Chapter 536: Isn't This Done Calf? (3 more requested)
For the update to open the qualifying match, it is obvious that ordinary players do not think about it so much.
Players who like to play casually are still doing their own thing, playing ordinary matchmaking, and doing blind chickens in the polar smash brawl.
But for players who like competitive attributes, the start of qualifying can be said to be super good news.
It can be said that the qualifying mode completely separates the continuation of the original game with two attributes.
Although it is also "League of Legends", as players understand the game, some players start to work hard for victory and defeat after passing the fresh period.
Just like a line from DVA in "Overwatch" that Yang Chen and they are developing: Playing games is to win.
For some players, the process of the game is not really important, they are interested in the result.
Even if you are in full swing with your teammates in the game, but in order to win the game, as an auxiliary, even if you just greeted each other with ADC in the last second, you will still sacrifice yourself to save him, and your ADC can spray you stupid vegetables and die again after you save him, and you can seize the opportunity of your sacrifice and play all your output to lead the team to victory.
For these players, it's clear that being able to win a game at the end of the game and then watch their ranked score go up is the greatest joy.
As for being killed as a dog in the game?
It doesn't matter.
And more importantly, for most players, they are able to pretend.
In particular, some League of Legends players who think they are strong are gearing up.
After all, under the original matchmaking mechanism, due to the constant matchmaking, most players are faced with a situation where the opponent is equal to their own.
Except for the really top players, there are very few people who can beat the winning percentage very highly.
And now with the ranking system, it is better to reflect the player's personal strength.
At the same time, for ordinary players who are not so keen on competition, there are still matchmaking modes and polar brawl modes for them.
The new version is online, coupled with Nebula Games' promotion of "League of Legends", and the popularity of the Internet has returned to the head of "League of Legends".
Including the number of active players, as well as the time spent playing, there has been a considerable increase.
On the other hand, the "Dragon and Phoenix Heroes" of Netdragon and Phoenix Games is a bit of a bad situation.
More and more players are starting to complain about the game mechanics of Dragon and Phoenix Heroes online.
'It's a bit boring to play!' Matchmaking mode is to be better at playing than anyone else. ’
'Annoying, what kind of teammates are they?' One by one, I don't take the BUFF at all.,I know the group.,Refresh the BOSS and don't come and put that with the line.,What's the use of this game with a line? The creeps don't have any money for you. ’
'Kill others more than a dozen times on the line, and you can't win twenty times, you vomit! ’
'It feels okay!' I just played it, and I feel like the game is okay. ’
'The matchmaking mechanism still feels a bit problematic.,I always meet people who can't play.,It's recommended to launch the ranked mode as soon as possible.。 ’
The evaluation of "Dragon and Phoenix Heroes" on the Internet is a little polarized, but it still seems to be in full swing, second only to "League of Legends".
But in the conference room of "Dragon and Phoenix Heroes", people from the project team such as Fengbao and Qihuo were full of panic when they looked at the statistics of big data.
How so!? Isn't this the end of the calf?
Although a large number of players still join "Dragon and Phoenix Heroes" every day, with the launch of the game, the first batch of players has begun to pass continuously.
The retention rate is only around 30%, and most of the remaining players have started to lose their game time.
Even if new players continue to join, it is obvious that this is purely to quench their thirst, because this kind of free-to-play players must rely on old players if they want to make revenue in the future.
If it's a buyout game, even if it's cool in the short term, it's actually profitable, after all, every copy sold is income.
But for this kind of game that relies on long-term operating income, not being able to retain old players is absolutely fatal.
And new players will slowly become old players.
"Is there a statistic on the main reason for the loss of old players?" In the conference room, looking at Zida sitting there, Ji Huo on the main seat asked.
"Through the survey of text messages and questionnaires, most players quit because of the game mechanics, mainly because they don't have an equipped economic system, so if they want to win, they must win the BUFF elements in the map mechanism, but because there is no snowball, everyone's combat power is basically balanced, which leads to one less person in the team battle, or there is a player who can't play, and the army will be defeated." Zida said.
Hearing Zida's words, Qi Huo and the seal next to him realized the key.
For "Dragon and Phoenix Heroes", they want to please light novice players, so it is easy to get started and there is no snowball effect.
But novice players will also grow, and after understanding the mechanics of the game, they will find that this game basically has no personal opportunities to go against the sky, that is, to test which team is better at playing.
The two people sitting in the main seat, Zhu Huo and Feng Bao, are like ashes, it's not that they don't understand the game at all, on the contrary, they can be filmed by Phoenix Games and Netdragon to take over the project, and the two of them still have a lot of skills.
Before, they were just in the mountains, but now combined with the current state of the game, they quickly came to a conclusion.
Endless loop!
It's like you're stuck in an endless loop.
There are only two paths in front of them, the first is to compromise with reality, re-adding a snowball-like mechanic in reference to League of Legends, and allowing players to have a performance of personal heroism.
On the other hand, it is to go mild and take professional e-sports, which may be able to save.
"Let's make it a professional e-sports, after all, every player will become a veteran, and the introduction of ranked mode will separate light gamers from veteran players just like League of Legends."
Listening to the proposal of the two, Zida at the end of the seat looked at the data report in front of him and shook his head secretly in his heart.
Will this really save the game?
It feels completely useless, because what players care about is not e-sports at all!
After this period of game development, as well as data statistics and feedback statistics for players, Zida already has a general concept in his heart.
Regardless of whether it is a high-end game or an ordinary game, unlike professional players, ordinary passerby players are not playing games.
In addition to winning and losing, they are also more concerned with their sense of self-presence in the game.
For example, even if you lose, players can say that this is awesome, isn't it? Kill 20! IT'S A PITY THAT I STILL CAN'T CARRY.
Then the teammates who pitted it, said mine, mine, sent too much.
For example, if you win, the player can pat his chest and say, "Isn't this awesome?" Died 20 times! The ball that didn't run on my flesh absorbed tons of damage.
But these feelings of existence are not in "Dragon and Phoenix Heroes", especially the sense of cultivation and expectation brought by buying equipment, such as being pressed and beaten despite being at a disadvantage.
But once you've swiped out a crucial piece of equipment, you'll suddenly be filled with confidence and an anticipation that you might be able to win a teamfight next.
And in "Dragon and Phoenix Heroes", there is no doubt that this sense of expectation is completely absent.
If you lose the team battle, oh, then you lose, and you can't get the resources on the other side anyway; The team battle is won, oh, then won, and you won't get the resources anyway.
And getting resources is equivalent to half less of the win rate, belonging to the kind of teammates who have a special ability to play, but it is not of much use, but there is a special pit, then it is over.