Chapter 1093: The curiosity of players and the industry

From this video on Yang Chen's official blog, it can be seen that this is just a simple animation demonstration.

Generally speaking, the development of the game will have a corresponding demo and animation demonstration to test the gameplay.

For example, the ideal of a game project is to first write a surface GDD document proposal, and then make a simple demo or use animation to determine the gameplay and overall framework of the whole game.

Therefore, this relatively simple demo animation released by Yang Chen, even many players know very well that this will definitely not be the complete appearance of the game.

Except for some marketing accounts that do things out of context, even ordinary players won't misunderstand anything.

But the focus of everyone's attention is not whether Yang Chen's official blog is a game or an animated demonstration, but the content shown in this short video of more than ten seconds.

If you say what Yang Chen's official blog announced before: an action game that can happily fly popular game characters, people are a little confused, and I don't know what kind of game Nebula Games is going to make after acquiring various IPs.

But this simple animation made everyone think of a game genre, and that is fighting games.

Even for players who haven't played a fighting game before, the first thing that comes to mind when they see this animated demonstration is that this thing is a fighting game.

On the Internet, this has also caused public discussion, after all, this is really surprising.

Nebula games, fighting games, and IP-oriented games, the combination of these three words is too much eyeballs.

Even the popularity of "World of Warcraft", which originally continued to dominate the list, has been directly thrown off by nearly twice as much, and this popularity value is still increasing.

"Isn't it! No way! Am I right? Is Nebula Games really going to be a fighting game? And it's also an IP-oriented fighting game? ”

"What does Mr. Yang think? It's been years since you've seen a fighting game, right? ”

"In other words, the IP-oriented fighting game, if it weren't for Nebula Games and not Mr. Yang, I feel that I can confidently say that it is another work of money."

"Silent, after all, it's Mr. Yang, after all, it's Nebula Games, there will definitely be something different, if it's really money, why is Mr. Yang working so hard? "PlayerUnknown's Battlegrounds" and "League of Legends" have a new skin, won't they make a lot of money? ”

"+1,I feel that Nebula Games is definitely different from ordinary game manufacturers.,If you really want to make money.,So many big IPs of your own can release sequels.,It's really not possible to make a promotional 50% BUFF.,The entire game ranking will be dominated again.。

"Oh, speaking of dominating the charts, I have to mention that game here, "GTA" has new content, new heist content! New loot missions, new vehicle weapons. ”

Players are hotly discussing the news announced by Yang Chen and Nebula Games.

Among them, a considerable number of players are die-hard fans of Nebula games, and they are done with the game when they buy it.

And the attitude of the game industry is also a bit confusing.

If it were other game manufacturers, then they basically felt like it was going to be the kind of way to go in circles.

After all, this combination is too much like a combination of money.

What types of IP-oriented games are most suitable?

In the case of mobile games, it is recognized as a card game.

Collect and cultivate plus the characters that players are familiar with, and various SSRs empty the player's wallet.

It can be said that it is already a fairly mature business system, and although the players scold, it turns out that the players will still pay when the time comes, provided that you don't go too far.

In addition to mobile games, what type of games are most suitable for VR platforms and PC platforms?

Without a doubt, it's a fighting game.

Guan Gong vs. Qin Qiong, various IP characters against IP characters, this is definitely able to satisfy the novelty of players in this regard.

The characteristics of the fighting game itself can also separate a character and directly maximize the content of the IP to the player, which is especially suitable for those IPs whose role has a greater impact than the series of games.

For example, most players don't understand the plot of the game or the worldview of the game, but simply understand the characters of the game.

There may even be a lot of cloud players who don't even know which game this character is from, but they just know what this character is called, what skills he has, and what weapons he has.

There are actually quite a few players in this category, and this type of character often originates from older games.

After all, at a time when the development of graphics and game technology was not excellent, how to arouse players' interest in the game?

The distinctive character is the most suitable thing.

If you think about it, you'll see that the characters are often derived from the past, and the characters in them are all distinctive, either handsome or cold, and always have a signature trait.

In modern games, most of the protagonists are more realistic and ordinary, attracting players from their personalities and stories rather than their appearance.

Because in modern games, there are more directions that can be developed, and it is completely possible to let players understand the characters in the game through a variety of game details.

This has led to a situation where past game characters have a higher level of visibility visually.

Because their own characters are visual effects, it is easy to attract passers-by.

After all, they haven't played a game and like a character, so they can only go through their faces first, and then slowly get to know people.

To put it simply, it's gluttony.

Acquired the right to use so many classic game characters, plus this still looks like a fighting game, if this is an ordinary game manufacturer, then 90% of it may be a fan-oriented money-making game.

Being able to restore the game characters a little bit is more conscientious.

But in the case of Nebula Games, it is a little difficult to say.

After all, Nebula Games really can't be looked at with common sense.

Before "World of Warcraft" was an MMORPG with the theme of sunset, Nebula Games did not directly revitalize it.

And it is not groundbreaking innovation, simply put, it is two directions, conscientious operation and excellent quality.

But the only problem is that MMORPGs are a popular branch of the game, even if the sun sets.

But in the case of fighting games, it is more like a shooting star in the history of the game, which blooms its own light and then is fleeting.

And the difference from MMORPG is more because of the operation of game manufacturers, so that players gradually set their sights on other types of games.

Fighting games, more because of the gameplay itself, can't make this game popular.