Chapter 988: The National War System
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Chapter 988: National War System
The game has been 30 years, and it is also the year of the 8th Huashan Sword Conference, but due to the opening of the national war, this year's Huashan Sword Conference was temporarily canceled by the game system, as for when to reopen the Huashan Sword Conference, the game announcement did not mention it, but players speculate that it is unlikely to hold the Huashan Sword Conference again at least in the last ten years.
At this time, everything in the game world seems to be revolving around the start of the national war.
Regarding the national war, the game system has specially placed an announcement and explained it in detail in the help system.
Although all parties to the national war belong to different nationalities, there is no concept of justice or injustice in the nature of the national war, at least there is no so-called ultra-nationalism, no matter which side of the national war forces joins, it is allowed, and the heart of the national war mainly revolves around the word "interests", rather than deliberately emphasizing national feelings.
There are nine national war forces, namely: the central imperial forces with the original Han nationality as the main force in geographical location; The Dongyi Kingdom was formed by the Goryeo and Wa Kingdoms in the east, the Island Nations Alliance formed by the island states in the southeast and the Western colonial powers, the Southern Barbarian State in the south, the Western Xia Kingdom in the southwest, the Tianzhu Kingdom in the west, the Mongolian forces in the northwest, the Khitan forces in the north, and the Jurchen forces in the northeast.
Nine directions, nine forces, each force has different characteristics, different attack power bonuses, different troops, different means of attack, different geographical environments, different strategic positions, in short, all forces are the same - all are based on npnetbsp; Before the start of the national war, all factions and all players can choose one of the factions to join, and the sects or players who have joined a certain faction will enjoy all aspects of preferential treatment and convenience within the control of the forces.
After the start of the national war, every three years is a national war year.
During the war year, the nine forces will take the initiative to launch a large-scale offensive, and the sects and players to which their camps belong can also attack each other freely, killing the enemy's living forces, and seizing the cities and spheres of influence controlled by the enemy, but the player's killing record during the period is not included in the moral value system, nor is it included in the government wanted system, and the death penalty is halved, that is, the 5% death penalty.
During the non-national war year, the nine forces will no longer take the initiative to start the war, as for the sect to which their camp belongs and the player, although they can still continue to attack, but the seized power territory will not be officially recognized, that is to say, all preferential benefits and tax commissions within the scope will still belong to the original power camp, and only at the end of the next national war year, when the game system counts the final result, it will be reclassified into the territory of the occupying party.
Moreover, during the non-national war year, the kill records between players will be counted in the moral value system, and will also be counted in the official wanted system, and the punishment after death will also be restored to o%, in other words, the non-national war year is actually a normal game year, and everything is implemented according to normal game standards, so that the national war is held every four years, and each time it lasts for one year, and its nature is a large-scale game event that encourages national PK.
Of course, it is not very accurate to say that the national war is just a large-scale game PK event, because Jin's national war system is not a fixed model, and the nine forces are likely to die out one by one as the situation changes, that is to say, the national war forces are not immortal, and in the entire game world, only one force can survive the national war in the end, and the other national war forces will be destroyed, therefore, the day of the great unification is the day the national war system is closed.
So, it's not so much a game event as a warlord scuffle facilitated by the game system, and the ultimate goal of the national war is to unify the country and get a commission on all the commercial taxes in the game, rather than fighting in the ring to see who can win the championship and runner-up on a specific occasion.
In order to improve the enthusiasm of ordinary players and encourage all players to participate in this potentially protracted national war, the game system has also set up national war rewards for ordinary players in three aspects: wealth, fame, and leveling efficiency.
In terms of wealth, the National War reward system stipulates that during the National War year, every npnetpc elite who kills an enemy force can get a cash reward of O two golds, and for every 100-person squad leader killed, you can get a cash reward of oo two golds, and the rewards of NPC captains, team captains, and regiment leaders are increased by a factor of ten.
In addition, for each player who kills an opposing faction, he will receive o% of the hidden value of the opponent's death penalty, and convert it into cash according to the market price to give a reward, for example, if the total value of a player's death penalty loss is oo thousand taels of gold, then the hostile player who kills the player can get his o million taels of gold as a national war reward.
As for the remaining 9o million hidden wealth losses, 5o million of them will be directly confiscated, as a means and way for the game system to recover game resources, and the remaining 4o million will be divided equally between the sect to which the hostile player belongs and the hostile NPC camp forces, and how to use the money shared by the sect to which the hostile player belongs, it depends on the intention of the head of the sect, which can be used to build the sect, can also be used to reward the disciples under the sect, and of course, it can also be secretly put into his own pocket.
The money allocated by the hostile NPC forces is mainly used as the cost of brushing troops, because the game system will not only give a certain amount of start-up funds to the NPC forces of all parties at the beginning, but will no longer be free to brush troops for the factions of all parties in the future, and the NPC camps of all parties are self-financing and self-reliant, and the more hostile NPCs or players they kill, the more they get to kill the enemy, and the more NPC soldiers they buy from the game system with these commissions, thus forming a virtuous circle, on the contrary, If the war between the factions of one side is unfavorable, it may fall into a vicious circle and eventually be destroyed by the other power countries.
In addition to the above two ways to obtain national war wealth rewards by killing, players can also enjoy the preferential policy of free entry fee, free teleportation fee, full tax exemption for self-opened commercial stores, and half discount on the basic living items sold by the purchase system within their own sphere of influence.
It can be said that whether it is for martial arts players or life players, it is particularly important to correctly choose a force, such as the Forgetful Pavilion in Xiangyang City, if the sect base is in Xiangyang City, if it takes refuge in the Western Xia Kingdom, and Xiangyang City is under the control of the Yang Dynasty, then all the commercial facilities and shops in Xiangyang City have to pay heavy taxes on a monthly basis, and all the disciples of the Forgetful Pavilion have to pay high entry fees or teleportation fees when entering and leaving Xiangyang City, and these expenditures will be collected by the Yang Dynasty and converted into NPC troops besieging Xiangyang City. And this is obviously not the result that Fang Jie and his Forgetfulness Pavilion are willing to see.
The rewards of the national war system in terms of fame, mainly military merit rewards, that is, the game system will give a certain number of "military merit" rewards according to the number of enemies killed by the player, this so-called military merit, with "strategy" as a unit, after accumulating to a certain number, you can apply for the military rank of the imperial court of the subordinate power, and the military ranks are a total of thirteen levels, namely: Wu Chang, Shi Chang, Dubo, Caidu, Du Lieutenant, Captain, Commander, Lang General, General Pei, Partial General, Hussar General, Hussar General, Generalissimo of Soldiers and Horses.
Don't look at this rank seems to be just a false name, in fact, it is also very useful, because the level of the player's military rank directly determines the number of NPC soldiers that the player can command, if it is a captain, naturally only five NPC soldiers can obey their orders at most, if it is a commander, you can order two captains and their subordinates, and if it is the highest rank of generalissimo, you can order a million NPC army to obey your orders, that is, once a player is promoted to the generalissimo, He alone can lead his troops to attack the city.
Of course, if you want to be promoted to the rank of generalissimo of soldiers and horses, the military merits that need to be accumulated are a few days, so let's not mention it for the time being, but then again, even if you can't be the generalissimo of soldiers and horses, just a mixed general or partial general, there are more than 10,000 subordinates, and there are so many NPC subordinates to follow you, not only can you play a role in escorting, but also can efficiently obtain national war rewards.
The only thing that is a little troublesome is that these npnetpc power countries that you bring with you have to pay a certain fee to buy them separately, but no matter how you look at it, the national war rank system is of great significance to players, and whether you can make some benefits for yourself during the national war is mainly dependent on this.
As for the reward in terms of leveling efficiency, it is to refer to the proportion of cash rewards, after killing the enemy, the corresponding martial arts cultivation points will be rewarded, in other words, the more advanced the enemy is killed, the more martial arts cultivation points will be earned, and the higher the efficiency of improving the proficiency of moves, so it is certain that after each round of national battles, a new batch of martial arts masters will emerge on the rivers and lakes, and the overall strength of the player will also be greatly improved.
Overall, judging from the rewards of these three aspects of the national war system, it can be described as extremely rich and has a strong temptation, so correspondingly, the game system will naturally not be mentally retarded to make the national war system become a gold and silver mountain for players without difficulty, at least in terms of the strength gap between NPCs and players, it will not be too wide, otherwise, this is not a national war, but a one-sided slaughter, which is not interesting at all.
Therefore, the game system must go into battle shirtless against the npnetpnetpc soldiers of all forces, and take all-physical strike methods, such as lion's roar, internal force bonuses and other internal force attacks will be ineffective against them; Secondly, all the basic martial arts of NPC soldiers are at full level, and according to the characteristics of the faction to which they belong, they have one or more primary martial arts skills that have been practiced to the fullest; Finally, all NPC soldiers have an oo% bonus to attack, hit, evasion, and defense.
Obviously, with the support of these three aspects of the game system, ordinary NPC soldiers already have a certain strength and qualifications with players, of course, don't look at these supports seem to be very powerful, in fact, compared to martial arts players, ordinary NPC soldiers still can't be compared with players, after all, now all martial arts players are at the level of great masters, and it may not be as easy to deal with these NPC soldiers as normal circumstances, but it will certainly not be too difficult.
But again, you have to say that, you know, NPC soldiers are not challenged in a single form, but in a large-scale organized military formation to attack collectively, so the strength is relatively high, but the players who are relatively loose in organization may not be the opponent of NPC soldiers on the frontal battlefield, of course, before the start of the national war, players who have not been in contact with these NPC soldiers naturally do not believe in this evil, so the result can only be verified through actual combat.
In the month before the start of the national war, all factions and all players in the rivers and lakes have launched active preparations, and ordinary players will not say much, only that those players who have wandered outside the sect system without a sect before have found a sect to join at this last juncture, after all, the relevant settings of the national war system are definitely the most unfavorable for these players who have no sect and no faction.
In addition to actively preparing for war, the main focus of the various factions and their high-level leaders is to consider which camp to choose to join.
For most sects, this question is very simple and does not need to be considered at all, such as the Beggar Gang, the Xiaoyao Sect, the Wudang, the Shaolin, the Quanzhen, the Ancient Tomb, and the Wuyue Sword Sect located in the original hinterland...... Wait, they must join the camp of the Central Dynasty, because it is impossible for the high-level leaders of the various factions to play any maverick in this major decision-making choice, and the geographical location of their sect bases has already determined that they can only choose this way.
Similarly, the Xingzhu faction in the Western Regions chose to join the forces of Mongolia in the northwest, the Hu family outside Guanwai chose to join the forces of the Jurchen Kingdom in the northeast, the Duan clan of Dali in Yunnan chose to join the forces of the Western Xia Kingdom in the southwest, the Blood Daomen and the Great Wheel Temple chose to join the forces of the Tianzhu Kingdom in the west, and the Ten Thousand Beasts Mountain Villa and the Valley of the Medicine King joined the Southern Barbarian Kingdom, all of which were also the trend of the times and reasonable.
For some sects, this multiple-choice question is not so easy to do.
For example, Peach Blossom Island, which is located in the East China Sea and should "surrender" to the forces of the Dongyi Kingdom, due to some well-known reasons, under the strong pressure of public opinion from the majority of players, finally decided to give up the Dongyi forces and join the camp of the Central Dynasty, however, although the choice of the Peach Blossom Island conforms to the will of the people, but it takes a great risk, and no one can predict what the final result will be, after all, the forces of the Dongyi Kingdom will definitely not sit idly by and watch the enemy forces in the East China Sea ignore it before invading the original.
Another example is the Sun Moon Divine Sect and the Chivalrous Dao, these two sects are in the Guannei, but they are also under the strong deterrence of the northern Khitan State, and there is almost only an undefended Great Wall between the two sides, if the Khitan Kingdom goes south, and these two sects have not joined the Khitan forces, they will inevitably be hit hard, but if they join the Khitan forces, it seems to be very awkward, after all, the two factions are still within the jurisdiction of the Yang Dynasty, and the Wuyue Sword Sect and the Shaolin Temple in the south will never sit idly by and watch their rebellion.
But in the end, the two factions still made their own choice, the Sun Moon Divine Sect joined the Khitan camp, and the high-level of the chivalrous way finally joined the Han camp after arguing internally for a long time, however, the current sect base of the chivalrous way is the Zhenyuan Dart Bureau, in Beijing, and the Beijing royal family is the Manchu regime with the same roots and blood as the Jurchen State, so when the national war begins, I am afraid that the entire Beijing city will be the territory of the Jurchen Kingdom, and the only way out for the Chivalrous Way is to relocate the sect base to other places.
Therefore, the premise of this final decision of Chivalry Dao is that Fang Jie has promised to leave the original base of Desperate Valley to Chivalry Dao as a new base, fortunately, the head of Chivalry Dao, Mennar, has not invested much in the construction of the original base of Zhenyuan Dart Bureau over the years, and the function of the sect is basically based on the existing commercial facilities in Beijing, so the negative impact of this relocation on Chivalry Dao is controlled within a limited range.
As for Fang Jie and his Forgetfulness Pavilion, it goes without saying, he must have joined the camp of the Central Dynasty, this attitude was already very clear as early as the beginning of the establishment of the Forgetfulness Pavilion, some people once used the topic to say that Fang Jie was a narrow nationalist, in this regard, Fang Jie just laughed and didn't admit it, but he didn't deny it, as for what the reason was, only Fang Jie himself knew.
In order to meet the upcoming national war, the Forgetful Pavilion also began to actively prepare for the war, to be precise, as early as half a year ago, the high-level leaders of the Forgetful Pavilion were already working on this matter, such as Fang Jie and Jun Haitian jointly created the Forgetful Marksmanship and the Gossip Step of the Forgetful Pavilion, which were specially prepared for the national war, and in the last half a year, Fang Jie has required all his martial arts disciples to practice these two martial arts to the full level, and the proficiency of the moves has reached at least oo level, in order to play a role during the national war.
As for the other martial arts of the Forgetful Pavilion and the martial arts of the Yishu system newly founded by Fang Jie, due to the urgency of time, Fang Jie did not make too many requirements for his disciples, but just let everyone master as many sect martial arts as possible and practice them to the fullest, and it is best to be able to master one or two sect martial arts respectively in a team to form advantageous characteristics.
In addition to the preparations for the martial arts, the staffing, life industry, logistics and businessmen, material inventory, ideological propaganda and other aspects of the Forgetful Pavilion have been fully prepared for the national war, so next, we are waiting for the arrival of this first national war year.
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