Chapter 464: The Core Elements of Dark Souls?

As "Dark Souls" becomes more and more popular, major game manufacturers are confused in their research.

However, Yang Chen didn't know, and even if he knew, he would be able to helplessly spread his hands.

The difficulty of an open-book exam is completely different from a closed-book exam.

With the finished product and the feedback from players in the dream memory, Yang Chen can know very well which core elements in the game are essential, and what things will not affect the core experience of the game even if they are replaced.

These are abilities that only Yang Chen possesses.

Why does Dark Souls seem so hard and still be liked by players?

The main point is that the difficulty curve of Dark Souls may seem difficult, but it is actually very reasonable.

For example, in the game, the bosses that players face are very large monsters.

There's a lot of mystery in that.

On the one hand, the huge monster brings players a strong enough sense of oppression and shock.

At the same time, it also allows players to have a stronger sense of accomplishment after defeating these huge monsters.

Even in "Wolf: The Shadow Passes Twice", it is not like the twilight of Norse mythology like the plot background of "Dark Souls", but rather an oriental-style realistic mythology.

However, most of the bosses faced in the game will be much taller than the wolf controlled by the player in terms of physique.

In "Dark Souls", the shock brought by this huge boss is even stronger.

Especially this kind of hardcore action game, the huge monsters and the difficulty of the game itself make players have a higher sense of accomplishment after defeating the boss.

On the other hand, this huge monster is actually another measure to stealthily reduce the difficulty in order to take care of the player, because the size is large enough to release various attacks and raise hands, so that the player can easily identify and then make a way to deal with it.

In fact, the huge boss, under the premise of the same skills and attributes, is far easier to deal with than the small one.

Various factors have caused "Dark Souls" to seem difficult, but in fact, aside from the malice of the map and the malice of monsters, in fact, it is still a game that takes care of novices, not like the arcade games of the last century, just for the sake of difficulty, after all, the difficulty of arcade games is to carry the heavy responsibility of draining the game currency in the hands of players.

This can be seen from the high ratings of Dark Souls in various media outlets, as well as the comments made by players on the community forums and Amway's suggestions.

If you haven't played Wolf: Shadow Twice, and some hardcore games, Dark Souls may make you feel dissuaded when you first get started, and make you wonder why this game is so difficult! But in fact, this game is really not difficult at all! Most of the bosses and monsters have died at most ten or twenty times, and basically the foundation is better and can be defeated! ’

'A word to all the newcomers who have entered the pit "Dark Souls", don't be greedy for knives! Countless times in the face of the temptation of the boss and a small tube of blood, I want to be greedy for a knife or two, and kill the boss in advance of ten seconds or twenty or thirty seconds, but I forget that I have died more than a dozen times in order to defeat it, and I roll carefully, never use the unskilled rebound, grinding him for more than ten minutes! ’

'Excellent combat system and action elements, even aside from the difficulty element of the game, this is a good enough game, and if you stick to beating Guda and going through the walls of Lothric, then you can experience the fun of this game! ’

'When you enter a room and there is not a single monster but there is a treasure chest, beware that this is a trap!' When you are in front of the valley and there is a treasure unguarded by monsters, pay attention to look up at the sky, maybe there will be a monster with a large vat waiting for you; When you encounter an enemy on a narrow cliff path, keep an eye out for hidden monsters waiting to sneak up on you! ’

'Let me tell you one thing, the fireproof girl is my wife!' ’

‘??? Upstairs, are you thinking about fart? ’

Similar posts started out as good science posts, but soon the topics discussed by players became skewed.

In addition to discussing the question of whose wife the fire prevention girl is, more points have become what is Yang Chen's malice in the game.

Although it is said that taking care of the psychological tolerance of the players, Yang Chen has not chosen the original "Dark Souls", and the malice on the various maps has been alleviated a lot.

For example, the 'flange manure pit', affectionately known by players, players walk slowly in the 'deep water', although they will fall into a state of poisoning, but this poison is actually no different from tickling.

And the malicious difficulty of the pure map in the game has also been reduced a lot, so it can be said that it has become very friendly to players.

But for most players, everyone has never seen this kind of hardcore difficulty action game before, and even if there is, it is simply an action game with crushing attributes, you hit the boss with a hundred consecutive hits and the boss punches you.

But even though you're still killed by the boss's punch, you can beat the boss a hundred times before that.

And what about "Wolves: Shadow Dies" and "Dark Souls"?

Do you still want to fight the boss a hundred times? I want to eat it!

As for the boss hitting you? Although it is not as exaggerated as a punch, it will definitely not be used a few times without drinking medicine.

What's more, although the malicious design of the map is in "Wolf: Shadow Dies", it is not as direct as "Dark Souls".

Of course, this kind of difficult game will still dissuade some players, which is inevitable, and it is impossible to have a game that all players like.

None of the gods can do this.

And for those who stay, those who have passed the trials of Gudat and the walls of Lothric have basically experienced the real fun of this game.

It is to become stronger again and again in the midst of constant suffering.

"So the most difficult place in "Dark Souls" is not the secluded church, not the Fran Fortress, not the incarnation of the last fire-spreading land, but the trial of reaching the fire-spreading sacrifice site Guda and the obstacle of the Lorda Wall, and when the players rely on their own abilities to beat Guda step by step and pass the Lostric Wall, there will be no difficulty to hinder them, because they have defeated themselves, and this is also the core spirit of "Dark Souls".

In the conference room of Nebula Games, Yang Chen took out some of the posts made by players in the Nebulas Gamer Community Forum and explained them to the newcomers who had just joined the company.

The newcomers in the audience took notes very seriously and nodded seriously.

After the meeting ended, Wang Ye, who was the deputy speaker next to him, also looked at Yang Chen curiously: "Mr. Yang, is this really the core element of "Dark Souls"?" ”

As one of the main development members of "Dark Souls", and at the same time participated in "Wolf: Shadow Death Twice", he has no idea about this matter!

"Of course! However, there is another reason, as a novice player, it has been almost two hours since they passed the Trials of Gudat and the walls of Lothric. Yang Chen sorted out the documents in the notebook in front of him, and then glanced at Wang Ye very strangely.

If you can last for two hours, don't you feel the charm of the game of "Dark Souls", what else can it be? It's all past the refund time.

Hearing Yang Chen's words, Wang Ye couldn't help but fall into silence.