Chapter 1056: Killing Dogs is Tiring (Asking for a Monthly Pass, 2/10)
The end of the reincarnation in the secret area of the ancient battlefield gave the player a very high difficulty at the beginning, because the player was given a lord boss package as soon as he came up.
The configuration of the dog and the dog owner has never been seen before.
Mo Zhen's Hound is equipped with body skills such as blast step, and its speed makes it difficult to exert the knockback effect well in the forward defense area, and close to the body is a matter of rapid formation.
Then there is the tragic image of some players being bitten by dogs and falling to the ground.
Of course, you only need to suffer pain and damage in the game, so you don't have to worry about any diseases.
The dog made Mo Zhen very schemingly waited until his dog got close and launched a vicious dog to cross the street, which was also its strongest skill.
Driven by this skill, the Hound of Mozhen, who was running around, began to have order.
The vicious dogs that charge with order are terrifying, and they have opened up a vicious dog corridor that no one dares to stand in the middle of the road to block, and this vicious dog crossing the street is vividly embodied.
During the march, the stand-in skill of the dog envoy Mo Zhen also showed the players a wave of dog owners' evasion skills.
When the canine stand-in is activated, a "poof" sound can be heard, and then, a cute little grass puppet will fall to the ground, and the canine Mo Zhen will flash forward.
At this time, another moky hound will be summoned again.
To the player's relief, this Mozhen's hound is a castrated version, with significantly weakened HP and defense.
There are so many canine make-ins that represent how many canine stand-ins will be used.
And once used, it will create the same number of Mozhen Hounds.
If this kind of Hound is not castrated, players will probably not be able to kill it all.
As long as the dog makes Mo Zhen not die, it is a factory that continuously produces Mo Zhen's hunting dogs, and there is no middleman to make the difference.
For most of the battle, there were far more dogs than people.
The people in this are still counting the army of players at the peak, plus the humanoid monster boss Inu Mo Zhen.
It's really such an exaggeration, without fake, the appearance of that stand-in straw man is a newborn Mozhen hound, and the players are about to vomit.
Due to the explosive number of Mozhen's hounds, most of the damage to the player's army comes from Mozhen's hounds attacking players en masse.
Sometimes, because of the chaos of the battlefield, the rescue is not timely, and some players with relatively weak defenses will be gnawed to death by a group of fierce hounds, which is a small tragedy.
Mo Zhen's hound doesn't have many skills, and it also has some auxiliary properties, but it is a lord boss, and its attack power is naturally not weak.
It is still a group action, and the combat effectiveness is particularly amazing in the form of vicious dog crossing skills.
Moreover, their owners added a fire.
Armor Piercing ......
The longer the battle drags on, the more unfavorable it is for the player, which is a positive point.
Up to now, the disadvantage for players is no longer just the consumption of energy, but also the passive and helpless armor breakage.
The Dog Makes Mo Zhen's armor-piercing skill actually make the player's armor defense ineffective at mandatory intervals.
From the moment he started to charge, Qin Yan's combat boots had no bonus to defense, and then as the battle progressed, it was the top, bottom, belt, head and shoulders!
It's not clear how long each interval is, but anyway, indulging in the battle with the dog, it seems to pass quickly.
The five pieces of defense are all broken, and they can only be felt when they are on the battlefield and are targeted by a bunch of shocking hounds.
But no one wants to be targeted, because there is a high chance that they will be bitten to death.
Players are used to wearing all the armor in place, and the defense is also a normal value, so that the player can have more opportunities to make mistakes.
It's really okay to take a few hits of the lord's boss's skills.
However, when the five pieces of armor are damaged and the defense power is greatly reduced, some players whose defense is already weak, such as the Priest Wizard and other professions, will directly become like paper paste.
And then accidentally pounced on by a group of moky hounds, then the consequences can be imagined.
It's crazy!
On the last day of running to the secret area of the ancient battlefield with great ambitions, he was bitten home by a dog monster, which is especially the first wave of monsters to refresh, and it is a great shame.
Seriously, just looking at the combination of this person and a dog, you may feel that there is nothing outstanding, but the armor-piercing effect of the dog owner really costs the lives of some players.
If you break the armor, you don't need to fight in person, because there are dogs!
The dogs that are constantly produced can expand the number of monster armies, thus forming a numerical advantage over the player's army.
After the vicious dog crosses the street, it is completely possible to let a small group of vicious dogs go and target several players individually, causing a one-hit kill to these players.
The evil deeds of the dog envoy Mo Zhen and Mo Zhen's vicious dog have been staged in the secret realm area of the ancient battlefield for a while.
The dog makes Mo Zhen also use the skill of throwing knives together, creating a wave of flying knife rain on the horizontal plane, and when it is inserted into a person, it is called a sour.
And once it is inserted, it is not as simple as a throwing knife.
The shield guard stepped out with a shield in hand, and his arm was numbed for a long time by the "dong dong" force from the flying knife inserted into the shield.
Players also started to gradually control the rhythm from the initial embarrassment, which really needs to be done step by step.
Players were originally trying to get rid of the Hound of Mozhen, which had less health, but this was the norm.
However, the player's clearance speed in a momentary state of embarrassment simply cannot keep up with the speed of the canine Mo Zhen by activating the canine to produce Mo Zhen's hounds, which also causes the player to fall into an endless loop for a while.
Mo Zhen's hounds can't be killed cleanly, and they kill more and more.
The player camp, especially the weaker players in the forward holding area, almost collapsed.
On the last day, the secret area of the ancient battlefield is really not something that some cats, dogs, stinky fish, and rotten shrimp can participate in.
Later, the player's focus shifted to the body of Mo Zhen, a dog who can also take out a dagger and fight in close combat like an assassin.
Only by eliminating the source of the Hound that produced the Mozhen can the game be broken!
And Mo Zhen's hound can be turned into a target by the way.
When the strategy of the battlefield is highly consistent, the player-friendly side of the battle situation can be reflected more quickly.
"Whoa, whoa, whoa!!"
Players suddenly found that the screams of Mo Zhen's hounds, which were the target of the attack, seemed to be a little louder when the skill bombarded them.
Probably because their owners are suffering from the main blow.
It's that the canine stand-in skill is really annoying, and the dog owner is gone!
This makes players a little helpless.
......
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