Chapter 965: The North American Alliance fell into deep thought
Smoke rose and jagged rocky hills rose in front of them, like a solid wall, enclosing the three of them.
When you look up, this steep mountain wall can be regarded as a height, completely cutting off the outside world from the people inside.
The King of Trample stepped on a swift step and raised his fists, and there seemed to be thunder in the wind, and silver-blue sparks exploded at the same time as he punched.
Jiang Xun threw off the [Phantom Endblader] controlled by him with one hand, and if he didn't let go at this time, limiting the slowdown effect of other players would make Jiang Xun unable to move.
It is very difficult to resist being caught by a warrior monk with quick melee movements in this state.
This let go.
[Phantom Ender] took three steps and left the dangerous distance from Hanmei's sword.
It stands to reason that this is the dangerous distance between the assassin and the mage, after all, the close assassination of the crispy skin, no matter how you say it, the assassin has an advantage over the mage.
But he was continuously interrupted by Hanmei's sword and show his skills, show his skills, and show his melee fighting, and he was already a little afraid to be right.
Dodge, find a better opportunity, or wait until a teammate is in control.
That's how the Phantom Endblade thinks.
The operator of the Trample King doesn't have so many thoughts, he is not afraid to fight, and the warrior monk is recognized as the strongest profession in the front.
Melee heads-up is unsolvable.
All melee classes fight against the warrior monk, and the warrior monk is seven three open, which is the restraint of the character mechanic.
The only warrior monks are more afraid of are warlocks.
The Warlock's debuff curse and the negative effects of a large number of slows are feared by the Warrior Monk.
What about mages?
It's not easy to fight when you're kite-flying, and you won't be afraid of close-range combat at a similar level.
Jiang Xun picked off the warrior monk with the spear in his hand, and he didn't do too much entanglement, and he couldn't do too much entanglement.
He thinks that there are still fights for mages to fight assassins at close range, and it is too good for the warrior monks to fight at close range.
The level difference can be played, but once the level goes up, it is difficult to operate.
Because the monk's combo can hit a hitstun effect, what about the assassin? Nothing but critical damage.
The brittle mage did want to cry when he saw the assassin.
But Jiang Xun's attributes are there, don't look at it as a model of a mage, his body is tougher than that of ordinary warriors, so the way of critical attack is not to kill Jiang Xun.
His armor and health were enough to sustain himself in battle with the Assassins.
But the warrior monk's hard stun is a character trait, and if he is beaten a few times in a row, he will be punished in place, which will give the other party more and more opportunities to play hard stun.
The warrior monk is also restrained from the crispy character to a certain extent, as long as he is close to the point, it is the quality of the three-in-a-row, the unsolvable back fall with the fluctuating boxing and group boxing of the fist to the flesh, and the stiff and disgusting you can't release anything from the skill to death.
The Trampling King Operator also understands, even if you are Hanmei sharpening the sword, you are very powerful, and it is not comfortable to be confined in a range and fight with the god-level legendary characters of the warrior monk department.
"You're having a good time." Jiang Xun rarely complimented him, but this was not flattery.
Stand, move, shoot.
These are not character characteristics, they are basic skills, different people play different characters, and he will not change anything.
To see whether a person is good at using a professional role, it is more about that person's use of several high-end skills in this profession, including proficiency.
You can't say that you can use this high-end technique and you are very good, you have to learn and use it, and you have to know what situation and opportunity to use it is the best.
This extreme eating proficiency.
The king of trampling, the warrior monk, has a curved line in the form of a curved fist, which is a difficult skill to play on the spot.
Even guild players are only in the state of canceling the skill backswing after the wave punch and entering the next skill.
The idea of letting the fluctuating fist bend is only dare to think about it in my head.
And the Wave Fist is one of the few displacement output skills of the warrior monk, and his dash speed is very fast.
The Shadow Strike with the Phantom Endblader is a principle, forcing the displacement to sprint past the wave punch is in the state of skill flight speed, and you need to flick the perspective to achieve the turning effect when the skill release is about to land and cancel.
The faster the flight speed, the higher the dynamic vision requirements, and it is difficult to shake the angle of view when moving at high speed.
It's harder to get to the target with precision.
The Trampling King's fluctuating fists were all thrown into Jiang Xun's face, as accurate as a homing missile, which showed that this person had put a lot of effort into it.
With this hand, it is much tougher than those pseudo-professional players in EU.
It's a pity that there are high-end skills, flexible and flexible, Jiang Xun is definitely not stunned.
As long as he is better than the King of Trampling, this one requirement is enough.
can dodge and avoid battles, and can use mage skills to grind the blood line when you return to the hand, and you can use it to consume.
Don't forget, although the melee god is melee with a prefix, the suffix god is no joke.
Jiang Xun is famous for being a melee god of magic, but his mage department's running position and kite skills are not without it.
The uneven earthen wall created by this skill also gave Jiang Xun a lot of space to jump and run.
This time.
The Manipulator of the Trample King is dumbfounded.
He has also heard of all-round players, there is such a saying in the industry, but he has never seen a real all-round player.
There is no solution to the running position.
The output station is looking for perfection.
Invincible in melee heads-up.
Consciousness expansion is comprehensive.
High-end skills are a little understood.
Character traits are well understood.
Even the skill hit rate and headshot rate are scary.
Isn't this Hanmei sharpening sword a typical all-round player?
To be honest, he also knows a lot of single-body players, for example, there is a talented player in Belgium who only hits people and only plays the head, and does nothing in other positions, and is called a headshot brother.
But this person has a high headshot rate, and it's just one direction, consciousness...... Character Proficiency...... Combine all kinds of skills...... It may not be as expressive as his headshot rate.
I haven't seen a person like Hanmei sharpening the sword, who can attack and retreat, who is very good at everything and is very strong in everything.
Hanmei sharpened her sword and flew a kite while running, making the trampling king extremely uncomfortable, staring at her blood volume slipping off minute by minute.
The Trample King gritted his teeth.
Disarm your own landslide and earth crack environmental skills.
If he doesn't lift it, he will be killed by Hanmei's sword kite, and then there will be no chance for the priest next to him to save him.
Anyway, the main purpose is to save his teammates.
Since he was saved, it is better to disarm the environmental technique and give the priest group a chance to save him.
Fuck you.
The operator of the Trample King was also beaten upset.
Isn't this Hanmei sword unplayable?
Didn't the melee god of melee combat show off and be powerful before? Why don't you play melee now and fly kites instead?
And he really didn't have anything to do with Hanmei sharpening his sword when flying kites.
Flexible, tricky in position, not greedy when you hit a little damage, steady and scary but can always steal to the output.
Give him a little more time, and he will be able to execute himself without injury.
The onlookers of the guild were stunned when they looked at the collapsing earthen wall.
From the beginning to the present, the fierce battle has lasted for more than ten minutes, and Hanmei sharpened her sword against the four god-level legendary professional players, and the blood volume has not dropped much.
This is outrageous!
Could it be that we are fake pros?
The players of the North American League are lost in thought.
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