Chapter 310 is a battle of wits and courage
"Someone asked me what a double opening mirror is, what is an instant opening mirror, but it's not a particularly advanced technology, it's just something that ordinary players can use." Sun Yaosheng said, and at the same time opened the game's settings panel, "Double opening the scope, it can be changed in the settings, that is, when you right-click to open the scope, you can instantly cut the waist shot, which is used to shoot at close range." When fighting at close quarters, scoped is not a good option. This game will be slow to walk when the scope opens, so learning this will make it easier to crush enemies behind cover. As for the other instantaneous scope, it is actually the second opening and closing the mirror, which is the basis of my instantaneous sniping. And the operation is also very simple, that is, continuous right click, as long as you are fast enough and grasp the timing just right, then it is not a problem. ”
"Usually you see me sniping, but I also know that the moment I snipe with a shot, whether I hit it or not, I will directly retract behind the cover, instead of continuing to observe. This is a very important point, and it is because of this habit that it has saved my life many times. You know, in fact, the technique of shrinking the gun is very important, and it is very, very practical. Shrinking the gun is actually very simple, that is, the probe shoots, and then immediately shrink behind the cover, without giving the opposite side a second to you. It's very simple to say, but it's not easy at all to operate, you need to react quickly, and you can't fall in love! ”
"When you're fine, you can right-click and practice. You are behind the bunker and there is a person running in your line of sight, and you shoot with a probe, and he immediately notices you and wants to shoot you with the scope, and then you can shrink back. Of course, at the same time, when others are in a place where they can be beaten, they will inevitably go to a nearby cover, and then shoot when he runs, so it is very good to win against the gun. Remember that when someone is looking at you, try not to probe if you are not sure. An enemy without cover is mortal, and the same is true for other situations. For example, three people and four people come to press you, and there is cover to use. As long as I encounter this situation, no matter who you are, even if it is a choice of Dubu or Dragon, I have cover and they don't have cover, as long as they dare to come and press me, then they will all die. That's the difference between having a bunker and not having it, it's very big. So always remember, don't be stupid to shoot with others in any situation, you have to know that this game is not all marksmanship, no matter how accurate your gun is, no one is a waste without cover. ”
"In the case of someone you can't look for someone for too long, in the finals, you must listen carefully to the position of each gunshot, you must remember the position of these gunshots, remember the sound of guns fired in each place and the number of people who shoot, and then look at the number of people in the upper right corner and the kill information to calculate in your own mind. In the end, it is a battle of wits and courage, and every bit of detail is done well, which is one step closer to you eating chicken. For example, strafing means that there are people at close range, and the sniper sound may be hitting people at a distance, and there is a high probability that there will be a team of people left after the gun has been stopped for a long time. Far away enemies can throw smoke grenades to save teammates, and bringing a smoke grenade is often harmless. Don't bother to get close to the enemy, you still have to sell it. Anyway, if it's me, as long as I encounter an enemy who throws thunder or smoke at close range, I usually choose to press it immediately, or shoot him directly when he pulls it out and throws a mine. I often see someone throwing thunder while pulling out of cover with others, and it's strange that they don't die. ”
"I didn't want to talk about the poison circle play, after all, each team should have a commander, and this is different for everyone. But if I suggest you, as long as it is not too high-end bureau, in the case of good resources and good transportation, you can directly choose to go to the high point of the center, or choose a room area with a good view in the center. On the contrary, if there are no resources and no cars, they will touch the poison and clean up the people. There may be more or fewer people on the side of the poison, but it still depends on the situation at the time. Remember one thing in the desert map, don't run on the main road, when the time comes, you won't have any power to fight back. ”
"My remarks do not represent those players who like guns, because these things I answered are mainly aimed at novice players, and I have said the skills of old players before, but I didn't record it, so there is no way." Sun Yaosheng saw that some people said that they all knew these skills, and hoped that there would be some high-end skills, but the high-end skills Sun Yaosheng had already said before, and it would be a waste of time to say it again.
"For novice players to parachute to land, it is best not to choose warehouses when there are other teams, such as: Port G, Port L, City R. Because when other teams land with you, the warehouse is a relatively dangerous resource point, and it may be cold if you don't have a gun after looting. Generally, the warehouse is a large vacant land from the next resource point, and the risk factor is too large. If you want to score points in a single platoon, and your marksmanship is not so rigid, then stay away from the route, find a car to go to a more fat resource place, and finish the anti-drug search. Level 1 can be returned to full energy, so don't worry. Then, according to the topography of the safe zone, decide whether to grab the edge of the ring or grab the center point. It is recommended that novices grab the center point house, generally there are more circle side battles, less cover, the center point house has natural cover, the high point of view is good, and it is easy to hit the target. ”
"Needless to say, the Scar-L is a new pistol that I highly recommend, after all, the accessories are a little easier to find than the M4. The M4 without a butt, the -L shot is a side-to-side shake, while the triangle is a subtraction parallel shake, so the triangle grip is more suitable for the Scar-L. Regarding breath-holding, sniper rifles are holding their breath when aiming, especially 98K, M24. Most of the time the person you're aiming at is moving, but a lot of people just hold their breath all the time, and then when they don't move, you run out of oxygen, and the gun starts to shake, which is a waste of breath-holding time. When driving a fully automatic sweeper, hold down the breath to fire at the first time when the gun is fired, and then release the oxygen about halfway through, and press down the gun by feeling. Then wait for the oxygen to recover fully and then continue to hold your breath, the advantage of this is that if the oxygen turns red, you have been recovering very slowly, and it takes more time to hold your breath according to my method than to keep pressing, and if others get off the car to play~ You can also be more accurate. When sniping, it goes without saying that the level 3 head of the general team is given priority to the sniper, and some people say that it should be given to the assaulter...... That's up to everyone. In the case of both players being level 3 heads, remember to never show your head all the time below 81 blood. Maybe you didn't directly jump over the level 3 head with full blood, Ning Wai said what is the difference between M24 and 98K, the first is that M24 damage is higher than 98K, and it is a little higher everywhere, and the explosion of the 3rd level head M24 is 95 blood or 91 blood, 98K only has 81 blood, and now M24 has changed, 24 If you don't hit the limbs, 2 shots will die, 98K needs 3 guns and 4 shots for limbs, and the rate of fire and scope speed of M24 are slightly higher than 98K. ” d
(End of chapter)