Chapter 1118: Devil May Cry's Game Experience (2-in-1)
Looking at the game screen that appeared in front of him, Chen Xu hadn't reacted yet.
Why was he stabbed through a knife and fell into a pool of blood?
But soon Chen Xu found out that he was thinking too much.
Dante, who was trapped in a pool of blood, did not seem to be injured at all, and in the face of Tracy's attack, he easily dissolved it with ebony and white ivory in his hands.
"I've had demonic blood in my body since I was a child." Ignoring the great sword in his chest, Dante stood up and walked in front of Tracy.
This scene is awesome!
Looking at Dante, who was pierced through his chest by a big sword and still looked like he was fine, Chen Xu couldn't help but let out a burst of exclamation.
Tracey, who fell to the ground, also let out an exclamation.
As the plot unfolds, Tracey also explains to Dante the purpose of her visit.
She said that she hoped to use Dante's power to destroy the Demon Realm.
At the same time, Tracey took off her sunglasses and looked at the somewhat familiar face, and Dante looked shocked.
Twenty years ago, the ruler of the Demon Realm was resurrected, he was once sealed by Sparta, and now he wants to regain control of the human world.
And Dante's blood and fate forced him to take this errand, and set foot with Tracy on the island of Morey, the hiding place of the Demon Emperor.
A simple cutscene, after darkness, Chen Xu found himself in a place similar to a medieval castle.
In terms of style, there is a point that reminds Chen Xu of the royal city in "Dark Souls".
Entering the castle, the hall gave Chen Xu a sense of déjà vu.
There's a feeling like the Race City Police Department when you first played Resident Evil.
But it's not that gloomy.
Unlike the dream memory in which every scene of "Devil May Cry" is tentatively closed, Yang Chen and his team adopt a pseudo-open-ended.
The different maps are well designed.
The main reason for the design of the closed scene is that it occupies a small amount of resources, and at the same time uses a wide-angle lens, which allows players to better manipulate the game characters.
But when it comes to VR platforms, this approach is a bit insufficient, or it is difficult for players to feel that kind of refreshing and immersive.
Therefore, in terms of camera and level design, Yang Chen and his team still made a 45-degree semi-overlooking perspective, similar to the third-person over-the-shoulder perspective, but the player's field of vision is wider and can receive more content information.
"This combo is a little cool!" When you first enter the level, you will face a demon like a puppet, and it will not be very difficult.
Basically, it's just a miscellaneous soldier for players to practice their skills.
But after getting started, it was obvious that Chen Xu felt a different feeling.
In the easy difficulty mode, the creep AI in front of him is obviously like a second fool, and in this case he can easily perform combos.
The rebellious sword in his hand slashed at the creep, and at the same time, in the upper left corner of the view, there was a combo count and a score evaluation.
At the same time, Chen Xu also deliberately walked in front of Xiao Bing and let the other party beat him.
Then he was surprised to find that his HP had only dropped by a very small bar.
Compared to his entire health bar, this little bit of it dropped like a bloody skin.
"Mr. Yang really didn't lie! It's really a refreshing action game! Chen Xu's eyes lit up.
The AI is stupid and has a weak attack, even though he is playing on normal difficulty, and with the previous experience of God of War, the high-difficulty Devil May Cry will certainly not be easy.
But the point is, is he likely to play the highest difficulty?
And when Chen Xu was excited, the sailors who also watched Chen Xu's game experience in the live broadcast room were a little disappointed at this time.
They also want to see Chen Xu being abused in the game.
"Ye Qingjie, Mr. Yang really didn't deceive people, my youth is over!"
"Is it really a refreshing action game? Looking at the big bowl of white rice in front of me, I left tears, how can I eat without vegetables? ”
"The new water friend is smiling, the old water friend's mother sells batches, this meal is prepared in advance!"
"Everyone who prepares rice, don't worry, believe in Brother Xu, believe in Brother Xu's cooking skills, it is a refreshing action game, and there is still a chance to eat."
"If the heart is there, the dream is there, I believe in Brother Xu's cooking skills!"
The barrage in the live broadcast room was all kinds of swipes, but Chen Xu himself didn't care much about it.
Because he's going to experience the game well.
It's been a long time since he's experienced a game like Nebula Games.
In the previous difficult team dungeons of "World of Warcraft", he could only SEE outside, and the happiness of clearing the first kill was someone else's.
Now the big version of the burning expedition, major guilds at home and abroad, as well as high-level players and professional clubs, are all fighting for the first kill of the new dungeon.
Some of the older copies, such as Angela, are also not too difficult.
But in his salted fish guild, he deserves to be a salted fish.
Fight Cthun ten times, and you can destroy the team 5 times.
A new version of the groupbook?
Just look at the excitement, the happiness is someone else's.
Then there's "All-Star Smash Bros.", which is really fun in Brawl mode, and there are wins and losses.
But sneakily playing in single-player mode, he hasn't won much, and the win rate is basically below 30%.
There is also a high-level AI computer man, who loses more and wins less, which is too difficult to top.
And now, finally, there's another refreshing game.
He seems to have found the pleasant experience he had when he played "Torture and Killing" and "God of War" all night.
In "Devil May Cry", the gameplay framework mode of the game is basically mature.
Different weapons have different combos, which doesn't change, and the other thing is the arrangement of skill points.
In the game, players will receive red energy stones, which they can then use to buy items in the idol shop and learn new combo skills.
In this respect, "Devil May Cry" is actually similar to "God of War".
Or rather, the vast majority of ACT games are pretty much the same.
It will not directly give the player a large list of moves as soon as it comes up, and then let the player memorize it, but release these contents little by little as the game experience.
At the same time, it allows players to learn selectively, and this part itself is also part of the game's reward feedback.
Yang Chen and his team still haven't changed the gameplay framework.
Because "Devil May Cry" itself is such a game with a gameplay.
The only changes that have been made are the design for the map.
The lengthy and repetitive map levels in Devil May Cry have been removed, and some boss battles have been changed to elite battles like in God of War.
At the same time, in addition to some more important puzzle-solving elements, most of the ordinary puzzle-solving elements were also deleted by Yang Chen.
In the ACT game, the addition of the decryption element is nothing more than a buffer point and at the same time increases the duration of the game.
But in fact, this puzzle element can be quite annoying for the gaming experience.
Especially those puzzle levels that are not very elaborate in themselves, just let the player get a certain item, or run from A to point B and open the mechanism, then go to point C to get something, and finally return to A to continue advancing.
It can be said that this is a puzzle level designed purely to increase the content of the game.
For players who buy Devil May Cry, which is billed as an ACT action game, the goal is clear: to experience the action gameplay in the game.
For this group of players, it is estimated that there are few who like to decrypt the content.
It's the same as when you go to a Sichuan restaurant to eat Sichuan food, you go to eat with great expectations, but when you get to the local people, you will be told that although they are Sichuan restaurants, they are making their own dishes.
Isn't that a fuss?
In "Devil May Cry", Yang Chen and his team also made an attempt to design in "Halo", that is, 30 seconds of pleasure.
In the process of advancing the game, players will encounter miscellaneous soldiers who stand in the way, as long as they are not handicapped, they can basically solve the battle within 30 seconds, and then continue to advance the story.
At the same time, after encountering a strong elite monster and defeating it, new skill points will be opened.
Arrange the levels in a very fluid way.
Chen Xu, who was playing, obviously felt the characteristics of this design.
It just can't stop.
The red cloak, silver hair, wielding the rebellious sword in his hand to smash the demons in front of him one by one, and at the same time, a series of strike counts were displayed in the upper left corner, and there was no shortage of A and S-level statistics, which gave Chen Xu a great sense of achievement.
Especially Dante's attack moves in the game, which made him feel a little handsome.
He couldn't help but replace Dante in the game with himself.
"I highly recommend Nebula Games to come up with a new feature, the function of self-modeling, replacing Dante's modeling in the game with me, it will feel more handsome." After a blind meal, looking at Dante in the game, using the rebellious sword in his hand to cut the demon in front of him in half, Chen Xu let out a burst of emotion.
Listening to Chen Xu's words, the barrage in the live broadcast room also issued a series of ?????? very cooperatively
"Brother Xu, are you thinking about fart?"
"Taobao Supreme Member?"
"I'm vomiting!"
"To be reasonable, if Brother Xu replaces Dante with Brother Xu, I'm worried that Nebula Games won't even be able to recover the development cost of "Devil May Cry".
"The brother upstairs is confident, he won't delete it, and he will definitely not be able to recover the cost."
"If Nebula Games' future games use the image of Brother Xu as the protagonist, I wouldn't be surprised that Mr. Yang will really go bankrupt one day."
Faced with the run on the barrage in the live broadcast room, Chen Xu didn't take it seriously at all.
The biggest benefit of doing live broadcasts, he feels that his skin is getting thicker and thicker.
From the beginning, I was so uncomfortable with yin and yang weirdness, and now I can still fight against yin and yang.
For example, looking at the barrage in the live broadcast room, Chen Xu laughed: "Does anyone really think I'm not handsome?" No way? No way? ”
After finishing speaking, close the barrage instantly, ignore the upcoming storm, and silently devote your attention to the game.
The story progresses fairly quickly in the game, which is why most of the duplicate levels have been removed.
The simple ACT game itself is actually not suitable for long-term play, so Chen Xu also shifted the focus to the plot on "Devil May Cry".
For example, Dante meets a mysterious Black Knight inside the castle, and this Black Knight feels very familiar to Dante in terms of fighting style and feeling.
After many decisive battles, Dante defeated the Black Knight, and after the Black Knight's magic dissipated, all that was left was half a necklace.
It was something Dante knew all too well—the necklace that his mother had given him and his brother when he was a child and had fought with his brother Virgil.
The plot of "Devil May Cry" itself is the connection between the third generation, the first generation and the fourth generation.
Yang Chen's words still use the method of flashback, from Dante to Tracy to Morey's Island, and at the same time show the story of Dante and Virgil to the player in the form of memories.
It's like the Ciri line in "The Witcher: Wild Hunt", outside of Geralt.
The main reason for this is because of the content carrier of the game, if you tell the story of Dante and Virgil, and then go all the way to the end Dante defeats the Demon Emperor, it is actually not impossible.
But compared to this long plot, it needs a long paragraph of content to support it.
But "Devil May Cry" itself is an ACT type game, which makes the process a little lengthy, and as an ACT type game, it is different from "New God of War" that tends to be an RPG element.
No matter how interesting it is, it will make the player fall into a repetitive sense of déjà vu.
How to make players feel novel, for ACT games, it is obviously a new skill combo.
But when all of this stuff is piled up, imagine what it's like to be a player and see dozens of checksheets that need to be memorized.
In addition, in Yang Chen's arrangement, the game deletes a large number of decryption elements and repetitive level elements, which is based on the story between Dante and Virgil, which is just right to show the complete story of "Devil May Cry" in front of players.
"It's really cool!"
As the plot progresses, Dante unlocks more skills.
And what makes Chen Xu feel very different, that is, compared with "All-Star Smash Bros.", the operation of "Devil May Cry" is obviously more complicated.
In Smash Bros., there is no traditional fighting game trick system, instead of a simplified one-button system.
But in "Devil May Cry", Nebula Games plays retro again, and Dante's various moves in the game are released with the sequence rhythm of the buttons.
However, what makes Chen Xu feel more comfortable is this kind of sequential key moves, even if he presses blindly, he can still play it.
Coupled with the fighting style of "Devil May Cry", Chen Xu's self-feeling is still very good.
This is also the feature of "Devil May Cry".
Through gorgeous combat performances, players have extremely high positive feedback, even if they press blindly, they can still feel that they are very powerful.
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