286. Chapter 186 )

In strategy games, mental arithmetic can often estimate the outcome of a battle!

――Excerpt from "Essays of Ling Zikai"

Because of his mid-level reconnaissance skills, Leoko discovered that the player who was attacking Lone Cliff Town was the gringo who bought his own rank - the bell ringer!

And on the defensive side of the city is the Russian player Karl!

In this way, the other two NPC forces have already attacked the four southeastern towns of the Hardwood forces! Chaos between players belonging to different factions has also begun.

But as the protagonist, why hasn't the Morriel force attacked yet?!

Leiko didn't have time to think more, because the siege battle in front of him was over!

System Prompt: The player rings the bell and is cleared out of the Dragon's Blood Vial plot and gets 49 mission points.

Because the Intermediate Recon technique increases vision by 20%, Lenzi can scout the town's intelligence outside of Lone's Cliff Town's field of vision!

Lonely Cliff Town, a town-level dungeon camp city, with no arrow towers, no moats, wooden gates, earthen walls, and abundant evil eye troops.

Carl, a level 13 barbarian warrior hero

Talent 1: Attack, enhance the effect of offensive skills with the increase of level, currently obtain 6. 5% bonus.

Talent 2: Ballista, an advantage when using a Ballista as your level increases.

Hero Attributes:

Strategic Attack 8

Strategic Defense 4

Magical power 2+1

Magic Mana 3

Hero Skills: Intermediate Offensive Skills, increasing the melee damage of your troops by 20%; Intermediate artillery skills, you can control the crossbow car, and the crossbow car under your command can fire two times in a row, increasing the attack damage and critical hit chance of the ballista; primary logistics techniques, reducing logistics requirements and increasing the speed of marching; Elementary pathfinding, which reduces the impact of marching speed on poor terrain; A primary tactic that allows to increase or decrease the length of the battlefield, gaining a chance to temporarily divide troops on the battlefield in each battle.

There are no magic books, and no magic or magic scrolls can be used.

Equipment: Magic Ring, Ring, Magic Power +1.

Troops: Three teams of a single first-order Harpy, and a team of 13 second-order evil eyes.

It is worthy of being a barbarian with explosive attacks, and the strategic attack is +8 when there is no equipment!

And the assault talent is very similar to Kenlo Hack in the original Hero Invincible, the explosive attack in the explosive attack!

Assault + Intermediate Attack, melee damage increased by 26. 5%, more than a quarter of the output capacity than normal!

But luckily! This is in the Strategic Story mission, and Carl can't bring his usual ballista and troops!

Ridge adjusted his formation, and there were three teams in total: a team of 4 cavemen, a team of 9 harpy witches, and a single team of harpy witches!

The cave people don't divide the team, because there is no need to cheat and counterattack, the harpy witch has the ability to not fight back, and the single harpy witch is not cannon fodder, she has a special role!

Although Karl has a large number of evil eyes, Leng Zi still launched an attack on Lone Cliff Town!

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Carl looked at the magic ring that had just arrived, and sighed helplessly, why are there so many players who can't do it now?! Do you still attack when you know that you will be defeated?!

I thought that in this dragon blood vial plot that only 32 players can participate in, I can meet some masters who have not competed and compete.

But except for those familiar faces, how come they are all currency players who occupy rare places and have terrible skills?!

This bell ringer just now is the best example of this!

Freedom, Quite and others are all familiar faces, they are already famous masters!

Because of his outstanding mental calculations, he remained undefeated in the battle against them!

In the past, when I played other games, if I took the initiative to attack them, I must have an advantage, and the result of mental arithmetic was when I won; If the result of mental arithmetic is that the opponent wins, you will definitely avoid its edge!

Only a player with outstanding mental calculations like himself can become an undefeated myth!

……

Carl was thinking about it alone, when suddenly another player rushed up to him.

Carl habitually scouted the player briefly, and chose to shorten the length of the battlefield!

After entering the battle space, Carl saw the opponent's troops clearly, and Carl sighed again, this is another currency player with a rare quota but terrible technology, and the technology is likely to be worse than the previous one!

The Harpy Witch was split into a single team?!

I've never heard of anyone using the Harpy as cannon fodder for the troops!

The Harpy Witch has a non-counterattack stunt, can it be used to trick the counterattack?!

This is an opponent who doesn't even have common sense, let alone mental arithmetic damage!

There are a total of 10 Harpys and 4 Cavemen.

The Harpy Witch class can't usually block the range, unless it's willing to waste an action without attacking, and fly to a place close to the ranged troops, but it's useless to stick it, the Evil Eye melee does not reduce damage, and the damage of the Evil Eye in melee under his command is higher than that of the ranged!

In the case of the Harpy Witch and the Evil Eye, it will be your own Evil Eye victory in the end!

It seems that this battle is another boring battle without suspense!

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Prism has primary tactics, and chose to shorten the width of the battlefield when the war started, I thought that Carl, who also had primary tactics, would choose to extend the width of the battlefield, and the two effects would cancel each other, but Carl also chose to shorten the width of the battlefield, which greatly surprised Prism!

It turns out that world-class masters don't like to play cards according to common sense?!

……

Carl's best thing is mental arithmetic in the game, just relying on the ridge to attack the lonely cliff town, he relies on the right-click on the hero of the ridge, and a little information obtained from simple reconnaissance, he calculates the best choice to extend or shorten the length of the battlefield!

The Harpy Witch fighting at home has an agility of 10, and no matter how long or short the battlefield is, the Harpy will be able to attack the troops in the city during the second operation, so no matter how long or short the battlefield is, it makes no sense!

However, shortening the length of the battlefield has an advantage: the range of the direct arrow of the ranged troops in the game is the same, and shortening the length of the battlefield is a disguised increase in the range of the direct arrows of the own ranged troops, because the opponent does not have a ranged troops, which slightly increases the overall advantage of the team!

……

The two battlefields with shortened primary tactics allow the Harpy Witch, who is agile at 11 points, to fly directly into the city and attack Karl's cannon fodder Harpy troops facing the Harpy Witch!

Although the Harpy Witch will turn back and return after attacking and destroying the Harpy, the main force of the opponent is the Evil Eye Force, and it is definitely not cost-effective to exchange one cannon fodder for one and a half arrow damage!

Leji manipulated his main Harpy Witch force and flew under the pillar facing the Evil Eye troops; A single Harpy Witch flew behind the main force.

……

Originally, the result of the battle was calculated early in the morning, and Karl, who was not interested, was a little surprised when he saw the eagle witch of the edge fall under the city pillar, is it a coincidence!?