Chapter 441: Minor Changes
The shape of the control point is a 15m ring, and when a single team of players enters the control area, it will occupy the control area, which takes 10 seconds to occupy alone, and after the capture is completed, the control area will give the team 1 point per second.
When two or more teams of players enter the ZoC at the same time, the ZoC capture progress bar will remain unchanged until there is only one player in the ZoC area:
When the other team attempts to enter an occupied ZoC area, it takes 10 seconds to clear it up for a single player, and when it is done, the zone of control will become unoccupied:
During the cleanup, if a member of the original capture team is in the ZoC area, the cleanup process will be paused until there is only one player in the ZoC team:
When the mode is set to Medium or Large, the control status of multiple control areas will be displayed in real time under the score table, and the control area is not just the ground area, but a cylindrical judgment area with a height of nearly 10m. If there is a building in some control areas, it will also be considered an occupation if it is located on the roof or second floor of the building.
This mode is very familiar to players of Battlefield and Overwatch, and the mode is also very durable.
Especially in the large-scale occupation mode, the effect of the overall scheduling and coordination of the team is also amplified due to the large number of control points. If you can distribute the players in the team properly, it is also important to occupy as many areas of control as possible while disrupting other teams to gain points. Therefore, when the team that opens black faces the pure passerby team, the advantage will be huge.
In fact, Sun Yaosheng's personal opinion is that every time the version is updated, some players always say: "Plug-ins can't be handled, what's the use of updating these things all day long?" ”
From the last four or five versions of the update, it can be seen that Blue Hole has always been a positive attitude towards the content expansion and optimization of PUBG.
What really drags down PUBG is actually the problem of plug-ins and server stability all the time. But a game company doesn't have just one department, and everything is not done one by one in a linear order.
Updating the game content is the job of the planning department, while anti-cheating and improving server stability are done by other departments. Although at the moment these two problems have severely limited the development and even vitality of PUBG.
But if a game is stagnant even with updates, iterations and optimizations, then the game is really cool and no longer has hope.
Although the game environment is harsh, the servers will still be unstable. But the players who are still sticking to this game must love this game. I hope that Blue Hole can solve the problem of plug-ins and servers as soon as possible, and I hope that PUBG is getting better and better.
Players can now use the Page Up and Page Don keys to continuously switch between the Red Dot Sight, Holographic Sight, 2x Scope, and 3x Scope's crosshairs.
When Sun Yaosheng swept this function at first glance, to be honest, his heart moved, could he switch the scope without opening the backpack? Red dot quadruple free switching?
However, when I checked it carefully and evaluated it, I found that this function was not the case at all, and the function was only able to continuously switch the crosshair shape of the above four scopes, which is the different crosshairs of each sight in the picture below.
In the current version of the official server, only one-way switching can be performed when switching the crosshair. That is, switch from the first style to the last style. But if you want to keep the first one, then you need to switch back one by one. This feature allows you to cycle through the crosshairs......
In other words, who will be idle and have nothing to do to cut the crosshair? The addition of this feature really makes me wonder what to say.
The character's nickname will be displayed in the top left when spectator the match. , this function is really untestable, and the test suit matches the pain of not matching it for 50 minutes......
However, the announcement is still vague, and it is currently unclear whether the ID of the player watching the game is displayed in the upper left corner, or if the ID of other spectators can be determined in the upper left corner during the viewing process. Or will players be able to see who is watching them through the upper left corner during the game?
Now, a report function has been added to the event mode, so that when a player is eliminated, he can report the enemy who eliminated me by clicking the R button.
A maximum of 8 enemies will be provided for the recent elimination of you, and when you are maliciously eliminated by your teammates, choosing to report your teammates will activate the "Intentionally Hurt Your Teammate" reporting item.
The anti-cheat system is never too much to report to the same player once, after all, one more report will be less.
Added the option of a set to the cosmetic category: in a set, clicking on a set will directly wear an item from multiple cosmetic slots.
If you equip a set while you are already wearing an accessory, you will be automatically removed from the accessories that are not the same set that you are already wearing for overlapping slots.
For example, if you are wearing a white dress and try to wear a Mickey Mouse suit, the system will automatically take off the white dress to equip the Mickey Mouse pants because the pants slots of the white dress and the Mickey Mouse suit overlap.
Since there is no suit at all for the test suit...... At present, it has been confirmed that this function cannot be used to create your own set, that is, you cannot save the current combination to perform the one-click dress change function in the traditional sense.
This feature can only identify the official set decorations, and the accessories in the same loot box will not be considered as sets.
For the update of the Blue Hole, it has become difficult for everyone to fully trust.
In fact, it really didn't live up to everyone's distrust. Therefore, it is time for the secret change that I like to see.
At present, after testing, it has been confirmed that the content of the dark change is: the mark of the quick tagging function has changed (i.e. ALT + middle mouse button).
The position of the nearest teammate is different, the same point shows the direction number of each person is different, when the teammate marks a point, it will be displayed under the number of the corresponding straight direction of the other teammates.
Although this change does not have a great impact on players, it is a dark change after all.
Blue Hole has further updated the game system, adding some new features and game content, of course, Blue Hole has never really made the update clear in the update announcement.
A new feature in the game is the Screen Button Guide, which can be turned on or off via the in-game "Gameplay" settings, which is enabled by default. After testing, this feature will switch in real time according to the player's state in the game, providing a button function that can be used: at the same time, when using different scopes, different hints will be provided according to the type of scope and firearm. Even in the state of aiming at 98K, it will prompt that you can switch the secret position through PAGE UP and PAGE DON.
(End of chapter)