Chapter 466: Occupy the High Point

That's how it is.,This game is extremely configuration-eating.,When you meet a player with a bad configuration.,It must be a better chance of a well-configured player eating chicken.。

There is no doubt about it, because the configuration requirements of this game are high, and the load on the computer is also high, and the computer that was able to play LOL in the past can't take chicken at all.

So if you want to play chicken and get a good experience, then the configuration is very important, which is why the configuration is now driven.

Putting aside the configuration, let's talk about the mainstream playing styles and tactics in the game now.

For example, occupying the commanding heights, which has always been a favorite tactical point for players, has become an excellent long-range sniper point and a very tactical advantage with its open field of view and condescending terrain advantage.

Whether it is a solo battle in the Ranger way or a multi-row battle in a group attack to win a decisive victory, these commanding heights are the most important points that cannot be ignored.

So, what are the advantages and disadvantages of the commanding heights, and how can you easily control them?

The characteristic of the commanding heights is to know oneself and the other, so that you can not be defeated in a hundred battles, and you can easily see the location of others.

The vantage points are classic terrain that can be easily encountered on all maps, such as mountain tops, building rooftops, and balconies.

The unique high terrain characteristics of these points are both advantages and disadvantages. Compared with the so-called Xiao He, Xiao He seems to be a little weak.

The biggest feature of the commanding heights terrain is that it has a relatively higher altitude, and with the help of the altitude difference, it can form a wide field of vision, whether it is to observe the enemy situation or long-distance sniping, it is obviously more terrain advantages here. If the equipped firearm is sharp enough, it can even achieve an excellent record of a headshot. If you control the commanding heights, you will be directly stuck in the seven inches of the enemy's attack, and the commanding heights will be used well, and you can even achieve the tactical effect of more than a dozen, creating more preparation time for your own team to encircle and annihilate the enemy team.

The vantage points also have a fatal drawback, and in a relatively fixed map, those who are familiar with the map can easily point out the location of the vantage points where the enemy may be hiding. It is even possible to find the dead angle of the commanding height's firepower near the commanding heights or the sneak attack point that is more convenient for sneaking attacks on the commanding heights according to the principle of mutual growth and inevitable mutual restraint. These points have greatly reduced the advantages of the commanding heights, and even become the existence point of contributing to the express delivery.

Fast, the prerequisite for seizing the commanding heights, and the advantage of being one step ahead of others!

In order to give full play to the role of the commanding heights, long-range sniping, and squad fire support, players should highlight the word "fast" in their tactical actions.

In order to give full play to the tactical characteristics of the commanding heights, it is necessary to rappel after the start, and there are often many equipment at the commanding heights that can directly arm the player.

Therefore, after the start of the game, you can land yourself directly on the high ground by using the spiral landing, which can directly knock the enemy back to the box state before the enemy can search the building room to obtain equipment. In order to reduce the defensive pressure at the commanding heights in the future, and at the same time occupy it faster, and it can also inform the entire team of the enemy's accurate location through a higher observation perspective.

Accurate, accurate shooting card position, one shot headshot is the real pursuit.

The commanding heights should complete the corresponding "one move to defeat the enemy" tactics, and it is necessary to maintain a more accurate shooting posture in shooting, and a headshot is the best shooting posture.

Although the commanding height has an excellent shooting vision, it is also very easy to expose one's firepower after shooting because of the gunshot, so it is the best shooting position to improve the player's accuracy when shooting, explode the enemy within 2-3 bullets, and change the shooting position at the same speed.

It is recommended that players at the high ground use an assault rifle or sniper rifle with a scope of 4 magnification or more, such as the 98K or AKM.

Stable - Advantage cover and concealment, do not use advantage to move the same can defeat the enemy.

In order to achieve a higher record with lower HP loss in the vantage points, the most important thing is to improve the concealment of the shot and delay the time it takes to be detected by the enemy.

When choosing a commanding height, try to choose a commanding height point protected by a balcony fence or a mountaintop point full of trees and boulders, so that you can use these obstacles as cover and use a squatting position to shoot, so that it is difficult for the enemy to find the player's accurate shooting position in the first place.

Even if it is found, the small area of the hit bullet makes it difficult for the enemy to hit directly at long distances. In addition, we should also put a lot of effort into defensive equipment,

For example, when on the top of a mountain, the player can configure a dark green gilly suit and a second-level smoky gray camouflage helmet, so that the probability of being detected in advance is extremely low, and it is easy to achieve excellent results.

The vantage point is a point where the disadvantages and advantages are equally obvious, and players should pay attention to using guns and equipment to amplify the advantages of the vantage point and reduce the impact of the disadvantages of the vantage point. In short, learning from each other's strengths is the real way to use the commanding heights.

Occupying a place is crucial, and the high point represents the view, as is the case in many places in the new map.

The new map is a map created specifically for guns, and this map is almost always full of battles everywhere, because the map is small and the chances of encountering it are very high.

For example, one of them, Camp 3, although it is the smallest camp of all the camps, its topography of the front and back roads makes it a tactical reputation as a "strategic point" in the jungle map.

If you succeed in taking Camp 3 into your own hands, then all kinds of enemies passing by sea and land will become the best express packages.

The lookout is the most critical position, and it can be said that you are in control of the overall situation, providing long-range sniper combat power and accidentally knocking the enemy out of the air.

The watchtower is located at the highest point around Camp 3, and its wide field of vision is the best commanding observation point to control the battle situation in Camp 3.

The watchtower is located on the top of the mountain, and you can rely on the watchtower's open and transparent vision to see the battle situation of the entire No. 3 camp, so that the enemy's position in the No. 3 camp can be quickly notified to teammates, and it is also convenient to form a more advantageous firepower, and in local battles, it can easily achieve the advantage of winning more and crushing less.

Moreover, players at this point can also take advantage of the condescending advantage to implement long-range fire support for their teammates, and can also use sniper tactics to successfully take down the enemy in the scope. The multi-functional tactical ability makes the watchtower a hot spot in Camp Three.

And the roof point is also very good, you can enjoy the advantage of the local commanding heights, and catch the opponent off guard.

(End of chapter)