Chapter 1087: A Unique Place in World of Warcraft

With the launch of the "World of Warcraft" Angela Open Door event, the global popularity of "World of Warcraft" is also high.

Countless manufacturers were stunned.

In the face of the continued popularity of "World of Warcraft", all the manufacturers who originally planned to release new games during this period of time are a little worried.

Because this "World of Warcraft" is completely different from some of the previous games of Nebula Games.

In the past, some games released by Nebula Games have basically begun to slowly decrease in popularity as a month or two has passed.

And that's when they took the opportunity to grab territory.

But World of Warcraft is different.

This thing is an online game!

And it has just launched a classic version of the event: Angela Door.

All players play the role of heroes who save Azeroth.

It can be said that this is completely giving full play to the greatest advantages of MMORPG.

What do you play with MMORPG?

In addition to the social interaction between people, put it on the content of the game itself, isn't it just a cultivation and role-playing?

No one wants to be an ordinary soldier, everyone has a heart to be a hero deep down.

And the Angela activity of "World of Warcraft" this time is to put the psychology of this part of the player to the maximum.

A unique event mode that engages players throughout the game.

From newcomers to veterans, there is a sense of giving.

After this dedication, and then watching the game's characters ring the beetle gong in Silisus, it gives them a sense of peace of mind.

Because they fought for Azeroth, they were able to accept themselves as heroes, rather than saying that they watched the play from the sidelines, watched and watched and then put on a game CG, and their character became a hero and went up to bang the gong, which in turn made some players feel a bit out of the picture.

Especially in Yang Chen and Nebula Games, the records of the struggles of players on each server after editing were put into the game Hall of Fame records on the official website, and the final result of this series of operations is that compared with when "World of Warcraft" was just launched, its popularity has reached a higher level.

However, when the outside world was discussing the various data and influences of "World of Warcraft", Yang Chen was more concerned about how long the player group could spend to kill the first ancient god in the game, Cthun, who appeared in the player's dungeon.

You must know that in the dream memory, Cthun is the boss, but until it is weakened, no team can complete the first kill.

Although it is related to the early version of World of Warcraft in the dream memory, there are no convenient plugins, but this copy is also quite difficult.

………………

MMORPGs aren't actually a popular genre anymore, and World of Warcraft doesn't have a big groundbreaking gameplay.

For example, there are also PVP gameplay in dungeons, which have actually existed in many games before this.

It's just that there is no game at all that can be like "World of Warcraft", where all the resources produced by the dungeon are all used as the content of the game.

And that's something that no other game can do.

For example, the in-game costumes, which in World of Warcraft are equivalent to the sets that players have swiped.

From the Scarlet Crusader set in the Scarlet Abbey to the T1 set in Lava Heart and Blackwing's Lair, these sets have powerful stats and cool looks in their own right.

It can be said that this is a combination of the game's fashion and equipment, and the items dropped after the dungeon boss is killed, not only have powerful attributes, but also have an excellent appearance.

This is basically a separation for other games, and it is a common thing to sell equipment and fashion separately.

In addition, there are a series of life occupations such as enchantment, blacksmithing, and mining in the game.

These classes are basically decorations in other games, but in World of Warcraft, they are closely related to the economic and commercial system.

Even the items produced by branches such as engineering, which can have a huge impact on the outcome of PVP.

The second is the characteristics of each class in World of Warcraft, as well as the gameplay aspect of the overall game.

Balance, which is an issue that is unavoidable in any game.

Even if it's a single-player game, it's too strong to have a certain prop, a certain skill, and a certain talent.

FPS games and MOBA games can't escape the problem of balance.

As the most numerical MMORPG game, World of Warcraft naturally has no way to avoid this problem.

The situation of a generation of versions and a generation of gods, and the big brother taking turns, also happened in "World of Warcraft", which can be said to be a problem that no game manufacturer or designer can solve.

If someone can solve it, then only the gods and only God can solve it.

But the key is that in "World of Warcraft", this balance problem has been weakened.

Because in "World of Warcraft" there is room for manipulation, and at the same time, any profession has its own meaning of existence, and it has its own unique and distinctive characteristics.

The player's PVP and PVE content are not just based on data.

Equipment is important, but even more important is technology and tactics.

The articulation of various skills, the class matching of the arena, the terrain and timing of the field PVP, these can be said to be the most fascinating existences in "World of Warcraft".

It is also because of these content elements that players can continue to play and immerse themselves in the story of Azeroth.

It is almost impossible for an MMORPG game to attract players just by relying on the game's story.

If you say that in "World of Warcraft", you have a mall, equipment can be strengthened, and then there are scrolls in the mall that sell the probability of success of strengthening, and hunters can directly recharge to buy awesome pets in the mall.

It may be possible to make a good enough turnover profit, but it is absolutely impossible to make players have such a deep memory.

First time in Azeroth, born in all corners of the Alliance and the Horde.

Because he had no money to repair equipment and no money to buy bread, he squatted at the gate of Stormwind City, and when he saw a mage rushing by, he shouted, 'Master, it's okay, I haven't eaten for three days!' ’

The first time you come into contact with the Death Mine, the Wailing Cave, and other dungeons, then destroy the running corpses.

The first time you encounter a player from the opposing faction in the field, then have a good time fighting bayonets with the opposite side.

Including in the dream memory, "World of Warcraft" can achieve such results, which is closely related to these operational strategies.

For online games, the quality of the game is fundamental, but the operation is also crucial.

With the opening of Angela's Gate, it can be said that the initial content of "World of Warcraft" is officially displayed in front of players.