Chapter 1248: Heated Discussion among Players

Director, it must be inseparable from the movie.

As for the game, when it comes to movies, the first thing players think of is "Detroit: Incarnate Human", which was previously developed by Nebula Games

As the first game to support brain-computer interface gameplay, it can be said that "Detroit: Become a Human" is still very memorable for players.

Especially the ruthless Connor sauce in the game, as well as the android leader Marcus, their stories are still fresh in players' memories.

When it comes to directors, the first thing that comes to mind is games like Detroit: Become Human.

At the same time, players thought about it carefully, and instantly felt that it was not impossible!

For example, "Portal" actually has some similarities with "Detroit: Become a Human".

That is, there is a thinking about artificial intelligence.

So all of a sudden, the players were hotly discussed.

"It doesn't feel like it's impossible! Mr. Yang's next game, I feel like it's an interactive movie game. ”

"+1, and it's probably related to artificial intelligence, haven't you noticed that there are still a lot of holes in "Portal"? For example, Aperture Technology, Rat Man, G Niang's experiments, and the story of the founder of Aperture Technology. ”

"It's not impossible to say that! And Yang Chen's invitation to these bigwigs may be to prepare for a sense of cinema in the new work! ”

"It doesn't feel like it's impossible!"

"Anyway, it must be related to movies."

"I was looking forward to it for a while, but could it be a sequel to "Detroit: Become a Human"? After all, judging from the previous story, the fate of the future androids is actually a bit confusing. ”

"The possibility of this is only very low, and "Detroit: Incarnate as a Human" is a multi-line plot, so which ending should be chosen as the official ending? And Mr. Yang has never liked counting two, which is something that everyone knows. ”

"Who's for sure? Maybe "Detroit: Become Human" is an exception? "Resident Evil" and "Assassin's Creed" Yang's total number of 2 is actually a lot. ”

"If you really want to include DLC, there are really a lot of "GTA" DLC that has also released Johnny Night City, "Red Dead Redemption" and John Marston's DLC, and "The Legend of Sword and Fairy" and "Devil May Cry" don't have follow-up DLC plots!"

On the major game social forums, players are talking about it.

On the other hand, the major game manufacturers who always pay attention to Nebula Games are like dogs.

What's going on?

What's going on?

Are you going back to brain-computer interfaces again?

They have just been inspired by "Mario Kart" and "Portal", and they are ready not to obsess over brain-computer interfaces, but to re-examine themselves!

For a moment, UEgame, Apex Games, and NetDragon were all a little confused.

And Yang Chen's words didn't have much feeling.

Inviting professional people to edit the game screen, as well as a display of the plot playback in the game, this is also something that Yang Chen has thought about.

The plot of Death Stranding can be said to be quite deep, and the worldview of the whole game is huge.

But in the plot display and playback of the game, just like Yang Chen said, Hideo Kojima is too persistent.

Didn't he know that Death Stranding had these shortcomings?

Of course he knew, but he was so stubborn that he had to stay that way.

A game is a trade-off.

But the trade-off is to better fit the experience that the game brings to players.

What does DEATH STRANDING bring to players?

It's a theme of the game itself: links.

In an online mode, players can see the tools left by other players in the single-player game world, use them, and then give a thumbs up after that.

It's a combination of strangers you've never met.

Also in the game, there are many metaphors.

For example, the Cairol Network Linker in the game is shaped like a handcuff.

And this is also a metaphor for one of the themes in the game.

That's the link.

Use the Cairol Linker to connect the humans in the game.

But is this link real?

Through a link on the Internet, what is presented is still a virtuality.

Just like the real network, it seems to bring people closer to each other, but it also makes people more distant from each other.

At the same time, the shape in the game is like handcuffs.

Letting go of the handcuffs represents freedom, or the loss of connection, these are some metaphorical points for the player to understand.

Even in order to express the idea of linking, combat is a crucial element in most games.

have been weakened.

When players in the later stage face BT, they will feel that it is simple, even if it is difficult and there is not much oppression.

This trade-off serves a core idea of the game itself.

It can be said that there are pros and cons.

As for the lens, it is purely a personal preference of the producer.

Therefore, Yang Chen is also preparing to make some adjustments in this area, such as making the game plot bring players a rhythm that is more compact, rather than fragmented.

There are some scenes where long shots are good for long shots, and there are some scenes where long shots are just not suitable.

For example, in the God of War of Kui Ye, who went to Northern Europe, the mode of one shot to the end is used, just because the perspective of the game stays on Kui Ye from the whole to the end.

This is not the case with "Death Stranding", and the rest of the characters also play a crucial role in the plot.

And most of the time, they will also appear in the same scene, using the main view of one shot to the end.

This in itself is not an appropriate approach.

In the Nebula game, after ending a camera adjustment, Yang Chen took a temporary break in the rest area.

Lin Jiayi, who was sitting opposite, handed Yang Chen a cup of green tea and smiled: "Mr. Yang, have you paid attention to the topic of online players?" Are you wondering what kind of genre our new work is? ”

"Then let them guess for a while, and Grayson on the UEgame side also secretly asked me if the new work will support brain-computer interfaces." Yang Chen also smiled when he heard this.

"Looks like they're scared enough." Lin Jiayi said with a smile.

"But guess it is, it's better to give the cute players a little content." Yang Chen stretched, and then released a picture that had been edited in advance.