Chapter 308: Continuing Teaching

After the staircase gun knocks down the first one, if the second enemy doesn't come up right away, immediately step back a little bit, pull out the incendiary bomb or grenade, and then smash it, which can basically kill the first one who falls. If the second enemy continues to charge, switch to another primary weapon, and don't forget that you still have a pistol.

Chase the airdrop on a foggy day. If you hear the sound of an airplane on a foggy map, you can go out to see where the plane is, and then drive a car to follow the plane.

The grenade is delayed for 2 seconds before being thrown, making it suitable for use in battles inside buildings.

The best location in the field is a counter-slope with cover. When the enemy is at a distance, you should stand at the high point of the slope and shoot, because this way you have the best view, and the enemy is attacking from the back.

When the enemy is close, they should retreat to the bottom of the highest point and then shift their position, at this time, if the enemy rushes to the top of the slope, the first reaction must be to look at level or look into the distance, and generally will not look at the left and right sides below the 60-degree viewing angle, which can be taken by surprise.

If you want to replenish the gun after knocking down the enemy, if he is wearing high-grade armor, you will hit the head, and if he has a three-level head, you will hit the chrysanthemum.

Don't spoil the courier's stuff. The double-barreled troll S686 is really an artifact, with a fully automatic gun.

After the city encounter, jump up and shoot, as long as the crosshair is aimed at the enemy, it can still kill people, which is the jump punch in CS.

Don't panic if you can't kill people, the other side will definitely think that you have to change the bullet after spraying, and will relax your vigilance, and it is a surprise that you take out a fully automatic weapon at this time.

When attacking the building, two people usually need to rush on the line, the third person needs to set up a gun outside to guard the window and balcony to prevent the enemy from jumping down around your chrysanthemum, if there is a fourth person, please stand about five steps behind the teammate attacking the building.

Don't get too close, or they will be blocked by you when they want to retreat, and after your teammates rush in, you will rush in to replenish the guns according to the position of the guns inside.

Attack the building and pull the gun line, the first person to rush had better take a troll, and immediately jump inside while shooting after entering the door, attracting the enemy's attention while allowing the teammates behind to have space to keep up with you, otherwise it will be the gourd baby to save grandpa one by one to come in and send it one by one.

Please be sure to throw a grenade before attacking the building, the explosion range of this thing is simply amazing, it can basically cover half of the space on the second floor of the fake garage, throw the mine at a few more angles and calculate the number, when the last thunder explodes the moment the effect is the best.

This is a bit of the tactic of first covering artillery fire and then charging infantry when fighting in the war. The accuracy of the infantry artillery coordination determined the effectiveness of this attack.

Grenades can deal damage to enemies and can also seal the opposing position.

It is recommended to throw the first grenade near the entrance, first to make sure that there are no enemies around the entrance, the second grenade to a farther place, at this time the enemy will definitely retreat to the corner or room, the third grenade to the innermost place you can throw, and then you have to prepare to charge, usually the enemy will shrink in the far corner.

Don't go in before the mine is blown up, teammates must communicate that you have thrown a few grenades.

Smoke grenades are really important, and no matter how many things you have, you have to keep one.

When someone sets up a gun in the field or a teammate is knocked down and wants to help, be sure to throw a smoke bomb in the direction of the enemy to block their view, and throw it at the feet of your teammates or yourself when you really don't know where the enemy is.

Don't be Voldemort, Voldemort is now a target in Sun Yaosheng's eyes, and it is easy to hit the floor if he shoots on his stomach with a bad vision.

It takes about a second to stand up after being beaten, and the super big target can run and transfer, which is terrible.

Be sure to find cover, don't be Voldemort in the plains. Serious way of walking: Judge the terrain in advance in the finals, squat or stand along the lower part of the terrain, get stuck on the terrain, and hide in the low place to observe.

If you don't have a backslope nearby, you'll have to drive to the bottom of the small mound, which is perfect for a stuck view or near a bunker.

The principle of team action: line up in the city and distance in the mountains to ensure that teammates on both sides are in their field of vision.

The reason for queuing up in the city is because the street battles are all kinds of corners to meet love, and it is easy to be killed at the first time if you are knocked down, plus the terrain of the city is complex, it looks close on the map, but in fact you have to bypass a lot of walls and houses, and you don't know where the person who killed your teammates is hiding, so it's really not suitable to be too scattered.

The distance in the mountains is to draw the gun line, so that all four members of your team are exposed to the enemy's high-powered mirror in an instant, and you have no idea where the enemy is hitting you.

When attacking the building, it is best to have two people, one throws thunder and the other rushes the building. Don't rush with two people, the first person will get stuck if the second person falls. Often double and double change boxes.

Many houses have a pile of debris on the first floor, a typical fake garage room, jumping on the first floor on the debris pile can be bug to see the view of the second floor, now it seems that only the fake garage can.

The standard configuration of a four-person squad is an assault + sniper. The three-level head is given to the sniper, and the third-level armor is given to the assaulter. It's best to bring a troll with an assaulter, and a high-latency one can't be an assaulter.

When you are stuck on a reverse ramp, cover and fighting an enemy, reflexively look behind you when changing magazines, and you will have a high probability of finding out if someone is going around the back.

In a four-person team battle, it is most taboo for both sides to shoot at each other's points and consume medicines and armor. After the sniper knocks down 1~2 people, the assaulter can choose to drive or go around the slope to carry out the assault.

In many cases, the assaulter does not need to kill, as long as he and his teammates fire from different directions, they can effectively force the opposing position, in other words, crossfire can be the most effective and fast to destroy the enemy.

When you have nothing to do, you can practice opening the lens-closing the lens-changing point-opening the lens, the sooner the better.

Practice a few more times and you'll find fewer and fewer strokes of your body.

Again, about body strokes, which usually occur when an enemy is running sideways or when the snakeskin is out of position. If the first five bullets don't hit, quickly close the scope and open the scope before aiming, and do not keep the scope open to strafe.

It's important to have a car in the Plains Circle, not only to crush the LYB, but also to use it as cover at any time, which of course means you'll be the target of a fire.

So when you feel that your marksmanship is not strong enough, you should be a Voldemort~

When you get off the bus, you can quickly switch seats and get off the bus depending on the enemy's position. Prevent the whole person from being exposed to the muzzle of the gun when you get out of the car.

When jumping large resource points, it is best to jump from one end of the city en masse, jumping in the middle of the city is easy to be attacked on all sides. After all, the situation in the city is too complicated, so it is easy to be surrounded, and it is very dangerous to never fall in the center of the city.

Parachute level flight 126, vertical 234 Everyone should know that the fastest parachute speed is 65km/h when the vertical landing reaches the height of the parachute, so it is best to fall vertically near the target, which can make you land faster to find the gun.

(End of chapter)