Chapter 3 Travelers? Step into a sea of bones

The "gospel" continent is big, very big, because its design philosophy is based on "merging North and South America" and embracing players from Canada, the United States, Mexico, Brazil, Argentina, and Venezuela. The "gospel" continent is broken from it, and there is no other way but to travel by boat.

If you look at the geographical location, the eleven countries of the "Gospel" are located in North America (the border between the United States and Canada is slightly adjusted to the Via Cord Mountains), which is the place where human civilization spreads, so it is customary to call this area the "Gospel", and most of the players gathered here are human players; North America, on the other hand, is a wild and secret land of the "gospel", with dense jungles, poisonous insects, inaccessible and dangerous, and most of the elves and orcs are based on it.

Colonists and adventurers have landed in the Savage Secret Realm and established supply points, and have explored the interior, but only two-fifths of the territory has been explored so far. The "Virus" free first class found the ancient Inca Empire's sun temple here, and opened a large dungeon, so the Savage Secret Realm is also a place for high-level players to linger. It would be ideal if there was enough supply or no faction clashes.

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Osgiria.

The only thing people know about June Sunshine, the Necromantic King, is that "because he successfully changed his second class, he opened the third expansion", and regarded him as a shit luck guy. However, when the living player clashes with the necromantic player, it is this shit that kills Osgilia. Although the "liar" Bald Eagle and many guilds defeated him, the "Night Blitz" in early December proved once again that June Sunshine is not just luck. And the two attacks of the White Bone Tyrant before and after were both based on Osgilia, so that both the living and the dead have an indescribable complex for it.

Looking at the city quietly, the traveler did not say a word. He didn't stop here, but went straight to the "Ring of Fractures", the only gap in the Via Cable. Fifteen kilometers away is the "City of Contradictions".

Before Nightfall Blitz, the City of Contradictions was the bridgehead between the Necrons and the Living Faction, and it was also a strategic location that Living Players had always dreamed of winning, because defeating it would be equivalent to having a supply point in the Sea of Bones; After the "Nightfall Blitz", the battle line of the clash of factions extended all the way to the frontier of Astant, causing the strategic value of the "City of Contradictions" to plummet, but this did not affect its important position in the Blackstone Valley.

As soon as they enter the Blackstone Valley, travelers are keenly aware of the changes in the landscape. What was once a dark, humid swamp has been transformed into a dry, loose-soiled mountainous terrain, and vegetation cover has plummeted to near zero. Strange-looking dead trees are sparsely distributed on the hillside, holding their trunks high, as if telling the heavens about the injustice of fate.

"If I had been born in a place like this, I would have run out and be aggressive. Hell, those necromantic players can really endure it, and they didn't break out until now......" the traveler sighed. He was like a light antelope, jumping up and down the hillside to the top of the hillside, and then involuntarily holding his breath.

He saw a sea of bones.

True to its name, the Ocean of Bones is a magnificent scenery with countless bones piled up as far as the eye can see, and it is a sea of dead silence. It's so quiet that you don't want to breathe, you don't want your heart beating, you don't want your blood to beat. When you open your eyes, it's there; When you close your eyes, you can feel that it's still there, like it existed tens of millions of years ago, like it still exists tens of millions of years later. The ugly skeletons in units of hundreds of billions are piled up with such an extreme beauty and immortal beauty.

"Actually, it's hard to see where to go......

The traveler looked at it for a while, scratched his head, and flew low along the slope like a swallow. His posture is almost bent on death, but he can always dodge all obstacles, such as trees and stones, and it seems that obstacles are deliberately avoiding him. Then he no longer marched in a straight line, but pulled his cloak tightly and began to march irregularly beyond anyone's comprehension. He sometimes rushed a few hundred meters to the left, then turned back in an arc before continuing on; He sometimes slammed himself to the ground (the ground was dusty), and after five minutes he jumped up and rushed forward at a furious speed. Even in the sea of bones, he was incredibly high at a high speed without breaking his leg.

In this way, he evaded a total of eighteen patrols made up of ghost hounds and ghost wolves.

When he came to the city of contradictions, his whole body was already dirty, but he didn't care. He tugged at his gloves and immediately pressed against the walls and climbed on the walls, like Spider-Man! His fingertips and shoe tips have cold iron blades, which can easily pierce even black marble walls, and can bear his weight, which can be described as first-class equipment. He reached the top of the wall in less than half a minute, then moved sideways, waiting in the shadows for a while before jumping onto the wall. On either side of the traveler, the two skeletons were five meters away from him, their skulls writhing and just not "seeing" him.

In the next instant, the traveler vanished.

In the next moment, the traveler appeared on the other side of the wall; The two skeleton soldiers turned their heads, only to see each other looking this way.

The "City of Contradictions" is a military fortress full of soldiers. The buildings inside it are also quite special, they all have no walls. The necromantic soldiers stood in the room in unison, never sitting or lying down, presumably because standing was more space-saving than sitting. Not to mention the living creatures in this city, even necromantic players are uncomfortable to live in, but necromantic NPCs have no problem at all.

The traveler weaves through shadows and blind spots, and soon climbs over the walls again, leaving the impersonal city.

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"The City of Waiting".

After just a brief look, the traveler smiled: although this is the capital of the Dusk Empire, the vigilance outside the city is more lax than that of the "City of Contradictions". Is June Sunshine too arrogant? Did he think that the "City of Contradictions" and Isenger would be able to stop all infiltrators?

Most of the necromantic NPCs that appear in the city have intermediate strength or above, not only have names, but also have IQs, and they can also greet and greet each other, which is no different from when they were alive. There is also no militarization here, and many NPCs have their own houses and even have their own jobs (travelers saw a zombie pushing a cart and selling it from house to house). At first glance, the life of the necromantic is no different from that of the living, except that the necromantic lacks all physical activity.

According to the map, in the middle of the city is the Wandering Soul Square. When travelers walk there, they can't help but stop to see: in the middle of the square is a burning tree, its posture is noble and ethereal. It is the "Tree of Withered", a demonic plant that exudes the power of the soul endlessly, and it is very beneficial to the necromantic creatures, similar to the "Tree of Life" of the elves. The traveler couldn't help but step forward and break a branch, only to find that the trees were full of soul fire, and the flame temperature was slightly lower than normal temperature, so it would not burn the skin. Travelers always find it more captivating to see it in person than to watch it on video.

In addition to the wandering ghosts in the Wandering Spirit Square, there are also players who set up stalls to sell and a few NPCs who have changed their careers, and it seems that June Sunshine has exploded a certificate of transfer from high-level monsters. NPCs with a letter of change can indeed serve as mentors for the profession, but the skills taught will be limited, and they will not be as good as those of the professional guild with advanced qualifications. Of course, the highlight is the few sword dancers and blood mages who stand out from the crowd, and this is a transfer mentor sent by the blood elves.

After a little strolling, the traveler left the square and visited the library, the sunset altar, the handicraft workshop and other functional buildings in turn, but it was a pity that they did not see the "high-level backbone" that those necromantic players said. The high-level backbone refers to the high-level subordinates under the command of June Sunshine, who are not only the founding fathers of the Dusk Empire, but also the strongest backing to support June Sunshine's campaign. June Sunshine cares for his subordinates very much, and has built a joint scientific research center for them, presumably where the backbone of the people are concentrated.

The Traveler passes by many players and NPCs, and then he climbs over the wall and enters the Castle Lord's Mansion. The soles of his shoes are like a sound-absorbing sponge that completely annihilates the sound of footsteps. He walked around and came to a side hall, and saw a pretty little girl. The girl sat in a small chair, her face was fair, her eyes devalued all sapphires, her eyelashes were long and curled, and her black hair hung down to her shoulders (her bangs were pulled to the left); She wore a little black dress in Gothic, lace lace, and her shoulders were floppy and softly stacked; The lower body is a pair of black and white striped stockings just above the knee and a pair of black high-heeled round-toe boots; She wore a crystal clear gemstone around her neck. No matter how you look at it, the girl named Sa'er Salamonro doesn't look like a necromantic creature.

There were several zombies in the side hall, and their joints shimmered with a glimmer of light, which should be some kind of extremely thin puppet line; The little girl waved her hands and the zombies involuntarily began to duel, which was clearly a puppeteer practicing "left and right fighting". Several slender spiders waited quietly by the little girl's chair.

"Daddy is dead and has to work again!" The little girl muttered to herself sullenly.

The traveler looked carefully for a while, then went to the other rooms before quickly leaving the City Lord's Mansion. He came to a building with a different shape. This tall building, with the atmosphere of a modern scientific research center, is the center of the "City of Waiting" - the joint scientific research center. According to Necromantic players, no player has yet been able to take a step other than June Sunshine.

At the gate of the Joint Research Center sat a handsome young man, dressed in a plain white long-sleeved shirt (much like pajamas), and his smile was a little dull, but it did not prevent him from having the purity of an angel. It can be said that if this teenager appears in reality, as long as he is slightly packaged, he will be a new generation of superstars. He was crossed in a chair with two legs, his smile harmless, but he was doing something rather curiousβ€”he was clutching a rotting severed arm, and he was gnawing and chewing. Drops of corpse water slid down his cheeks and neck, hitting his clothes. There was a large basket of corpses next to the chair for him to eat at any time. As long as you are a necromancer, you know that the boy's name is Grande, and he is actually a super-level magical beast, whose body is led by ghouls, and currently serves as the night watchman of the "City of Waiting", performing security work 24 hours a day.

The traveler hummed and walked past the boy and entered the Joint Research Center.