Chapter 40 Creating a Tactical System Based on Versions
The tactical system and the squad system are two different things.
Perhaps, the lineup system is in the service of the tactical system. One is the local details, and the other is the macro big picture.
For example, if you choose a global flow lineup system, then you have to quickly catch people and serve the tactical system of using the advantages of global flow in the early and middle stages.
In the same way, if you choose a big late lineup, and if you want to drag the development with the opposite side, you have to play a little more obscene and stable in the early and middle stages, fight less contact, and slowly snowball to grab resources, so as to serve the tactical system of operating the style of play.
If you choose a global stream, you don't do anything at all in the front-middle line period, and you don't look for opportunities to fly if you have a big one.
Pick a big late-stage game, fight crazy with the opposite side during the hero's disadvantage period, and be beaten into a muggle by the opposite side, so you have a hammer meaning in choosing this lineup?
Therefore.
A team's playing style must first have a qualified tactical system.
Then look for the corresponding lineup system to match it.
That's what coaches do.
But.
Recently, Lao Ma has actually been quite embarrassed.
At present, he has no prestige in the team, and second, his understanding of the game is not as deep as Yun Luoyang, and the position of coach is not good.
As a result, I have been talking a little less lately, and I am studying every day to deepen my understanding.
Personally, he still blames himself now, because he didn't take on the responsibility of coaching and couldn't teach anything good, but like the players, he was a student first and then a teacher.
No way.
Although Lao Ma has a deep understanding of games, but due to the nature of the times, his game understanding is at most a little stronger than these players, and he has not yet formed a set of his own tactical style, and he is indeed a bit incompetent as a coach.
But Yun Luoyang and he have been developing a tactical system, and with the help of Yun Luoyang and his understanding of the game, he slowly has some ideas and feelings.
It's still in the figurative stage.
In fact, this tactical system has always been the one that Yun Luoyang is studying.
Already.
How to combine operation and recklessness to form a set of playing styles with their own style. (Everyone is familiar with this style of play, which is the way IG won the championship, and the combination of recklessness and operation is king!) )
From S2 to the early stage of S3, it is good to say that this is an era of strength king, and strong personal strength means that the championship can be expected.
Like the SVT of the S3OGN Spring Tournament, although faker's debut battle halo is shrouded. But in fact, SVT at that time was a team that had always relied on its strength, without any operation and no tactical play.
After playing a spring tournament, I slowly learned some operations from other teams.
In the 2013 OGN bubble finals, the 5th place in the double robbery battle, people only remember that Yue Lun was brutally killed by faker, but they can't remember how the first two KTCs (the predecessor of KT teams) taught SVT to operate.
Those two SVTs were beaten to the point that their scalps were numb, and they were powerless to parry the whole time.
You must know that in terms of the individual strength of the players, SVT is to comprehensively crush KTC, the top laner Damu, the wild stupid chicken, the mid laner faker, the bottom pig Jean and Fu Manduo, all of them are world-class players.
But KTC relies on operation, and the first two SVTs are played like sons, so you can know how much of a strength gap the operation can make up.
It wasn't until the third BO5 that SVT woke up and decided to let go of Yibo, no longer fighting with KTC, but began to be reckless to the end, breaking the kettle and sinking the boat to break the stability with recklessness, and the players each took their best heroes, and finally let the two chase the three, and played the fifth blind selection game of the double robbery battle.
Therefore, in fact, in the S3 period, the reckless play is not unavailable.
In the case of a large gap in personal strength, it can be made up for by operation.
But after S4, League of Legends games have become more and more balanced, and the strength of professional players has become more and more similar.
It's hard to have a purely individual player competition between SVT and KTB like S3.
After all, even if I meet you faker, won't I be obscene if I can't beat you? As long as I don't fight you, you won't have much chance of killing me alone.
Therefore, at this time, the style of operation was born in line with the times.
Although the operation is ugly, there is really no way, and the version is like this. No matter how rebellious you are, you can't go against the version.
It can almost be said that from S4 to S7, playing reckless people is basically cool.
A case in point is the optimistic family DGL.
Head Iron!
No way.
This is the case with the professional teams of later generations, no matter what the strength of your team is, the team that has studied the version thoroughly can have a place in the World Championship.
When you encounter the kind of team that can operate, people won't fight with you, I'll grab resources and snowball, and if you fight in the jungle to cross the tower, I'll squat, control the map and play field warfare, constantly invading or harassing.
In the case of jungler anti-squat, 2V2 adds a defense tower, regardless of whether you are Brother Li or Brother Shy, you will have to die if you come to cross my tower.
The gameplay of the pro game has become more boring.
This is also a disadvantage of version balance.
Of course.
Some people may wonder why it is said that S4 to S7 are the most balanced versions.
S3 Assassin version, S5 Slag version, S7 incense burner version.
All are versions that disrupt the balance of the game.
Doesn't that count?
Of course not.
In the early days of S3, the assassins were strengthened, and by the time of the S3 World Championship, a large number of assassins were knocked to the dust, slashed, and slashed, and the prestige of the early S3 period was no longer restored.
So the assassin version of S3 is basically in the early and middle stages, and it is scrapped in the late stage.
The same goes for the S5.
The most criticized thing about the S5 is the top single slag version and the iron man and woman combination.
By the 17th version of May 2015, the slag was directly cut and scrapped, and it was useless to dig out the slag in the World Championship.
As for the Iron Man Day and Women's Combination, it was basically a flash in the pan, and after the optimistic family was blown up by the Iron Man Hammer, the later games were banned.
The BP rate is as high as 99% in the entire world, second only to 100% of captains. (BP rate means to choose and ban people, 100% BP rate is every game in the World Championship, either pick or grab, the probability of occurrence is 100.) )
The same goes for the incense burner version.
At the S7 World Championship, the incense burner monster was also cut down almost as much. Although the auxiliary will still produce the incense burner, the effect of the incense burner is actually not as powerful as the previous revision.
Watching the battle between the royal family and SVT, is it the final victory or defeat decided by an incense burner?
Not.
It was Galeo who single-handedly stopped the royal family, your brother Li is still your brother Li.
Therefore, the impact of these versions of monsters on the World Championship is really not big, and the great thing is just sacrificing an optimistic family.
You see, S5-S6 was named the most boring of the two Worlds.
It's because the version is too balanced, everyone has begun to operate, there is no such fierce collision, and there is no such passion and blood, and the majority of the audience wants to sleep.
That's the biggest downside of version balance.
If the version is too balanced, there will rarely be a point that stands out too much, and everyone will become much smoother, more and more stable for the sake of the team, and everyone will tend to snowball and then find a chance to end the last wave of teamfights.
I have to say that although this style of play has been criticized and has no game to watch, it is undoubtedly the best way to win this balanced version.
Therefore, how to conform to the version, which can not only operate but also play a collision effect, is something that Yunluoyang has to consider.
For a period of time, Yun Luoyang and Lao Ma have been studying this aspect.
At present, it is only a prototype, and it is not perfect.
It's pretty good already, though.
Don't look at Yun Luoyang from the afterlife, but he is not invincible, because the versions are different, and the operation methods are also different.
For example, the river swift crab that appears in S5.
Not only can it be knocked out without injury, but it can also arrange a 75-second field of view for the river for free, and what should be done around the swift crab in the early stage is a new operation idea of S5.
There is also the S6 preseason update of the Canyon Vanguard, which can quickly push the defense tower, who can seize the vanguard, find a wave of opportunities to quickly push the tower, this change will push the previous operation idea again, and start a new improvement.
Therefore, the different versions will inevitably lead to different operational ideas.
S3 and S4 are actually a very similar version, with no major changes. Yun Luoyang had to start designing an operation + reckless tactical system suitable for these two versions.
。 m.