Chapter 1145: A masterpiece of science fiction

The plot of the entire "Halo", from Zhiyuan Star to the 04 Ring Belt, and later back to the mother planet of Earth and the capital of the Star Alliance, the City of Fraternity.

It can be said that it is spectacular and magnificent, and the humans, the Star Covenant and the Flood Demon constantly clash in the story.

As Master Chief said, it's just getting started.

In the plot of "Halo" that is now online, Yang Chen presents players with a story about the Master Chief, the Star Alliance and the Flood Demon.

As for the story of Requiem, which was created by Studio 343 in the later dream memory, it has not been presented to players for the time being.

But even so, "Halo" has almost fifty hours of horror time just for the gameplay duration of the main story.

As a linear FPS game, this game length can be said to be quite terrifying.

And it's just a single-threaded main task.

Like most games, Yang Chen and his team still made quite a bit of content to collect in Halo.

However, the collection of this content is not only about some props in the game, but also a supplement to the side plot and world view of the game.

These backgrounds are all hidden in the details of the game environment, maybe it's a conversation with a soldier, maybe it's a clip on the ground, and only when the player takes the initiative to discover it, these clues start to gradually surface, making the whole story more complete and clear.

Just like on the Reach, the player manipulates Noble6 to choose to go early, or follow the large army.

and the human soldier that the Master Chief saw in the middle of the encounter with the 343 Evil Fireworks Collector in the 04 Ring Belt, the player will only think it is a place to replenish ammunition at first sight.

However, if you look closely around this scene, you can see some clues, and the master chief in the game will tell the player what the soldier did during his lifetime.

At the end of the day, the player will find that the Master Chief will pick up the soldier's dog tag and give the soldier the highest respect.

There is a potential choice and detail that makes the story more complete for players.

I can feel the cruelty of this war between civilizations.

And that's something that only games can do.

Only games can make players feel that sense of participation, that sense of immersion.

Looking at the bright explosion behind him, the immersion in VR mode made Chen Xu feel emotional.

But it's more about the journey of the game's content.

The heroic sacrifice of the Noble team on the Zhiyuan Star, as well as the sacrifice of Captain Keith who arrived at the 04 halo belt, made Chen Xu extremely shocked in his heart.

Even at the last moment when he was eroded by the Zerg, Captain Keith still used his iron will to fight against the Zerg.

And the phrase, 'My name is Jacob. Keith, Position Captain, Unit No. 09128-19912-JK' couldn't help but be moved.

Similarly, in the game, the span of the plot and terrain is also quite large.

Galactic ships, planetary mountains, jungles, and cities are all involved.

Of course, what is even more shocking is the war between the civilizations of the galaxy.

It perfectly fits Chen Xu's fantasy of future science fiction.

Although, as Master Chief said, the story has only just begun.

But Chen Xu already has a feeling in his heart that "Halo" is definitely a great masterpiece.

Just like Nebula Games' previous development of The Last of Us.

Judging from the gameplay of the game, Halo doesn't actually have much to offer.

But in terms of the rhythm control of the plot and the game, Chen Xu can only be described as impeccable.

And this is also what Yang Chen and the Nebulas game team have been working with.

In the dream memory, in fact, "Halo" is quite advanced.

For example, the control of the controller in "Halo" can be said to be the first time that the game industry has realized that the original FPS shooting content can do so.

There is also the setting of the energy shield in "Halo", which can be said to be a prototype of gasping and rejuvenating.

However, because Yang Chen has also developed a lot of FPS games before this, and the best thing about "Halo" is that it is no longer related to these, but in the rhythm of the whole game, as well as the story of the Star Alliance, human civilization and the flood demon, showing a magnificent interstellar war story in front of the player.

Therefore, in the development of "Halo", Yang Chen also aggravated the plot narrative in the game, so that players have a deeper sense of immersion, especially with the unique platform of VR.

Because of this, in the game, Yang Chen chose to give Captain Keith enough graphic performance.

There is also a follow-up content.

When Master Chief returned to the Cairo space station near Earth's orbit, he was receiving the award ceremony from Commander Hood himself.

In the distant galaxy universe, a space city, the capital of the Covenant, in the City of Fraternity.

Tirvatami, whose aura was destroyed due to his failure to stop the Master Chief, is on trial.

Even if he has made great achievements, even the fall of Zhiyuan Star is closely related to him.

But at this time, unlike the glorious Master Chief, he was triggered as a traitor.

The reddened soldering iron left a mark on his body, causing him to let out a miserable scream.

There is physical pain, anger at the loss of honor, and helplessness at the injustice of the world, and he has so much credit for the Star Alliance.

From this follow-up story, the story of the kamikaze martyrs will also be revealed in front of the player.

Fight alongside Master Chief, and that's a pinnacle of the Halo story.

……………………

For players who have experienced "Halo", they are also moved by "Halo".

There are players who are moved by the epic plot of the game, sentimental by the sacrifice of the noble squad, and moved by the sacrifice of Captain Keith.

Because I like the fast-paced and refreshing feeling of the game, the setting of 30 seconds of pleasure allows players who are in contact with each level for the first time to feel the atmosphere with a strong sense of immersion.

Chasing, escaping, and breaking through, everything is so thrilling.

There are also players who prefer multiplayer mode.

In the multiplayer mode of "Halo", Yang Chen and his team have also made some changes.

Players can choose to play not only as the human faction, but also as the Covenant faction.

At the same time, the maps for players to choose from in the game are extremely rich, and like games such as "Horse and Blade", Yang Chen also provides players with corresponding level editors.

However, it's not a freer mod editor like Mount & Blade.

After all, although it is also a VR platform, in terms of mod settings, from a technical point of view, "Halo" is more troublesome than "Mount and Blade".

Therefore, the mod content of "Halo" is more inclined to be like "Made in Mario", using the official materials provided by their Nebula Games.