Chapter 1211: A System of Interlocking Links

In the dream memory, "Mario Kart" is different from "All-Star Smash Bros.", although both have a related IP character to join.

For example, in Mario Kart, there are Zelda, Shih Tzu, Zelda, Link, and the two brothers and sisters of Chinobico, who are called the two stupid monsters of the Mushroom Kingdom by horse-made players.

But it is quite restrained in terms of characters, rather than all the characters in "All-Star Smash Bros." joining it.

On the one hand, it's because Mario Kart is a racing game and not a fighting game.

On the other hand, it is also because of the art style of the whole game, and there are some characters who are out of place compared to one of the gameplay of "Mario Kart".

Including Link, Zelda and other characters, they are basically cartoon style, even the most obscene-looking Valuigi, it is also the ferocity of card ventilation.

Keeping the art style of the entire game at a par.

One of the art styles of "All-Star Smash Bros." itself is actually somewhere between cartoon and realism.

Realistic characters make him more cartoonish, and cartoon characters such as Louis and Mario make him more realistic.

In the case of "Mario Kart", it is a purely cartoonish style.

Therefore, Yang Chen has no plan to add all kinds of characters to this part like "All-Star Smash Bros".

It's just a matter of making targeted choices and putting some of the more relevant characters into it.

For example, the retinue cat in "Monster Hunter", and the leather god who is the Pokémon Moe King.

These characters that fit the overall style of "Mario Kart" can be added.

At the same time, these different characters, depending on their size, will actually affect some of the data in the game.

It is divided into three different grades: lightweight, middleweight, and heavyweight.

Characters of different magnitudes, with each car, can form different characteristics.

For example, you can make it into a car that is suitable for flowing corners, and you can make it into a car that accelerates quickly in a straight line.

However, these are advanced gameplay.

It's also an in-depth part of Mario Kart.

Looking back on some of the features of "Mario Kart" in his dream memory, Yang Chen carried out a detailed design concept draft.

………………

Soon, within a few days, the design concept draft of the entire game was written by Yang Chen, and at the same time, the various personnel in charge of the project were also called to the conference room for a meeting by Yang Chen.

In the conference room, Lin Jiayi sat there very calmly.

Others were curious.

Yang Chen had already determined it on the Internet before, and it set off a storm, which already made everyone clear what type of game was going to be developed this time.

Racing cars are mounted on the Switch platform.

As for whether it supports PC and VR, it's not clear.

But what interests everyone the most is what kind of racing game is the game to be developed this time.

Is it possible that he really made a PY deal with the players on the Internet, as guessed by Mr. Yang, who had secretly made a PY deal with Apex Games.

Get ready to develop a great game for racing games.

Soon, Yang Chen also answered a doubt in his heart.

The large screen in the conference room shows the projector projection.

In addition to a concept of the game, the most attractive thing is a concept art of the game.

A red hat with M written on it, a blue overalls with a suspender, a big nose and a beard on his face, and a slightly chubby figure.

Mario!

Looking at the characters on the big screen, everyone couldn't help but show surprised expressions.

Didn't you say you wanted to develop a racing game?

Why did you suddenly get on Mario!?

There are also some people whose eyes suddenly light up when they think of something.

However, Yang Chen did not give each of them a time for follow-up guesses and associations, but directly cut into a theme.

Opened the content behind the game design.

Give a brief explanation to everyone.

"As you can see, Mario will be one of the main characters in the next game, and the name of the game has already been decided: Mario Kart." Yang Chen looked at everyone and said with a smile.

"Unlike the usual realistic racing games, I don't know if you know about karting? Extremely simple with a frame, a two-stroke engine, and four independent wheels make up the whole of a go-kart, and it doesn't have that fancy shape compared to a regular sports car, at least not a single copyright issue. Yang Chen smiled and said.

"Of course, it can't be a monotonous go-kart, so you have to have some unique shapes, like Link's motorcycle? The caterpillar of Marioli ......"

Yang Chen flipped through the game design concept draft, and talked to everyone about some points in "Mario Kart".

Including the points that distinguish Mario Kart from other racing games on the market.

In addition, there is one of the most central points in the game.

Artillery shells that autopilot forward, mushrooms that accelerate, turtle shells that can track, invincible stars that can be invincible, lightning that attacks in full screen, and shh............h

These points are a sight to behold.

In particular, a combination of various links in the game made everyone feel surprised.

Most of the people who can sit in the conference room are not newcomers to the game industry.

If you release it, even if you get to the major manufacturers, you can become a top-level game producer.

In addition, Yang Chen's design concept draft itself is quite perfect.

With its explanation, everyone can understand the subtleties in an instant.

Negative feedback mechanics, a design of map shortcuts, and a choice of item strategies, including a vehicle with more cultivation attributes, and the assembly of characters.

It can be said that these points, if you divide them, may make people feel a burst of surprise.

But then an even bigger drawback comes to light.

But when these design systems are all combined, they fit perfectly.

Including Lin Jiayi next to him, although he had talked to Yang Chen before.

But understanding the gameplay is about understanding the gameplay, and really seeing the design of the entire game for each system, as well as the combination of the whole, still made him show an extremely surprised expression.

"Although the main core gameplay is props, the real core point is the level map, just like the original "Super Mario Odyssey", of course, I believe you can also complete it well."

Yang Chen then chatted with everyone about "Mario Kart".

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