Chapter Eighty-Seven: The Perverted Twin Mothers

Veteran players who have watched League of Legends professional competitions for many years actually know that the change in tactics follows the game version.

Like the beginning of S3, it was the era of assassin invincibility, whether it was AD Assassin or AP Assassin, high damage bonuses and equipment changes, and the enhancement of physical penetration and spell penetration made Assassins invincible overnight.

Assassin heroes such as Enchantress, Zai, Poodle, Male Knife, and Little Fishman rose up until mid-S3.

There is also the era of the tank alliance in the early days of S5.,All kinds of meat on the top order are rampant.,The summoner's skills must be flashed and punished.,Directly pile up a slag giant in the early stage.,Big bugs This kind of hero can only bite 6 big moves at that time.,But the blood volume in the later stage is still against the sky.,Full of resistance.,Ghosts can't move.。

But the S2 version is the most interesting version.

Because the current version is a grassroots stage, except for AD heroes and some unpopular heroes, most of the heroes' skill bonuses are particularly high, and the damage is extremely explosive.

Even some unpopular heroes are no worse than mainstream heroes, but they are not used because they are too difficult to operate.

Like Dravin.

It's easy to play Delevingne and throw axes and axes, but it's quite difficult to get the most out of him.

The landing point of the axe is not controlled, and there is no movement skill. As a result, in the version where Draven just came out and hurt the sky, no one played him.

From this point of view, it can be seen that today's version actually has no shortage of heroes with special ops.

What's missing?

It's a groundbreaking tactical gameplay like the M5 team.

M5 has indeed laid the tactical foundation for the entire League of Legends, but after all, it is only a five-person team, not a studio dedicated to developing a tactical system, and it must not have so much energy and ability to understand the game all.

And the appearance of Yun Luoyang makes up for this very well.

Because in this era, any kind of tactical system can actually be used.

For example, you play a group to control the flow.

S6 to try it later, the damage of the clockwork stone man has been cut quite a lot, and it basically can't hit people, even if you control five people in the group, you can't kill people in seconds.

You must know that the old version of the clockwork QWR can be instantaneous, and the later clockwork QWR can only beat others with half blood, and the outbreak is so low that she doesn't even have her figure in the professional arena after S7, you can understand what it means to be a generation of versions and a generation of gods.

Fortunately, that hasn't happened now.

Now almost any lineup can actually be used.

Only those systems that need new heroes, then there is no way.

After pulling out a hand of group acceleration flow tactics, Yun Luoyang sat behind the IGA crowd and watched them play.

Due to the hero's restraint, Yun Luoyang felt that the cards were going to be played against Morgana, and Shen was going to be beaten out of the line with Jace.

As expected.

The DJ Boy's suppressive power in the middle lane is stronger than that of Big Nose, and relying on Morgana's ability to get close to Card Master many times, he drove him directly out of the experience zone.

Big Nose didn't dare to fight Morgana, not to mention that the yellow card was invalid against Morgana, even if he could play, once he hit Morgana's Q, if a horse approached him on the left, he would definitely die. The nightmare before level 6 is too poor in grasping people, and Nakano on the WEA side can't do anything at the moment.

As for the old prostitute's side, Jace's explosion at the first level was very high, especially the old version of Jace, because it had just come out and had not been cut yet, and so on, causing his skill damage to be particularly high, level 1 q A few times, and then change the hammer form q to a hammer, directly knocked Shen off half of the blood, and was also pressed out of the experience area.

IGA's ability to go up and down still doesn't have to be said, and many people say that the reason why the old IG can't win the game is because the jungler is transparent, and the bottom lane looks mediocre.

In fact, this is not the case, the god child was also one of the three legs of the national uniform, IGA Gemini, in the era of WEA's rampant domineering, he and the bald man were the only ones who did not love to laugh and have curly hair.

And although the invisible shadow is a generation of backstabbers, he was indeed one of the top junglers at that time, and he can't be said to be particularly good, but it can't be said that his strength is very poor.

It's just that IGA was unlucky at that time, and met the first favorite M5 at that time, and was stunned by M5's various strange tactics.

Let's be honest, after all, that was the level of the game six years ago.

As long as you are a person in that era, you have to be beaten up when you encounter such a bells and whistles lineup.

There's no way around it.

As for after S3, the god child has become a fishing child, the three legs have become lame, and the damage of 443 is played in a game, which is also a matter after S3, and it has nothing to do with the present.

At least now, the combination of the god's one-handed wheel mother and the fan mother playing with a laughing and curly hair is still quite uncomfortable.

Because you can't push the line, you can't consume it.

Fan Mom level 1 can make a big move to receive Q, and a set of skills will be one-third of the blood. The second level WQ of the wheel mother has lost most of the blood in the next wave, and the soldier line is steadily suppressed under the tower.

And when Nightmare saw this, he planned to come down the road.

As a result, as soon as I got out of the river, I was seen that the fan mother directly took E, and a super thick shield was put on himself and the wheel mother, and with the explosive increase in movement speed, he ran faster than a rabbit, and he ran back to the tower in two or three seconds, and the factory director was stunned, how can he chase it?

This wave of gank returned in vain, but the middle lane suffered.

After a wave of centaurs circled from F4, the big nose was greedy for a wave, and wanted to save a flash, but he didn't hand over the flash in time. As a result, he was kicked several meters away, and when he was knocked away, Morgana hit the card with a precise Q and sent a blood out.

The situation of the three roads is not particularly good, and WEE can only shrink to level 6 and wait for a wave of quality changes at level 6.

But how could IGA, who knows the WEA style, let go of this opportunity?

took advantage of the crazy troubles before level 6, although no one was killed, but the two sides made up the knife and the economic gap was leading all the way. Even at the node of level 5, 4 people directly forced the lower road home, and then began to fight Xiaolong.

Now the WA is completely afraid to take over the group because of the lack of control.

It's very simple, Morgana only needs to be in Q, it is a group of fan mothers who accelerate and shield rush over to kill. On the WEA side, only the card master's yellow card can be controlled, but don't forget, Morgana's e-skill is not dry.

Deeply implementing the operation routine of Yunluoyang, IGA knows how to take advantage of the advantages of its own side to find opportunities, and suddenly widens the economic gap between the two sides to 2000.

This is only 6 minutes, and the 2000 economy is already very large. Illustrated, it's not just a matter of a small dragon 950 and a big nose sent a blood to a 300 and 150 assist money. But there is a considerable gap in the whole line, basically 18 mending knives are equivalent to a head, you can know how badly the WEA's side was suppressed in the early stage.

By the 8th minute, WEA Uenakano was all 6, and secretly organized a wave of five packs of two, aiming at the lower road.

Almost at the same time, Nightmare and the card opened the ultimate.

Shinya is ready to support at any time.

At this time, the wheel mother and the fan mother instantly accelerated themselves, and when they saw the 1.5 seconds landing time of the card, the two mothers had already run a few hundred meters away. Although the nightmare had also flown to the face of the Wheel Mother, the fear effect had not yet been added, and the Wheel Mother had already run out of range before she even opened the E skill magic shield.

This acceleration effect is also a little too perverted.

Wea everyone felt helpless.

Let's fight.

You can't catch up.

Don't fight, you wasted the two most important big moves in the early stage.

It hurts a little too much.

To know.

The first ultimate use of Nightmares and cards in the Global Stream is crucial and will affect the pace of subsequent matches.

Now it is in vain, delaying the development time, and it is simply life-threatening.

1 second to remember Aishang:. m.