Chapter 1252: "Death Stranding" is online
Many players online are discussing the content of a promotional video for Death Stranding.
In terms of granularity, many players find that Death Stranding is simply a great game.
Including the face model of the main character, as well as one of the environments in the game, it is much better than other types of games.
In particular, Sam walked in the rushing river, and the waterfall in the distance fell from the sky, and the splash of the water was even more emotional.
Although the scene in the game is wide, it has an alternative beauty.
In fact, this place was also carefully designed by Yang Chen.
Just like the map setting of The Legend of Zelda: Breath of the Wild.
"Death Stranding" puts aside the theme of links for a moment.
The content of his game is actually from point A to point B, and the core experience content is the journey from point A to point B.
The ups and downs felt during the rush are the core content of "Death Stranding".
And how do you make players feel during this time?
One of the most important aspects of the map is the design of the map.
It's the same as The Legend of Zelda: Breath of the Wild.
In The Legend of Zelda: Breath of the Wild, it's also just a rough main story quest that guides players where to go.
But because the distance is so long, players are more likely to wander around the map.
Although Death Stranding and The Legend of Zelda: Breath of the Wild have different details on the map.
But one thing is the same for both, and that is to give players a different feel and experience when they are driving around the map.
Breath of the Wild will have a variety of content to distract players.
For example, a temple in the wild, a goblin camp, or something else.
And in "Death Stranding", it is a complicated road condition, a road that seems impossible to pass.
Steep cliffs, rushing rivers, canyons, these.
The Legend of Zelda: Breath of the Wild and Death Stranding both use the same map design theory.
That's the law of the earth triangle.
No matter where the player stays in the game, they will be partially obscured by mountains, hills, or other obstacles to keep it mysterious.
But at the same time, it will deliberately reveal a little scenery that can attract players to continue exploring.
And this one thing, the attraction anchor on the map, is like a decoy, attracting the player to go.
At the same time, it is different from "The Legend of Zelda: Breath of the Wild" to put the content node in the game, that is, to make the player notice the attraction anchor.
The map design of "Death Stranding" should be more detailed, because the carrier of its own gameplay is delivery rush.
Therefore, it is necessary to make it difficult for the player to walk, but always find a feasible path design.
It looks like the ground is full of gravel, but if you look carefully, you can always find a road that you can drive.
It may seem like a dead end, but there is always a path to pass.
This is especially true when the player comes to the observatory and sees the snow-capped mountains behind it.
And in the later plot, it will really let players climb snowy mountains with their feet.
In addition to the confusion of the game's one screen and the plot.
That's a way to play the game, and it's also a little confusing.
After all, judging from the promotional video, it doesn't seem to show much of the game's gameplay mode.
It can't really be a courier, right?
But there is also a question that has been raised.
That is, will this game be a horror game?
After all, when Sam encounters the invisible monster that leaves a mark like the palm of his hand, the atmosphere of the whole shot is simply oppressive.
and Sam in the back leaned on the baby-like device, shuttling through the monster group, and even if the atmosphere scene was a video, it still made many players dare not come out.
There is also a lot of discussion about this.
However, what players didn't expect was that Yang Chen actually gave an answer to their question on the official blog.
You must know that before this, the players talked a lot, but basically didn't think that Yang Chen would give an official answer.
After all, in the past, Yang Chen said that he would just smile slightly, and then wait for the players to find out for themselves.
Especially at the original Yang Chen's operation at the press conference of "Wolf: Shadow Passed Twice", it has been included in the TOP10 of the most interesting operations in game history.
A difficult action game, a rookie player with a game level, in order to make players think that he is a master, so he has practiced hard I don't know how many times, and completed an almost teaching-style combat demonstration.
What kind of spirit is this?
So almost no players thought that Yang Chen would really make a reply.
Although this content makes many players a little incomprehensible.
Yang Chen's answer was also very simple, only a short sentence.
"It's a very special game, it needs to be a quiet and savoring it, if you just like the excitement of the combat content, you might be disappointed with Death Stranding, and the refund time for this game will be delayed to 6 hours, maybe you can take some time to feel if you like the game or not."
Such a reply also surprised many players.
Because Yang Chen's words revealed quite a lot of content.
Very special game, this sentence is ignored by players.
After all, how special it is, then Mr. Yang didn't say it.
The key is to calm down and savor the rest of the story, which means that the game may be a linear game, or it may be a slow-paced game like Red Dead Redemption.
But there is no exciting combat content in the game, is it really similar to the genre of "Detroit: Become a Human".
And the last one, there is a refund delay of 6 hours.
This is even more confusing for players.
In the Nebula game, Lin Jiayi looked at the official blog sent by Yang Chen, which was also a little strange.
"Mr. Yang, why is the refund time set at 6 hours?" Lin Jiayi was a little curious.
"Naturally, it's to give players a longer choice." Yang Chen said with a smile.
However, as soon as the words fell, Wang Yaliang, who was teasing the steel egg next to him, dismantled the stage: "Because of the 6-hour refund time, most players may think that they will get a refund in 6 hours anyway, play a little longer, and then officially contact the content of the game, and at the same time, they will also begin to contact the content of this part of the infrastructure link." ”
"Ahem...... That's part of the reason, but because of this, they stayed in the game, which means they love the game too, doesn't it? Yang Chen coughed lightly and added.
Lin Jiayi next to him was speechless.
But no matter what.
Whether it's in the player's expectation, or continue to be confused.
"Death Stranding" has also officially confirmed a time for its launch.
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