Chapter 1091 An action game that makes everyone happy to knock their opponents away
One thing that is still quite important in games like Smash Bros. is the integration of various characters.
For example, Pikachu in Pokémon is Q Meng Q Moe, while Snake in Metal Gear Solid is in a realistic style, and there are some other magical style characters, as well as technology style characters, it can be said that how to integrate these characters with different painting styles together, so that players feel that they do not disobey, this is also a very important thing.
But fortunately, I already had some experience with Nebula Games when I was making Nebula Games: GO.
And the most important thing about this blend of art styles is only two points, that is, money and time.
It takes a lot of output art resources, and then modifies them and compares them.
However, for Yang Chen, it doesn't feel like it has much to do with it.
Because this game is not something that can be launched in a while, there are still some IPs that need to be involved, and Yang Chen needs to contact them.
This is not much of a problem.
It is impossible to include all the more important IPs in the history of games, for example, NetDragon's three major have also had brilliance, and players also have feelings for some of their IP characters, but for Yang Chen, it is estimated that it is impossible for the three major to authorize the roles.
As for some other game manufacturers, with Nebula Games' current status in the industry, coupled with the banknote strategy, Yang Chen estimates that it is not difficult to touch.
You must know that there are also many game manufacturers, but now they are living a miserable life.
Using feelings to make money is also a double-edged sword.
Because feelings will be consumed one day.
So these manufacturers are very entangled, on the one hand, they have never been able to launch products that make a lot of money, and on the other hand, they have launched their own old IP to make money, which will only accelerate the death of this IP again.
Every year, a sequel with no characteristics is launched.,Occasionally, there is a wave of self-moving peripheral crowdfunding.。
Even in the end, the entire IP is no longer a memory of the player's childhood, but has become a nightmare and spurned existence.
……………………
"Is this really a fighting game?" In the office, Lin Jiayi, who was holding milk tea in his hand, looked at a GDD document given to him by Yang Chen, and after reading it, Lin Jiayi couldn't help but let out a sigh of emotion.
What does a normal fighting game look like?
Twenty or thirty characters to play, a few maps, and then there's the game itself.
But in this simplified GDD handed over to him by Yang Chen, the characteristics of this all-star smash brawl are emphatically introduced.
According to different IP characters, different maps are specially designed, and even each map has three different forms, and players can seamlessly switch between these maps during the battle.
What kind of concept is this?
Covering the various characters in the appearance, as well as the planned IP direction, this could bring the final number of maps to hundreds.
A fighting game with more than 100 maps?
And there are three different forms of each map?
At the same time, the whole game also includes hundreds of classic music from various classic games, and it can even be used as a music player.
and in-game props, covering props that meet the characteristics of each classic IP.
For example, Poké Balls in Pokémon, Mushrooms and Invincibles in Super Mario, Chests in Metal Gear Solid, Revolvers in Red Dead Redemption, and Chickens in The Elder Scrolls.
Each item should give players who have played these games a sense of familiarity.
You don't need to be introduced, even if you don't recognize it at the time, but as long as you use it, you can recognize it.
But that's not the key part, the most shocking thing for Lin Jiayi is that this game will also have a single-player story.
Players control a character, overcome difficulties, and finally save the entire Nebula game IP universe.
It's a very simple story, and it can even be said that there is no plot at all.
The core of the entire single-player story lies in the collection, and the souls formed by the classic characters in each IP are divided into different attributes for players to collect, and then strengthened.
Just like RPGs, even players with handicapped hands can experience the fun of the game and clear the level after constantly collecting and strengthening the souls.
And this is also the most engineering gameplay module in the whole game.
In terms of its own content, it's actually nothing, but the point is that in his opinion, it's a fighting game.
And it's also a fighting game that collects a lot of IP.
Adding such content to such a game is completely subversive.
Such a huge scale can be said to have never been achieved in a fighting game.
Facing Lin Jiayi's shock, Yang Chen couldn't help but smile, he was also shocked when he saw this game in his dream memory.
It's a kind of shock that only gamers, gamers, can understand.
How difficult and amazing it is to blend so many classic and familiar IPs together, and there is not much sense of disobedience, and even to be able to ensure their distinct personalities.
"It's not a fighting game, it's an action game where everyone can have fun knocking their opponents off!" Yang Chen smiled and said to Lin Jiayi.
Although All-Star Smash Bros. has a super high ceiling, it can even be said that the fighting attributes in it are definitely at the level of the top hardcore.
But in terms of the idea of the whole game, what should be emphasized should still be emphasized.
After all, this game was originally created to allow players who can't experience the fun in traditional fighting games to experience this kind of fun.
This is crucial.
Hearing Yang Chen's words, Lin Jiayi didn't say anything, just spread his hands.
You're the boss, and you're in charge.
There's nothing wrong with an enjoyable smashing game, and Wolf: Shadow Death Twice and Bloodborne are also very refreshing action games.
There's nothing wrong with it, as long as the technology is high, do you dare to say that it's not cool to fight?
After chatting with Lin Jiayi about the All-Star Smash Bros., Yang Chen also began other preparations.
First and foremost, the team that develops the game is assembled.
This is destined to require a large development team because of the features of All-Star Smash Bros.
This is a game that needs to give players feelings, show different game cultures in the game, and they need to understand the players.
As for the other part, it is up to Yang Chen to go out in person.
Seek out various producers in the game industry, as well as major game manufacturers, and try to get their character licenses and join the All-Star Smash Bros.