Chapter 1147: The Hero in "Halo".

Accompanied by the Master Chief leaving the classic phrase 'Wake me up if you need it'.

The legend of Master Chief John 117 also stopped for the time being.

But players are still excited by the epic plot and unparalleled worldview of Halo.

The topic of "Halo" on the Internet is also the focus of discussion among players.

In Halo, although the game adopts a linear gameplay model like The Last of Us and Final Fantasy, the game spans different map backgrounds, from Reach Star to the Long Night Horn to Ring 04, and the city of fraternity, the home planet Earth, and Noah's Ark in the back.

It can be said that in these different locations, players are presented with extremely shocking scenes.

On Zhiyuanxing, it shows players more of the desperate atmosphere of the Star Alliance army, and the player's main activity area basically belongs to the military base.

In the City of Fraternity, the capital of the Covenant, a giant mushroom-shaped mobile city, the player is treated to a unique sight of the Covenant.

Unlike human civilization, the Covenant is a religious empire with a strong religious worship and composed of many different alien peoples.

For example, Tatarus belongs to the Ghostface Beast population, and Tyr belongs to the elite clan.

And this also laid the groundwork for the later Star Covenant civil war and the invasion by the Zerg.

There are also the Zerg who let the Master Chief join forces with Tyr.

It is even more memorable for players.

Despite being an FPS game.

But on the 04 halo belt, the first few levels of the Zerg really scared some timid players.

Of course, the main reason for this is, on the one hand, that Yang Chen and his team have determined the oppressive atmosphere of the Zerg level.

Including the later Master Chief to the city of fraternity, which has been completely infected, the labyrinthine wall of Zerg flesh.

But it is mainly Wang Ye and others who are responsible for the core of this part of the level.

If you want to say that the team that is best at horror atmosphere games in Nebula Games, it is undoubtedly this group of them who followed Yang Chen at the beginning.

In order to make a horror game, I went to an abandoned hospital to experience it at night, which is also a fun story in the game industry.

Even quite a few later horror game teams did the same.

And in the game, it's not just about the shaping of the environment.

What's more, there are heroic characters.

In "Halo", Yang Chen and his team did not focus on portraying the role of the villain.

For example, why the Covenant Prophets were so fanatical about activating the aura, and why they were so persistent in believing that opening the aura would allow them to complete the pilgrimage.

Unlike in Final Fantasy, in the game's story, players know what kind of villain Sephiroth is and what he was like when he was a hero of the HRE.

In Halo, most of the villains are just villains.

Even later, when he fought alongside the Master Chief, and even after everyone thought that the Master Chief was dead, the kamikaze martyr Tyre left the word 117 on the tombstone.

It's more just to show players the Covenant from his perspective, as well as some of the reasons for the outbreak of the Covenant Civil War.

More of Tyr's past stories aren't actually mentioned much in the game.

Because the player plays as a Master Chief.

After the war on Reach, Master Chief was thawed from the freezer, and a series of legends began.

Riding the Autumn Wind Dun to the 04 Halo Belt, he inadvertently released the Zerg, but in the end, the Master Chief cleared the threat of the Zerg.

Not only that, during this period, the Master Chief also destroyed the Great Killer Halo Belt in the galaxy, and the war between the Star Alliance and humanity can also be said to have completely ended a series of actions by the Master Chief.

But during this time, all kinds of people made players understand.

The absolute protagonist in "Halo" is the Master Chief, but in "Halo", there is definitely more than one hero as the Master Chief.

His resume is legendary, and Captain Case, who created the Case maneuver tactics, piloted the Autumn Wind Dun from the Reach Star to the 04 Halo Belt.

Whether he was captured by the Star Covenant or invaded by the Zerg, his iron will never wavered in the slightest.

There's no doubt that Captain Keith is a hero.

And what about her daughter Miranda?

The Commander of the USS Amber, whose ability to command troops to assassinate the Prophet of Sorrow on the second halo belt is a testament to her extraordinary personal worth and temperament.

At the same time, in order to rescue Sergeant Johnson, who was captured by the ghost-faced beast, he rushed into the ark control room alone, and was finally surrounded by the ghost-faced beast.

In order to prevent the Truth Prophet from using Johnson and herself to activate the aura, she decided to kill Johnson first and then commit suicide, but in the end, the Truth Prophet used a shotgun to sneak up on her back and sacrifice her life for humanity.

There are also Carter, Catherine, and several other members of the noble team on the Reach.

These are named and surnamed.

Also in the game, there are heroes who don't even have their names left.

For example, in the library, a Marine soldier who fights to the end alone.

These diverse characters, coupled with the control of various game details in Halo itself, give players a real interstellar war feeling.

In addition, the characteristics of linear FPS games, coupled with the identity of the master officer and soldier in the game, also blur the player's sense of virtual and real needs.

The so-called real and virtual sense of demand, the most intuitive example, is that players always want to play some sassy operations in the game.

For example, killing chickens raised by villagers, or attacking key NPCs.

This is arguably one of the great features of open-world games.

There are pros, but there are also disadvantages.

The good thing is that players can feel that the game is more realistic.

But this realism refers to a kind of interaction between the game and reality, not the story in the game.

The linear and limited rules of Halo allow players to replace this sense of realism with the immersion in the game's story.

This is also a major feature of the line, and this sense of immersion is completely incomparable to other open world games.

Just like the story of "GTA" and "Red Dead Redemption", in the story of "Red Dead Redemption", players will find that a large number of original logos on the map have disappeared, and if the player's actions are different from the mission behavior, it will directly lead to the failure of the mission.

Games of this type are open-world, but the storyline becomes linear.

The reason is naturally to allow players to be more immersed in the realism of the story.

Read the URL: