Chapter 679: Emotion

But this idea should also be the purest idea, the one that exists only in fantasy.

This fantasy is based on the fact that the level of the two sides is very even, and at the same time, the state of both sides tends to be very stable, everything can develop according to the original plot, and only under this condition can the most ideal match be achieved.

The reason why I say ideal is because in fact, in the team PVP of this game, a thick enough thigh can indeed lead several teammates to climb together.

This is also a flaw in some aspects of the game, or rather the fact that players don't want to bother with it.

It is no stranger to teamwork ZZZ players, after all, PVE is not less played, and everyone knows the importance of teamwork.

But the content of the PVE copy is almost fixed except for a few hidden levels.

In the face of fixed content, players can come up with a variety of ways to clear the customs according to their team's professional collocation, and at the same time, there is a more rigid problem that team PVP and PVE are different in terms of numbers.

In PVE, you can open and enter the team in a team of two, of course, if you are happy you can also run in alone, but the result is a waste of time.

When the number of PVE is complete, it is basically a group of fifteen, and the ordinary division is to enter the dungeon, a group of five people, divided into three groups to cooperate, and then adjust it as a whole to become a mutual cooperation between the three groups.

This kind of refinement can effectively rationalize what each team member needs to do in the dungeon, and can also understand more clearly what they should do, so as to reduce mistakes, improve the efficiency of the team, and increase the team's fault tolerance.

There is also the kind of cooperation of fifteen people directly in one team, but judging from the official forums, it seems that two of the top guilds in this game have organized such an attempt.

To put it bluntly, other people's guilds are famous, and they intend to select elites from their guilds to show players an operation coordination show, so that players can see the wonderful process of fifteen people cooperating.

But in the team PVP, it is different, the team PVP is a five-person group, and it must be a five-person group to enter, for most players, it makes sense to say that one person focuses on PVP, such as a player like Lin Chaofeng, but if you want to say that five people are focused, it seems that only some of the legendary guilds that focus on PVP can do it.

In team PVP, because the opponent is a player, this leads to many players accidentally coming out frequently in the initial attempt, because the opponent is different, because the level of the two sides and the performance in this environment are uneven, which leads to the team PVP, especially in the team PVP arena of the low-level rank, it is basically a situation where ten people from both sides rush to a bunch of skills and smash it.

As for the winner or loser, it depends on who stands in the end.

There is no so-called distinction between the main profession and the auxiliary profession, and there is no division between the main C and the deputy C, how can there be so much attention, in short, rush up and fight and it's over.

This leads to the fact that in the low-level team PVP, some professions with more violent output are particularly eating, and some professions with more support are cold benches.

But after all, there are experts in this, some of the more auxiliary professions are strong or strong in his blessing to the team, as the backing of the team his position is irreplaceable, a team has a strong backing, a strong team is not weaker than a team with a very sharp spear.

There has never been a shortage of players in this game who can be described as spears, but this kind of players who are described as shields are really very scarce, especially when the team PVP rank rises to a certain point, and some support classes are almost completely monopolized by some PVP unions.

At that level, if you want to say that a team of five people is all violent, it is almost impossible to move an inch, then you want to find a support class to go with you, you can only say sorry, there are too many players who are more support class are stuck in the initial rank, because their position in that rank is very embarrassing.

Compared to the single-player PVP arena, the team PVP of this game still needs to be optimized.

In the single-player arena, just looking at the leaderboard, there are a hundred classes blooming, and it seems that every class can hit the highest rank, but in the team PVP competition list, except for some individual monsters, it seems that some unions that will be involved in the PVP arena are occupied.

And those monsters are players like Lin Chaofeng.

Because of the PVP environment of this game team, there is a very big gap between the strength of the players in the team PVP compared to the single-player arena, to put it bluntly, even the top competitive team, they have not been able to reach the best state, because there is no environment for them to hone.

This has led to some players who are very good in the solo arena to go to the team competition and are also very good, no matter what kind of teammate they are, with their excellent abilities, they also rush into battle with randomly matched teammates, and forcibly use the strength of the single person to overturn the so-called cooperation on the opposite side.

This is not to deify some powerful players in the solo arena, but the team in the team arena really does not have that kind of environment to hone, and their level only stays at the level where the opponent has a very strong single C, and if it is not good, it will overturn.

Take the official competition this time as an example, in the team, it is also trying to carry out 2V2 and 3V3, and it is not directly like the game arena, directly on 5V5, the game is too immature, or it is a little deformed.

At the same time, the main focus of players in this game for these competitive masters is still in the single competition, because these professional solo abilities are still quite perfect, not to say that a more auxiliary class has no room to fight back in the face of that kind of violent profession, but their winning methods will be more particular.

Lin Chaofeng didn't like to go to the team arena very much in the game, first of all, he felt that there was no way to improve himself very effectively.

At first, I thought that defeating the opponent's team by myself should be a test for myself, but later I found that because the teammates around me were always different, and because the opponent's level was different, I still couldn't summarize a formed rule after playing around.

Another reason is that the team is always a team, and according to the opponents he matches with his rank, he basically loses more and wins less.