Chapter 54: What's the Surprise?
The people are here.
Lucas first opened the notebook on the conference table, a large LCD monitor was placed in front of the conference room, the notebook was plugged into a USB flash drive, and if he found the video tape in the weak warrior game, he could find the video of [Tomb of Shadows] refreshing the record of clearing the dungeon.
The name of the video is 'Wave Stream Push Punch'.
Lucas frowned slightly.
Other staff members whispered to each other.
To be able to work in the studio of the Faze Guild, they have a certain foundation in understanding the game, and they are also analysts in the area where they developed the customs clearance strategy before.
A wave of epidemics will not work, these analysts know best.
It's hard to play a wave of routines on this dungeon map, right?
Good professionalism didn't make them question, but they couldn't help but shake their heads.
The video started playing.
Outside the Catacombs of the Shadows.
Five figures appeared, and the four wild mages stood on the high slopes of four different directions outside the tomb, and the weak warrior who had not been transferred to the day shift character entered the tomb.
The perspective cuts to the first perspective of the weakened warrior.
The blue consumption of the wild mage is very large, and the recovery ability of the blue medicine is not able to keep up with the speed of the blue consumption, and the second is that the terrain of the copy is too bad.
When clearing a level, for each player who dies, the time limit for recording the final clearance time is increased by three minutes.
In other words, the Monster Gathering Wave can't be beaten, and it doesn't fit the map characteristics of this dungeon.
Then you can only push a wave of the boss's blood line.
The problem is that this boss is not so easy to boost, and the Wild Mage has high damage, but this class is a big crispy, and his vitality is as fragile as a tabula rasa character.
The undead warrior hits five or six basic attacks, and unfortunately steps on a few traps, and the wild mage will also die.
Five people rushed in together, and the gate was pulled halfway, and the boss's blood volume was pushed quickly, which can't be pushed at all, unless these four wild mages have very strong strength and cooperation, and control the blue amount to the limit, which is a chance.
But the wild mage that passers-by are looking for... It's too demanding to have this strength.
Whether it is the support of the blue amount, or the possibility of rushing in to boost the boss, it is relatively low.
The biggest problem is the resurrection mechanism of this copy of the undead warrior, which is infinitely resurrected, as long as the time is enough, the undead warrior is not finished, at the beginning of stepping into the mechanism of the resurrection range, a tombstone will resurrect an undead warrior, and after a certain amount of time has passed, an undead warrior will be resurrected.
At that time, the Faze Guild played this dungeon, five whiteboard characters, and failed to clear the customs several times, and the only successful clearance was the use of hidden props and a long time of hard consumption.
It took a full hour.
Then, the point of this wave of reversal lies in whether the monster attraction character of this team can bring the BOSS out and bring it to a position where the four wild mages can best output.
"I vaguely remember that in our first strategy video, a more critical information was analyzed." An analyst gestured.
Another LCD screen came out with an image.
A crudely drawn tombstone with a red semicircular range of lines outlining a range that triggers the resurrection of the undead warrior.
There are tombstones on each side, both of which are a semi-circular resurrection range, the two semicircles are not overlapped, and there will be a safe route gap in the middle, and taking this route will not trigger the resurrection of the undead warrior.
If you follow this path, the player who attracts the monster is likely to bring out the boss of the dungeon.
"This player's thinking is very clear, he judged the wave of play with the most probability of success in the fastest time, although it is not the fastest to clear the level, but it is the easiest to succeed in the conditions given at this stage." The analyst couldn't help but compliment.
The fastest wave is that the four wild mages have studio-level strength, and the four people control the blue plus the skill to push all the way down from the tomb, control the blue amount to the mechanism, and kill it in seconds when facing the undead knight.
However, the technical requirements are high.
At this stage, guild players are aware of the loss of changing classes early, and most of the people who transfer to wild mages are entertainment players, and it is difficult for the technical requirements of entertainment players to meet this benchmark.
This team of players who have set a new record for clearing dungeons is clearly aware of their team's problems, and has figured out the tactics that are most likely to complete a wave, and it has to be said that they have a fairly high game IQ.
Before the real copy was played, analysts showed a lot of interest.
At first, they whispered, thinking that the wave of play was extremely unreliable, but now it seems that it is not impossible, the other party has at least seen their strategy well, at least in the control of details, there is no business trip.
"Flat forward, players have to waste a lot of time cleaning up the undead warriors, and with two warriors, the damage will be lacking, when fighting the undead warriors, it may not be possible to kill in seconds, and the blue consumption of the wild mage is also large, on the one hand, you have to push slowly, on the other hand, you must also pay attention to the amount offset by your own blue amount and the speed of blue medicine recovery, which is very time-consuming."
"This team, clearing the dungeon, the most time-wasting place is the time that this player wastes in the process of attracting monsters."
"But in comparison, this player who attracts monsters takes far less time than slowly advancing flat, and when facing the boss, the lineup of the four wild mages also occupies the initiative."
"In this comparison, it seems that the speed of customs clearance is fast."
Analysts commented on each other and gave their own opinions.
"Oh~"
A trap suddenly appears on the screen, and the player on the screen uses his dexterous body to dodge, and before anyone can relax, another trap comes to him, but this player uses his reflexes to solve the problem again.
The continuous dodging of the combined trap traps caused the surprise of these analysts.
Analysts are more theoretical, and their practical ability is much worse than that of the studio's thugs, and the performance in this emergency situation, when they can't help but take on the role of the character, can't help but marvel at the player's operation.
Lucas pouted.
Can he also play these operations?
What's there to be surprised?
That's the 'basic' operation at their level.
"This so-called safe route is indeed the trap with the most copies buried, and the intentions of the copy producer also show that the producer has thought of this kind of boosting stream." An analyst made a speculation.
"In the case of thinking that you might fight like this, this route is by no means easy."
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