to the flesh, and when the weapon is blocked, the iron-like sound is simply comfortable to hear.

But the place that made Jiang Chu feel the most cool explosion was the execution that triggered the critical attack.

No matter how much blood the opponent's blood bar looks like, directly use the blade in his hand to penetrate the opponent's chest.

The slow motion of the time bullet, coupled with the action full of beauty, looks simply cool.

And this kind of feedback similar to the effect of finishing moves is also found in most games.

This section of Helgen Fortress is basically a beginner's tutorial, such as using medicine items, killing enemies by blocking attacks, or taking loot from enemies.

There are also elements of mini-games, such as unlocking that requires some skill.

In addition, when facing seemingly invincible monsters, you need to lie down and sneak.

Basically, there is no difficulty, even if the game difficulty is the most difficult legendary mode, you can pass this story smoothly.

Unless you want to see what happens after you die here and you deliberately send you to die, it's basically impossible to die.

Kill the soldiers of the Empire, kill the disgusting-looking frost spiders that fall from the caves, and bypass a large brown bear that is dozing.

Along the way, he followed Larov, and after about five minutes, Jiang Chu passed through the underground fortress of Helgen, and the sky was displayed in front of Jiang Chu.

The dense green trees, a silvery white mountain range covered by the university, the hazy white fog and thick clouds in the distance, and the blue river, this beautiful scenery directly shocked Jiang Chu.

It's so beautiful!

This simple scene was actually developed in several versions internally, but they were all vetoed by Yang Chen.

It is not a reference to the scene that the Elder Scrolls Online: Skyrim players saw for the first time when they left the cave in their dream memory, there is not the slightest trace of the original here, because Yang Chen wanted to create a scene that would make players feel shocked.

It's like the games in your dream memories that impress you at first sight, the shock of playing the gigantic boss of Wanda and the Colossus, the beautiful scene where Joel takes Ellie to meet the giraffe in The Last of Us, the shock of walking out of the desolate wasteland of the Vault in Fallout 3, Link standing on a cliff overlooking Hyrule in Zelda's Breath of the Wild, Assassin's Creed Revolution overlooking Paris from the top of Notre Dame, and BioShock Infinite The moment you see that steampunk Columbia through the clouds.

Like these games, Yang Chen wants to bring players a visual impact at the very beginning of the game.

And the scene of this scene, Yang Chen referred to a scene in the dream memory called "Halo 4", the master chief advanced along the narrow tunnel, and finally left the cave to see the spectacular Precursor ruins, which was simply shocking.

Referring to a number of games in the dream memory, the last work that appeared was this scene presented in front of Jiang Chu, which made people feel a strong visual shock.

Alduin, who had previously attacked Helgen, skimmed through the air, and the huge dragon wings streaked across the sky, and a melodious BG rang out.

Looking at the skyline scenery unfolding in front of him, just like what Yang Chen wanted to do, Jiang Chu felt the shock brought by this beautiful scenery.

Just like movie shooting, aside from those special effects movies, the film's picture lens processing, lighting and color processing can bring different shocks to the audience.

The same is true for games, the 3A standard game screen does not have the so-called technological innovation of the transcendent era, but the scenes and pictures created by these technologies in the sky shocked Jiang Chu.

Even he could see the trees in the distance, swaying with the wind, and the clouds in the sky spreading out with Audu, who had just left.

The sun shone on the land in the sky, I don't know if it was an illusion, Jiang Chu even felt that the snow on the rocks next to him was slowly melting.

"Now it looks like the dragon won't be coming, and we're safe for the time being."

Without giving Jiang Chu time to appreciate the shocking scenery in front of him, the plot of the game unfolded and Ramov said towards Jiang Chu.

Clicking on the conversation will reveal several options, such as the conversation related to the Dragon, the Storm Cloak related to the Imperial Soldier, and he has received two missions.

Travel to the town of Creekwood, not far from Helgen, to find his relatives and if he wants to join the Stormcloak.