Chapter 373: Drawbacks
This means that the more times like this, the more you should not touch Tencent's mold.
They want to hold this competition as the pinnacle competition in China, so there are too many things to pay attention to.
After the end of this game, after Sun Yaosheng and they get the quota, Sun Yaosheng will definitely react to this hardware hanging.
For this kind of open competition, you must not let go.
It's not that you have to be so vicious, or that you are ruthless, but if you don't react, it's disrespectful to yourself, to other players, to this game, and to this game!
And this killing point system is like this, if plug-ins can appear, then can't you just kill people to get the first? What authority is there to speak of?
Not only the contestants, but even those who have a strong interest in PUBG have to try to familiarize themselves with this point system.
"How many people can you climb to kill a few people in this game", "How many points do you have to get to the first place in this game", I don't know how much compatibility there will be for e-sports viewers who are used to watching a big score of 3:1.
The random element of the double-edged sword, which is also a characteristic of eating chicken.
The random element in the game is another obvious point of controversy, the average player can get more fun through the randomness of the game, but in eSports, the random element makes it difficult to distinguish the true strength of a professional player.
"Luck is also part of strength", that is the force of the master in abusing vegetables.
In a battle between true masters, a subtle difference such as the weapon obtained, the position it is in, the surrounding environment, etc., can have a decisive effect.
Hearthstone's tournament is a good example of this. Because of the influence of random elements on the game, the victory or defeat of a game often does not represent the true strength of both sides.
The true level of a Hearthstone pro player is usually determined by looking back at his overall results over the past few months, or even a year or two.
Sounds fair?
The problem is that the prizes are based on the results of the races at the time, not the team's past results.
It is not difficult to imagine that with the development of the PUBG competition, there will definitely be a few teams with good strength who will be disbanded in major competitions due to the problem of "objective factors". From the audience's point of view, it is also a big enough problem to be able to maintain a calm mind when watching the team they support repeatedly suffer from "injustice".
However, as the saying goes, "there are rules", and since you have become a professional player in PUBG, you must naturally be fully prepared and expected for the indispensable mechanic of the game "random elements".
Many of the professional players who participated in The International are currently positive about the "random factors" in the competition, believing that the team's ability is the key to the real decision of the game compared to the influence of the "random elements".
A strong enough team should have the ability to win a match in any situation, so it's not appropriate to actively limit the "random elements" of the game in high-level competitive matches.
This is also what Sun Yaosheng wants to say, if this factor is changed, then eating chicken is not eating chicken, but another game.
The impact of "random elements" on the e-sports of chicken games is indeed difficult to see from the current perspective, how much impact will "random elements" have on chicken games? Will the official make any voluntary adjustments to the "random elements" in the game? E-sports, which has always pursued "absolute fairness", will there be a special case in the "chicken" game?
The conclusions of these questions need to be further examined, but there is no doubt that these issues will become controversial points on the road to "eating chicken" e-sports.
It is not easy to hold a chicken competition, when the two "interstellar" masters went head-to-head, they only needed to find two computers and a referee to fight it out.
Two League of Legends teams compete with each other, and they can find a spacious Internet café and play 5v5 face-to-face.
But what if you want to hold a "chicken" contest? You need a venue that can accommodate 100 competitors at the same time, the bigger the better, after all, you need to have enough space for the audience and the media, the corresponding number of equipment and accessories, and enough staff to deal with possible failures anytime and anywhere.
The referees who patrol the game are responsible for their duties, and the problems such as sound insulation and peeping screens caused by the gathering of contestants are absolutely indispensable.
Because Sun Yaosheng held the competition himself when they were in Huai City, he naturally understood the troublesome nature of holding the competition.
And they are just a small competition, not yet a real big competition, you can imagine how much manpower and financial resources Tencent will spend to hold this competition.
It is obvious that eating chicken is basically saying goodbye to small and medium-sized events.
Without the scale and strength of ESL and IEM at the international level, if you want to hold a live "chicken" competition, I am afraid that it is likely to be "car accidents".
And even international invitational tournaments such as ESL and IEM, which have countless experience in e-sports competitions, are often problematic when holding "chicken" competitions.
In the PUBG Asia Invitational Tournament held in South Korea at the end of last month, it was revealed that the organizers temporarily changed the rules and restricted substitutes from participating in various strange situations.
Overall, the difficulty of successfully running an offline PUBG tournament is even harder than one might expect.
As for online competitions, I believe that the vast majority of players and viewers will not have much illusion about its fairness, after all, this is a game that has banned 1.5 million accounts just because of plug-ins.
The difficulty of small and medium-sized events has led to the difficulty of accumulating a mass base for e-sports, and large-scale events have high costs, many requirements, and little experience, which is also the reason why there has not been a smooth event so far. It is estimated that in addition to Tencent, there are really few people in China who can hold this kind of competition.
After all, online competitions lack credibility, and the anti-cheating environment in games is extremely harsh.
Holding a domestic chicken competition is really the most realistic and direct problem on the road to domestic chicken e-sports.
Although the e-sports road of chicken games is full of thorns and unknowns, it is undeniable that the popularity of "chicken" games is the most favorable factor to clear these obstacles in front of us.
Just a few days ago, PUBG surpassed Minecraft with 27.66 million sales to become the best-selling game in the history of the PC platform.
The simple, straightforward and exciting gameplay of the "Chicken" game will become a hot topic in the game industry for a long time, and the most direct fun experience it brings to players and audiences is the most fundamental value of the game.
Therefore, although the e-sports road of "chicken" games is bound to be full of controversy, topics, changes, passion and fun, the successful e-sports "chicken" games will inevitably bring many new breath and changes to the entire game industry. We have reason to believe that game developers and enthusiasts will make up for the shortcomings of "chicken" games on the road to e-sports step by step, and make it an interesting and rigorous new competitive game genre.
(End of chapter)