Chapter 1168: Brand New Technology
Such a topic has also sparked a lot of discussion in the game circle.
Especially in VR, a unique new platform, it is also a lot of people to discuss.
Whether the immersive story game should be more pleasing to players.
As for why, it is naturally a number of masterpieces produced on the VR platform.
Among them, "The Last of Us" was born as a VR platform in the early days, and it is needless to say that one of the masterpieces of Nebula Games is naturally needless to say.
Including the recent "Halo", "BioShock: Infinite" and UEgame, which is called an open world, but is actually biased towards the plot, "Honor Men" all make many manufacturers have such a feeling.
Many open-world games are actually more and more focused on the game's story.
This is not a recent situation, in fact, after the emergence of games such as "Red Dead Redemption", "The Witcher: Wild Hunt" and "GTA", basically the open world genre, major manufacturers have consciously taken a route of the plot.
Because these games, although they are open-world gameplay, they are still driven by the plot for the completion of the game.
Of course, it wasn't until Nebula Games' "The Legend of Zelda: Breath of the Wild" came out that it redefined the open world genre.
However, major game manufacturers have few projects for the development of "The Legend of Zelda: Breath of the Wild".
It's more about aiming at the ordinary open-world game route, that is, by adding a large number of collectible elements and side plots to enrich the game's content.
Even if you go to the benchmark of "The Legend of Zelda: Breath of the Wild", it is more about the action operation and art to benchmark.
As for the core gameplay, there are basically no game manufacturers to benchmark it, because it is too difficult.
And the cost and risk are too great.
Such a topic has also caused some movement in the player community.
However, compared to people in the game industry, players have their own opinions and quarrels.
If you like a game based on a linear plot, it is natural to support future game trends based on linear plots.
And liking the open world, even if it is an open world based on collecting elements, naturally supports the future trend of the open world.
Basically, players are looking at this with a very subjective view.
………………
"Mr. Yang, what do you think is a trend in the future?"
On the stage of the international exhibition in Beijing, Grayson from UEgame was chatting with Yang Chen with a smile.
"A trend for the future? It should be diversified, of course, it is more likely to be derived on the basis of the original, and the previous type has only become a niche, but it will not disappear. Yang Chen smiled and said.
Regarding what is being talked about on the Internet, Yang Chen doesn't care much about the linearity and open world.
In his opinion, unless one day the technology really develops into an irreplaceable model.
For example, VR games are written in online games, where players play for 10 hours in the game, and the outside time passes for 2 hours.
Otherwise, it will still be dominated by diversification.
It's like a game genre and a gaming device.
Nowadays MOBA games are all the rage, which evolved from real-time strategy games.
But is there really no room for real-time strategy games?
That's not possible.
Including PC, switch, mobile phone, and VR platform, these four are currently the mainstream game platforms.
But pachinko and arcades are entertainment game platforms, and there are also players who like this type of game.
It can only be said that the market has been compressed very small.
"However, your "Honor Warriors" this time is really good, especially the emotional portrayal of involuntary ones, which is quite outstanding." Yang Chen said with a smile.
Grayson next to him also smiled: "It's too famous, but what shocked me the most was the story in "BioShock: Infinite", it was simply outstanding, especially the portrayal of Elizabeth, I swear this is definitely the most charming and heartwarming game character I have ever seen." ”
"The theme of dystopia, as well as the discussion of parallel time and space and religion, I can only say that it is really a pity that you Nebula Games don't make movies."
"Haha, we really have a film and television company, and we have also produced some movies, have you forgotten?" Yang Chen said with a smile.
"Okay, I did forget, but I heard that there is DLC content in the follow-up "BioShock Infinite", will Elizabeth make an appearance? In addition, the content of the DLC is served by Lin? Well, I mean I read the reviews of online players, and Lin seems to prefer to have female characters sacrificed in the game? Will Elizabeth be sacrificed?" asked Grayson curiously from the perspective of a gamer fan.
Hearing Grayson's words, Yang Chen was stunned for a moment, and then changed the topic.
"Well, about the content of the later DLC, the specific research and development progress, I am not very clear, by the way, this technical exchange exhibition, do you think there is any new technology that subverts the industry?" Yang Chen shifted the topic of the two people's discussion without a trace.
"You Nebula Games haven't received some news?" Grayson was a little surprised.
"Of course I did, and I was a little surprised, curious if it was as they said." Yang Chen shook his head lightly and said.
"So this is also the main purpose of our visit, and in addition to us, some giants in the IT industry are also among them, non-invasive brain-computer interfaces, can they really be used for commercialization? If it's stable enough, it's definitely a big earthquake not only for gaming, but also for IT. Grayson said with a smile.
Brain-computer interface, simply put, is a technology that can realize the connection between the brain and the machine, this technology can decode the brainwave signal and translate it into instructions that the machine can read, so as to realize the interaction between the human brain and the machine.
And this is not a new technology, including in dream memories, this type of technology has been developed for more than a hundred years.
It's just that although it exists, security and instability are also the two mountains that block it in the face of commercialization.
In this non-public technical exchange exhibition, the news Yang Chen got was aimed at this aspect of technology.
The only thing that made Yang Chen curious was that he didn't know how far this technology could go.
You don't need to operate, but you can manipulate the characters in the game to perform various actions just by using your consciousness.
Sounds a little bit cool.
But the only question is whether the technology is really what he thinks it is.
And that's one of the main reasons for him, and all his peers.