Chapter Eighty-Nine: The Defeat of the WEA
Although WEE took advantage of the time when the old prostitute did not have TP, through a wave of 5v4 of the small dragon group, it successfully pulled back the early disadvantage.
However, when Yun Luoyang saw that it was almost 20 minutes and WEE had not yet gotten a big advantage, he knew that IGA had won.
It's very simple.
To play Global Stream, you must bring up the rhythm in the early stage, constantly look for opportunities to kill, and give your side an advantage, so as to solve the game as soon as possible, and don't give the enemy room to develop.
But now this WEA's many rhythms in the early stage have not worked, which means that they have not taken the advantage.
Although WEA has repeatedly encircled and suppressed the upper and lower roads, except for the old prostitute who likes to be easily caught and sent two heads out, the other roads have not given WEA any chance at all.
The IGA under-the-road duo is really hard to catch.
It takes 1.5 seconds for the card to land.
But it was in these 1.5 seconds that the two groups accelerated and instantly opened up the long distance, and they didn't give you time to lose a yellow card at all.
It's even a bit possible to kill the fan mom and forcibly stay, but if you want to kill a Xivir, don't even think about it.
That shield can make cards and nightmares despair.
Therefore, there is only one way to put in WEA, that is, to contain IGA by bringing the line, and then let EZ develop, and then play in the group until EZ is strong.
But if you bring the line, the situation is not good, and now the upper road defense tower has been pushed down by the old prostitute alone, and there is almost no vision in the upper half of the wild area of his house. The development of the old prostitute is quite good, and if you want to go to 41 points, you have to ask the opinions of the old prostitute and the centaurs.
Although Nightmare can forcibly open a group, it lacks effective hard control means.
The wheel mother doesn't need a big move, as long as the fan mother adds a shield and movement speed to a RE group, she can easily involve the four people of WEE in the middle lane.
And if wea wants to let the cards go to the single belt, that's the best, the centaur wheel mother and the fan mother like to catch the single person the most.
The three acceleration skills don't care if you have six or eight legs.
Arguably.
As long as IGA does not make major mistakes, they will play at their own pace, and the two sides will play in the middle and late stages, and IGA must win. Because WEE does not have the advantage of equipment, team battles naturally have two less ultimates.
On the other hand, IGA, Nakano's two ultimates can divide the battlefield. The twin moms combined to add tons of movement speed, and Jace entered the field, instantly melting Wea's double C.
This is also the case.
By the 24th minute, in the face of the crazy acceleration lineup of all IGA members, WEA's completely unable to resist. The team battle has not yet been contacted, and it is basically a rout on all fronts.
The centaur who was accelerated by the three acceleration skills instantly turned into a canyon veteran driver, racing all the way to a speed of more than 1,000 per hour, and kicked at the card.
Originally, heroes like centaurs were very afraid of control, especially in the case of a wind girl, but it was really disgusting to not be able to stand Morgana's shield, and a magic shield was immune to all control.
Wind Girl couldn't interrupt the entry of the centaur at all, and under the high passive bonus, the attack power of the centaur reached more than 300 points, and she kicked on the card, directly losing half a tube of blood, and almost didn't kick out the intestines of the big nose.
The IGA crowd felt it, and the five people were shouting in a chaotic manner, but the team battle was carried out in an orderly manner.
First, 5 people rushed in like mad dogs, Morgana's big move divided the battlefield, slowing down all the WEA people, Jace QE immediately changed form and hammered up, and the wheel mother and fan mother were output on the periphery.
The big nose flashed helplessly and wanted to escape, but was caught up by the big move of the people and horses, and was hacked to death.
Although the Wind Girl enlarged her move in time to bounce Morgana away, she would not let Morgana's second-stage ultimate move stun everyone else. But now there is a big problem that no one can limit the output of the wheel.
Who's on?
Nightmare drove into the back row, and Shen also passed.
But after the wheel mother controlled and resisted with a spell shield, she used the super high movement speed to crazy kite flat a, and the fan mother protected the wheel mother tightly, and almost no one could get close to her.
However, EZ and Wind Girl's side are different, don't forget that Jace is also highly mobile, and one of the accelerated rushes over, jumps up and hammers EZ in the face.
E-Ez is forced to leave, but the centaur who kicked the card to death rushes again, and Morgana poses a great threat to the back row.
In the end, there was a wave of team battles, and only EZ and Wind Girl were all handed over and withdrew to the defense tower.
That's the horror of the speed stream.
After the S4, it was developed by the Korean team, and by the S5, the LPL was also a long-term user of this combination. Including the puppy, they have used this combination to dominate the LPL lower road.
Although in this version, Sivir is completely inferior to the three phantom gods of EZ, male guns, and airplanes, but it can't stand the output space of Sivir. As long as the equipment can keep up, I have an output environment and you don't have it, no matter how much Sivir's role is definitely higher than EZ.
So seeing WEA's rout in the first round of team battles, Yun Luoyang also shook his head.
If WEE comes up with another lineup, such as the kind of lineup with a high early explosion and enough frankness, when Centaur and Jace enter the game and can't lose people and may be seconded, this kind of movement speed will not be able to take over the group.
Or simply take a big late mop stream lineup, play a little steady, and drag the time to 35 minutes later, and the big late speed flow lineup is basically useless.
Because he can't beat people, except for Jace, the burst and sustained output ability is very poor, and the front row canduity is not enough.
So it's hard to be dragged to the late stage.
But WEA's good will not die to take the global outflow, thinking that this is his housekeeping skill and will never lose, but he didn't expect that the global flow is not as good as the opposite lineup in terms of rhythm.
Because the global flow is a lineup that plays in the early and middle stages, it needs to continue to do things in the early stage, and then form a situation of more and less to lay the team advantage. But the pervert of the twin mothers is here, you have to catch the next road, sorry, we ran faster than the rabbit, you can't catch it.
If you want to catch the road, then the next road will be four and two. Your card nightmare flies, and the four of us use super fast movement speed to attack the lower lane, and then you have to lose the little dragon, and you can't accumulate an advantage in the early stage.
The result of this is obvious, half of the world is lost, and WEE will not get any advantage back in the early stage.
And in the middle of the game, it's time to move to the rhythm of the speed stream, and with the terrifying movement speed, the IGA people can keep looking for opportunities to quickly melt the single. It is estimated that the other side will not even have time to react, and he will be caught.
This actually means that in the case of little difference in the strength of the two sides, the selection of the lineup actually widens the gap between the two sides to a large extent.
There are even times when the economy is very backward, and the difference in the lineup may lead to different results.
For example, the economy was overturned by leading 10,000.
Therefore, sometimes to evaluate the strength of a team, don't look at the hard power of the players and whether they have an advantage in the early and middle stages, and whether they have killed the opponent individually online. It depends on the lineup, coordination, team execution and team resilience.
It is also possible for a weak team to defeat a strong team, and a strong team can also capsize in the gutter.
The world champion can also be beaten from the bottom of the league.
So never look at the surface stuff.
However, the reason why a strong team is a strong team is that even if it loses in the early stage, it can rely on a good team lineup and find an opportunity to complete a wave of turnarounds.
As right now.
WEE and IGA are actually two equal teams, the difference is that the previous IGA did not form its own fixed style, so it has been suppressed by WEA.
Now come up with a good lineup, in the early and middle stages of the global flow, and it doesn't need to be too good to cooperate.
In this case, it is not too simple to hang and beat WEA.
1 second to remember Aishang:. m.