Chapter 402: Understanding European Teams

For example, if there is an enemy nearby and you want to fight, what you should do as a scout at this time is not to output the enemy in a straight line, but to run to the right side of the ridge to stealth first, so that your teammates can rush to the enemy in a straight line.

Take advantage of the blind spot to reach the enemy's flank and hit the enemy's side to form crossfire.

Whether it is in the offensive or defensive time, it is necessary to make full use of the characteristics of individual soldiers who are easy to stealth to surprise the enemy, which is the highest level that should be achieved as a scout.

If marksmanship is the basis of eating chicken, then information is a must in the four rows, and finding the highest cover in the entire area can collect information about almost all enemies here.

If you have a strong command brain in the team, then the information collected here is enough for you to analyze and make a coping strategy to enter the finals, know yourself and know your opponent, survive a hundred battles, there is no seamless terrain advantage, and the application of strategy and tactics is the core of the four rows from beginning to end, it depends on whether your mind is strong enough.

Because the game is approaching soon, Sun Yaosheng has almost understood the playing style of the domestic team, so he began to work on the playing style of foreign teams.

The tactics at home and abroad are not completely different, but the differences are also very large.

And they have competitions at home, and there are also big competitions abroad, and there are many more than at home.

Sun Yaosheng's first thing to start is the European team, the strongest foreign team is none other than Europe and the United States, since Sun Yaosheng wants to understand, of course, he must start with the strong.

With the fierce struggle in the European region, Sun Yaosheng finally chose three strong teams to understand and analyze their styles and the characteristics of the three strong teams' playing styles.

Compared with the Chinese style of play, the teams in the European region have different and obvious style characteristics, both the rhythm and the selection of points are impressive.

One of these teams is called Snow Wolves, and they are among the best teams in Europe.

If you want to know them, you have to watch the video of their game.

In fact, if you look for a video of a game like this on the Internet, you don't need to deliberately look for it to find it.

The first video I watched was a recent European match.

Almost the same shrinking time, Sun Yaosheng can see the distribution of each team from the video, and it is obvious that these teams have a slightly insufficient grasp of the timing of entering the circle and the control of vehicles.

Most of the teams in the European division have arrived in the white circle to start selecting points, and most of the teams outside the white circle are also in the state of driving vehicles and moving into the circle, which shows that from the perspective of rhythm and resources, the teams in the European region pay more attention to the grasp of rhythm.

Compared with the Chinese division, the teams in the European division are more proficient in the application of bolt sniping, and in the case of many magnification targets, they will choose bolt snipers and shoot moving target headshots. Even the point shots of snipers and spears are almost helmet terminators, and I have to admit that the marksmanship of the European team is really daunting.

However, Sun Yaosheng also found that in fact, compared with the Chinese division, European teams also have more disadvantages. Because the foreign FPP model is very strong, it leads to their marksmanship being very rigid.

It is not a bad thing to condemn saving a teammate as a bad thing when the European team is in a stalemate, but in different situations, blindly trying to pick up a teammate who has fallen to the ground can sometimes cause more damage.

Take the first final battle as an example, a member of the snow wolf team was knocked down on the stone near the team member, at this time a member of the snow wolf team chose to seal the cigarette to help the knocked down teammate, because the distance was too close to enter the local throwing range, and finally the snow wolf went to help the team member was also thundered, and the knocked down team member was also made up, and for a time from the loss of one person to the loss of two, although this mistake failed to stop the pace of liquid chicken, but in such a large game, it is undoubtedly a fatal mistake.

In the European competition, there are many teams that lose more team members in order to save people, and even the team members who were swept away when the plain vehicle was transferred had to reflexively go to the rescue, and the final result could only be that the team members who helped people were killed together.

Then why not use its characteristics to play the tactic of "encircling corpses and sending reinforcements" to eliminate it as quickly as possible.

Close fit.

I have to say that the melee cooperation of the European team is really not good, and it can often be played with one through two or three operations.

After all, it is a professional game, and everyone's personal level will not be too different, plus it is an FPP model, theoretically it is impossible to have a 1-on-2 situation, and secondly, in the PGI European competition, Sun Yaosheng saw too many teams in close combat horses.

It can be said that the gourd baby saved the grandfather, and sent them one by one.

Melee blocking the gun line, close to the face to pull mines. Whether it is a professional game or a foreign video collection, what I see is more of the medium and long-range precision strikes of foreign gods, and rarely see the excellent operation of close combat.

Perhaps it is due to traditional FPS games, so that European and American players are not good at close-range hand-to-hand combat, Sun Yaosheng is thinking, if you play foreign games, why not use its characteristics to be reckless?

Even if it is a professional team, it will have its shortcomings, and if you want to defeat them, the first thing you must do is to know yourself and your opponent, and secondly, you must know how to attack their weaknesses in order to be above them.

The overall characteristics of the European team are like this, and Sun Yaosheng also silently remembered it in his heart.

Snow Wolves, as a veteran powerhouse in Europe, must have been well known, because it was the video that Sun Yaosheng was looking for, and there was not enough information for the competition to refer to, so it could only be analyzed through the 15 games in the European region.

The Snow Wolves' chicken games were the 1st, 2nd, and 5th games on the first match day, and the fifth game on the third match day. Through these games, it can be seen that the selection of the snow wolf's location and movement route with Y City as the landing point is relatively novel.

In the middle of the game, Sun Yaosheng could see that the snow wolf made a move to occupy the 22nd percentile point for the probabilistic judgment of the poison circle, so that no matter which side the next poison circle brushes to, there can be a better point to occupy, this style of play greatly expands the range of regional control in the poison circle, which shows that the snow wolf's understanding of different regional points is better than that of other teams.

The selection of the secondary advantage point was circled in the wheat field on the left side of the village of G, and the snow wolf chose to move to the plain after exchanging fire with a team at the top of the mountain at the foot of the lower left of the sacred mountain.

The position of the liquid in the circle could have been transferred to a better location, such as an area full of haystacks, but why didn't they do it?

(End of chapter)