Chapter 809: Give up the competition
The guild struggle that was sparked by the Revolution was further amplified when Dreif's identity was confirmed as the Eternal Night faction.
At the beginning, it was just a competition between the relevant guilds and related players of the Tryengs Empire, and players in other regions could also try it if they wanted to earn an ordinary reward.
But when the enemies of the Eternal Night faction appear, it won't be as simple as a normal reward.
This is the Expansion Pack Mission.
The priority is higher than the campaign mission, and this Dorif is a boss who conforms to the image of a careerist in all aspects, and it is very likely that he is the big boss of the Eternal Night camp, and the reward for taking him is bound to be richer than the ordinary campaign mission.
When the identity of the Night's Watch in the expansion camp was revealed by Dorve's gang, many players quietly turned to the power of Iliborg III.
Such a major change.
The domestic guild has suddenly become resolute from the initial small part of the investment, and the professional players have to make up the time from the free time of vacation and training to complete the tasks conveyed by the club in online games.
There are heavy punches in online games and invest a lot of resources.
There are also many clubs who are unwilling to participate in this troubled water, such as the competition team.
The regular season results of the Zhengrong team are about to explode, three consecutive defeats, and the performance of losing without temper at all, so that they still have time to make up for the boss.
The club wants results!
Fans who don't have achievements where they come from, now they don't need to rely on online games to kill bosses to increase their popularity, and it's acceptable to put it down.
What's more, Coach Zhifeng is anxious to produce results, and every day he dislikes the lack of time for training, and wants to set aside time to play the 'dispensable' boss in the online game, what are you kidding.
"In the first game of the next BO3, you will take a break." After the last training match of the night, Coach Zhifeng smiled and patted Ghost Knife's shoulder.
If you haven't won three games in a row and don't feel like much of a problem on a tactical level, then it's probably a human problem.
Generally, the team starts with the variable method, one by one, and whoever is replaced wins the game is likely to miss the profession.
The three regular season performances of the Ghost Knife are not bad, and the data are all positive, and it is not his turn to change him.
On the contrary, this newcomer who mainly controls the field has made a lot of mistakes, and often brings out a bad team battle performance with a big rhythm.
At the level of performance, if the variable method is to be changed, it must first carry down the free man who controls the field.
But it's a pity.
The ghost knife is a descendant of the Sean Guild, born on the side of Hanmei's sword, and Coach Zhifeng is very suspicious that the ghost knife will maliciously release water in order to give Hanmei a sword, and secretly force him, the coach, to get out.
When the game loses too much, Zhifeng wants to stay, and the club will not keep him, and the coach has always been the best back position in e-sports.
Kicking out the coach to apologize to the fans is the best routine that has been tried and tested.
The identity and interpersonal circle of the ghost knife make Zhifeng very distrustful, and Zhifeng also needs to beat the ghost knife's very assertive character, let him be a substitute for a game, and let him respect and respect the head coach.
lest there be unnecessary disagreements and quarrels in the game in the future, but as the head coach, he can't suppress him.
The situation on the side of the team is already internal and external, the external regular season has no results, and internally, the head coach and the generals are a little centrifuged.
Shen Yiming was tactically arranged, he played very uncomfortable, but Zhifeng, the coach, only emphasized the strength of his tactics, how stable it was, and who he could beat after a successful run-in, but completely ignored the feelings of other players.
Looks like a detached man.
It's about the current battle team.
However, it's not easy to catch up with people, after all, the head coach just came up and drove people away, so who would dare to pick up this hot potato? Who wants to take on a team that hasn't been running in for long and is going to chase people?
Coaches are willing to coach a strong team, but this strong team is disobedient, what's the use of coaching?
Go up and be a mascot?
Jiang Xun is much more comfortable, there are not so many worries, and when another weekend comes, he starts the game directly! I slept comfortably last night, and when I went online, I saw that the branch and main line of this revolutionary mission had really expanded.
Compared with the various tasks that were thoughtless and chaotic in the early days, the revolutionary tasks now have a stronger sense of hierarchy.
First of all, it was divided into three camps, royalists, aristocratic revolutionaries and plebeian revolutionaries.
Erieborg III was a group army that had no firm followers, and he would have been overthrown long ago.
Among the seven major territories, the highest nobles in the five major territories are all members of the royalist faction, supporting the army and the king, forming a sharp opposition to the revolutionary players.
Although the aristocratic revolutionaries and the plebeian revolutionaries are both revolutionaries, they are also incompatible with each other.
The former wanted to overthrow Eriebog III and establish a new order, but this order was still dominated by the aristocracy, which was nothing more than turning some of the commoners who had made great achievements into petty aristocrats, and those who were opposed to themselves were reduced to commoners, a kind of reshuffle within the system.
The latter is a complete makeover from top to bottom.
In the eyes of the royalists and aristocratic revolutionaries, the plebeian revolutionaries could not even be called revolutionary, they were a bunch of petty bandits who did not have the financial resources and high-level talents to support their continuous expansion of power.
Secondly, there is a new change in this revolutionary mission, and the aristocratic revolutionary faction actually represents another kind of force, the Eternal Night camp.
Victim of the Eternal Night.
Again, this affected the pattern, and the players of the Night's Watch had to turn to the Loyalists and Plebeian Revolutionaries.
The players of the Eternal Night faction unconditionally follow the aristocratic revolutionaries.
This time, the situation is a bit dazzling, but fortunately, the domestic guilds have chosen the same camp from beginning to end.
The civilian revolutionaries here are all supported by players.
But when it comes to winning.
Most players still feel that the success rate of the royalists and the aristocratic revolutionaries is greater, and the royalists have shown their good strength, and Erieborg III took out the Four Hallows of Tryengels, and the panel of its NPC has also been transformed into a boss state.
Now, if the Plebeian Revolutionaries want to defeat the other two factions, one of the big bosses they have to face is Erieborg III and one big boss is Grand Duke Dryf.
The guilds that are subordinate to the two can use the power of the boss to level the power of the other two.
The Civilian Revolutionaries are miserable because they don't have any strong NPCs that can handle it.
If you insist on pushing a leader out, you can only push out a leader who looks like a boss.
Someone who can take on such a heavy responsibility.
I'm afraid that only Jiang Xun's melee law god Ron can stand alone.
And on the poster of the game's self-media.
Some editors have made a poster of the world divided into three parts early, with Erieberg III, Grand Duke Dryf, and Ronte, the god of melee law, each occupying a panel.
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