Chapter 24 Strategic Changes

Necromantic forces are an umbrella term, just as half-undead creatures such as rotting vultures and ghost wolves are also classified among necromantic creatures. While necromantic creatures can't technically be called "creatures" anymore, that's what the system calls them.

After "Doomsday Encounter", there are several more races that are randomly selected when creating characters, such as zombies, skeletons, ghosts, and other well-known races within the necromantic forces. Of course, there are also those who claim that when killed in certain necromantic spheres of influence, there is a chance that they will change races and become a member of the necromantic forces, starting at 0 (sorry, I spoofed - well, "sorry" is just polite, you know). Of course, this is optional, after all, no one would give up everything for a new race with an unknown future, right?

Currently, each server has at least one or two necromantic playgrounds. Some of them were well-known before the "Doomsday War", such as Fengdu on the "Huaxia" server and the Valley of the Kings on the "Shagong" server; Some of them were opened by the system after the "Doomsday War", such as the White Sea of Bones on the "Gospel" server and the Night Sakura Castle on the "Fuji" server.

According to incomplete statistics, the current number of necromantic players accounts for one-twentieth of the total number of players. In any case, the necromantic forces have really come into the eyes of players and have begun to be valued and studied.

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Qingyi was drinking Coke while looking at the forum. It's not that he's very free right now, he just wants to know himself and see if there are any players who are mixed with the sea of bones. As a result, he really found a clue.

Although Waterpole Cullen can control the rotting vultures and know everything in the sea of bones, the rotten vultures can't see through the layers of fog in the east, nor can they know the details of the Via Rope Mountains - the elven bow and arrow are notoriously unapproachable, so they don't care whose pet you are. Therefore, Waterpole was also unable to give Qingyi more information.

Unlike NPCs, players can ask for everything in the forums. As can be seen from several show-off posts on the Internet, there are players born in Issinger and "Akatsuki". Although Isinger is the "No. 1 Iron Gate on the Continent", he is still vulnerable to the iron hooves of otherworldly creatures, and from the player's game screenshots, you can see that the city wall is in tatters and full of devastation; The elves of Akatsuki have turned into zombies and wander among the dry trees.

The problem that plagued Qingyi before was actually very simple, that is, small animals. The birds in the forest、Little squirrels are ornamental monsters.,The default is level 0.,You won't gain experience when you kill it.,But after the "doomsday confrontation", it became a zombie and can be used to upgrade.,Although the experience is a little lower than the skeleton soldiers.,But it's not enough for the skeleton soldiers to fight.。 And further east from "Akatsuki" is the wall of the nest, which specializes in brushing rotten vultures. Although it can fly, it has very low defense against bows and magic, making it a popular training target for archers and magicians; And without the height advantage, even the warrior combat class can have a good time. And there are still many zombies with low attack power and slow movement speed near the palace, although the fight time is a little longer, but there is no danger in winning. And so did Isinger. There is an abandoned barracks in Isengard, where skeleton soldiers and skeleton shooters will be spawned, as well as various skeleton captains, which is enough for players to level up.

As a result, players born in these two locations can go all the way up to level 20 without having to explore around. Due to the lack of time to travel, the average level of these players is level 18, which is 1 level higher than Qingyi's current level, which makes his heart sour. In addition, the rewards released by NPCs are also very rich, and it is just an errand task of "sending supplies to the outpost", and you can also repeatedly receive experience and gold.

The reason for the decision that Akatsuki and Isenger were born locations was that they were both a complete station. The "Rainbow Flower" has lost its territory, and all of them have become wandering monsters, without even a single NPC to talk to. They are elusive in the Via Cord and always scare players away.

Now that we have figured it out, we need to reformulate our strategy.

At first, I always thought that it would be good to just drag on for time. If you buy time, you can level up, you can develop a good power, and you can condescendingly crush Zeno and Plato, which is exactly what every player thinks - are you a good high-level NPC? I can't beat you, I can level up and fight you again, anyway, I can be resurrected an infinite number of times, and you can't take revenge on me if you die once!

But with players it's different. As an enemy, the most prominent point of the player is that he will not die, no, he should say that he will not die, and one of them must be subdued or killed until he returns to the novice village. If it takes time, these players can also grow up quickly and destroy their own forces - keep in mind that players level up much faster than NPCs.

The hybrid of NPC and player can no longer be seen as a single force, there are too many variables of this enemy. If you shoot too early, you can't do anything about it, you just bring about your own destruction; If you act too late, it's literal, it's too late to do anything.

Qingyi closed the forum and gently put on the holographic helmet.

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As soon as he went online, he said to Robert, "I have to act." ”

"Where to go?"

"Via Cable!"