Chapter 439: Inescapable
In a game, you can't let all players put their brains into one game, otherwise there will be new guys in the game, and the game experience will not be good for each other, so there will be a points system.
If it's as strict ranking as LOL and Honor of Kings really appeared, it may be a little complicated for the current smooth gaming experience, but it doesn't hurt.
But the most feared thing is that with a more detailed division of ranks, many players will make very utilitarian moves, which will make the playability of the game worse, and the quality of players will become more and more problematic.
It's just that this game still faces a problem, that is, the element of luck is too large, and you may land into a box for various reasons in a few consecutive rounds, thus losing points.
After the rank, this problem will be magnified infinitely, ruining the game experience.
Even now, there will be cases of pushing the pot and blaming each other in the four rows, just not so serious.
After the rank mechanism is released, you can watch your score rise and fall after playing, what will happen, a game used for entertainment, a game with infinite joy in four rows, what will become of it?
It's not uncommon for people to explode their mentality at every turn.,Before and now in this mode.,You won't collapse your mentality because of a few consecutive rounds of landing into a box.,Angry offline.,And with a rank.,The result of every landing into a box will be presented in front of you immediately.,It's not a funny thing to land into a box.γ
What's more, when punching ranks becomes a target, players will gravitate towards a play that is easier to score points, i.e., more LYB.
Fewer people will choose the Gang Gun, and the frequency of early battles will be lower.
It is a very important point that before there is no rank, in fact, the span of players in the game is still very large in a single game of matching.
Players with 1900 points in a single row,You can even meet players with 1500 points in the game,From this it seems that there is no clear stratification of the game according to the segmentation for the time being,If you do it like LOL,The single row will not be ranked to the level gap of a segment,Maybe it will be difficult to get the game after the score is high,After all, you have to save more than 90 people to open a gameγ
In fact, Sun Yaosheng expected that after the rank was opened, the number of players who chose to fight and survive would increase significantly.
Because Sun Yaosheng has fewer single rows, but recently there are occasional single rows, playing nearly 10 games, I feel that the single row is in the wild area, and the players who are ranked are not as many as expected, and it may also be because of learning the way to play the game, many players will strive to get into the center of the circle in the first lap, but the competition is extremely fierce.
Now because of the increase in matches, and the way of playing games has also seriously affected the player's gameplay.
The situation of the double row is similar, and my personal impression is that the average number of survivors after the first lap is about 55.
It seems that at present, the single and double rows are not as expected to "poison utilitarian tactics are popular", although the death toll is not much less, but it also means that some players still choose to fight for advantageous positions.
However, I personally believe that the popularity of tactics in the game will change and evolve with the actual situation, and it may have just opened the rank, everyone is still in the exploration stage, and after a while, everyone finds that the success rate of the first circle grabbing the center is not high and the effect is not large, it may start to be poisonous, block the edge of the circle, and so on.
At that time, the number of people who should survive the first lap should go up, after all, surviving has become the key to this game.
Because Sun Yaosheng plays a lot in the fourth row, he mainly cooperates with Zhu Xiaofei and the three of them, so the fourth row of Sun Yaosheng feels the deepest, because the fourth row is the first circle to shrink at least 50-60 players, and even the third circle has a 40~50 survival mode, which feels very different from the single and double rows.
The fourth row is also the most similar to the game, and only by playing the fourth row can you play a lot of tactics, Sun Yaosheng personally thinks it is the most fun mode.
However, the four-row bonus should be the lowest among all modes, followed by the two-row and the highest single-row bonus.
In fact, the problem of playing has been exposed from the first chicken invitational tournament.
The South Korean players relied on the ability to pack and regenerate blood accurately to passively enter the safe zone, and the obscene confrontation has been criticized by players.
If the Blue Hole does not make any changes, it may carry over to the regular player's Ranked Play. Of course, many players will definitely say that if you taste a murderous game, then what's the point. To give two examples, the league and O: The league is a game of pushing crystals, even if your team takes 100 heads but doesn't push the tower, then you will definitely not be able to win this game.
Both teams gain economic advantages by killing local players, farming wild areas, replenishing troops, and pushing towers, and use gold coins to buy equipment to strengthen their attributes and open up the gap with the enemy team, and kill local players in the war between pushing towers and defending towers, and clear the obstacles to pushing crystals to win.
o Simpler, the site and the cart, there is no economic accumulation, and it is completely dependent on killing the enemy to clear the obstacles of the site and cart.
In other words, the current competitive games do not encourage players to directly win by killing, but rather rely on winning to trigger player battles.
At present, the victory of PUBG can be understood as eating chicken, but the ranking mode must not be that the chicken eater will increase the points, and the remaining 99 people will lose points.
Therefore, depending on the position, the player will get different points. Then, mixed rankings will become inevitable.
Imagine a player who falls on the outskirts and kills two passers-by in search of a car to find a drug.
As a result, the car ran out of gas when he ran out of gas, and he couldn't run over, and he died in the poison zone, only 100 meters away from the safety zone, and ranked 21st after the poisoning.
Another player learned how to play the first invitational champion, find a toilet, don't shoot a gun, don't run drugs, don't kill people, search 20 medical kits, eat from the first wave of poison, eat to the last wave, and end up in 10th place, which is more than this player's extra points.
I guess whoever changes this will be unhappy...... But it can't be helped!
For example, in order to maintain the ranking, various anchors squat, squatting to death, and the live broadcast effect is definitely not interesting. Sun Yaosheng, as an anchor, of course knows how to have a program effect and how not to have a program effect.
If anyone is willing to watch boring games every day, then Sun Yaosheng also uses the tuba every day, and there is no need to use the trumpet to fry the fish pond at all.
The purpose of frying the fish pond is to increase the effect of the show, otherwise the high-score play is too boring, only this kind of low-score Sun Yaosheng can play very casually, so that it is easy for the audience to watch.
So there's no way, if you want to score points, you can only be boring, and no one can play at will in the high segments, because all the players you meet are masters, they are all very strong players, no one is a novice, and the marksmanship is also very good, and it is difficult to kill a dozen or twenty in a game.
These problems are inevitable, and what you want to gain is something to lose at the same time.
(End of chapter)