Chapter 1171: Detroit: Incarnate as a Man

Interactive movie games, as far as Yang Chen is concerned, should be the most suitable game type.

First of all, in this type of game, the content of the operation is very simple.

Unlike action games like "Bloodborne" and "Monster Hunter", it is different from games that have a relatively high level of control for players.

Interactive cinematic games are arguably the most operation-free genre.

It's even easier to operate than some casual games.

Because in the game, in addition to the need for the player to control the direction of the character's actions in the game.

The main point is that according to the content of the game, QTE and multiple-choice questions are done.

And one of the core points of this kind of game is the plot of the game.

"An interactive cinematic game where the player takes on the role of a robot with three different protagonists?"

Yang Chen sorted out the design concept manuscript of the game theme mentioned earlier, and Lin Jiayi showed some surprised expressions after reading the design concept draft called "Incarnate as a Human".

As for Wang Yaliang on the side, there was no big surprise, because she had already known about it from Xiaozao in advance.

Looking at the surprised Lin Jiayi, Yang Chen smiled: "You don't have to be so surprised, right?" ”

After all, this kind of theme, with robots as the protagonists, is not a new thing.

"It's not because of the subject matter, it's just because of the game type, UEgame and NetDragon, and Apex games, each of which has chosen some different game types." Lin Jiayi explained to Yang Chen.

"Huh? What genre did they choose? Hearing Lin Jiayi's words, Yang Chen was also a little curious.

In the past two days, he has been writing the design manuscript of "Incarnate as a Human", but he has not paid much attention to this news.

"NetDragon is an FPS game, I heard that it is a future sci-fi war FPS game with eye tracker and brain-computer interface technology." Lin Jiayi said towards Yang Chen.

Hearing this, Yang Chen also aroused some interest.

Eye tracker with brain-computer interface?

The next moment, Yang Chen figured out why Netdragon was making it like this.

With the eye tracker, players can directly capture the dynamic enemy images in the game through the viewing angle, and at the same time, with the fire radio wave command of the upper brain-computer interface, thus directly reducing the most important aiming accuracy in the FPS.

The background of the future sci-fi war theme itself is that players need to not play on the content of the game, so as to produce some immersion.

This is also a content reform in this regard in "Incarnate as a Human", which Yang Chen is about to prepare.

"It's an expected combination of ideas, but NetDragon's side should also be more about the accumulation of technology, after all, there are not many VR devices with eye trackers." Yang Chen touched his chin and said.

A simple game that wants to promote the development of gaming devices, unless it is the kind of game that goes against the sky in online games, such as the ratio of 1 hour in the game world and half an hour in the real world.

Otherwise, it's still unrealistic, including dreams and memories and reality, there are too many examples of equipment and hardware problems that cause the originally excellent games to become relics of the times.

Including the previous launch of Nebula Games Switch, it is also based on its own strong game lineup and excellent porting game platform.

For example, "The Legend of Zelda: Breath of the Wild" and "Super Mario: Odyssey" include the later "Splatoon" and the later "Super Mario: Manufacture" as blockbusters.

Otherwise, the design of the switch itself is exquisite, and there are not enough games, and it will not be successful.

However, it depends on the actual effect of NetDragon.

If it is really as envisioned, and NetDragon can also improve this design.

Then Yang Chen thinks that in the future, with the FPS on the brain-computer interface device, the mainstream operation is likely to be like this.

"What about the others?" Yang Chen looked at Lin Jiayi and continued to ask.

"Apex's side is trying to be a racing game, and UEgame is very ambitious, they plan to create a sci-fi open sandbox game set in the vast universe, where players play the role of a warship commander and can fly various spaceships through thousands of star systems and unknown wormholes." Lin Jiayi told Yang Chen about the recent actions of several major factories.

"Multi-platform?" Yang Chen asked Lin Jiayi.

Although Yang Chen didn't say it, Lin Jiayi knew very well what Yang Chen was asking, and nodded lightly at the moment: "A multi-platform game, otherwise, UEgame would not be able to set up such a costly project." ”

"Ship Commander, this is a good direction, but how to interact with the game is also a problem." Yang Chen said that he knew and sighed.

Or this is not just a problem for UEgame they have to face, but a problem for all manufacturers who are interested in brain-computer interface devices.

"The actor and the director have already been contacted." At this time, Wang Yaliang next to him said to Yang Chen.

"Actors and directors?" Lin Jiayi showed a surprised expression.

"Yes, motion capture, and the tonal shots in the game, it can be said that the game "Incarnate as a Human" should be the most interactive and detailed game of Nebula Games so far." Yang Chen nodded with a smile and said.

Hearing Yang Chen's words, Lin Jiayi was shocked in an instant.

One of the most detailed games, there is also a discussion on this topic among the player community.

And each player has their own opinion.

Some think that Red Dead Redemption is the most detailed game in Nebula games, some think that it is "The Legend of Zelda: Breath of the Wild", and some think that it is "GTA".

But now Yang Chen is going to be an official stone hammer?

The upcoming "Incarnate Human"?

Looking at Lin Jiayi's curious gaze, Yang Chen also explained slightly.

It's just a kind of piled up interaction of details.

For example, in Red Dead Redemption, the player has no way to pick up anything on the ground.

The main thing is that in this type of open-world game, you can do it, but you don't have to.

But in "Incarnate as a Human", there is no complicated action system, only some of the simplest operations.

So this also sets aside a lot of resources, and it is a game that is an immersive experience in itself.

The main thing is to make the player feel the story and immerse themselves in it.

Coupled with a unique brain-computer interface, how can players feel immersive?

The current technology can't do it, and it really allows the player's consciousness to enter the game.

So it can only be done by deception.

It's like a VR holographic game.

Along with the analysis of the player's brainwave signals, many things in the game scene can be interacted with.

For example, when the player approaches a water glass, when the player wants to pick it up, a condition is triggered, and the character in the game will pick it up.

To deceive players to the greatest extent and make them feel that they are truly in the game world.

Read the URL: